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Rules guide · Legendary Creature

Magus Lucea KaneHow it works & interactions with other cards

By the ManaCount desk· 7 min read· Warhammer 40,000 Commander· October 7, 2022
Carte Magic Magus Lucea Kane

Magus Lucea Kane is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

01

Official card text

Spiritual Leader — At the beginning of combat on your turn, put a +1/+1 counter on target creature. Psychic Stimulus — {T}: Add {C}{C}. When you next cast a spell with {X} in its mana cost or activate an ability with {X} in its activation cost this turn, copy that spell or ability. You may choose new targets for the copy. (A copy of a permanent spell becomes a token.)

How it works : Magus Lucea Kane

Original English text — Wizards of the Coast / Scryfall

  1. #1· Wizards of the Coast

    Spells with additional costs that include {X} won't be affected by Magus Lucea Kane. {X} must be in the spell's mana cost.

    No other card is named in this ruling.

  2. #2· Wizards of the Coast

    A spell or ability with a cost that includes X, but not the mana symbol {X}, won't be copied.

    No other card is named in this ruling.

  3. #3· Wizards of the Coast

    Activated abilities contain a colon. They're generally written "[Cost]: [Effect]." Some keyword abilities are activated abilities and will have a colon in their reminder text. Triggered abilities (starting with "when," "whenever," or "at") that ask a player to pay {X} aren't copied.

    No other card is named in this ruling.

  4. #4· Wizards of the Coast

    Magus Lucea Kane's ability will copy any spell or activated ability whose mana cost or activation cost contains {X}, not just one with targets.

    Card named in this ruling

  5. #5· Wizards of the Coast

    The {C}{C} created by the mana ability doesn't need to be spent on the next spell or ability with {X} in its cost in order to copy it. That spell or ability will be copied even if that mana is spent on something else or not spent on anything at all.

    Card named in this ruling

  6. #6· Wizards of the Coast

    A copy is created even if the spell or ability that caused the delayed triggered ability to trigger has been countered by the time that delayed triggered ability resolves. The copy resolves before the original spell.

    Card named in this ruling

  7. #7· Wizards of the Coast

    The copy will have the same targets as the spell or ability it's copying unless you choose new ones. You may change any number of the targets, including all of them or none of them. If the spell is a permanent spell with targets, such as an Aura, you may also choose a new target for that spell. The new targets must be legal. If, for any target, you can't choose a new legal target, then it remains unchanged (even if the current target is illegal).

    Card named in this ruling

  8. #8· Wizards of the Coast

    The copy is created on the stack, so it's not "cast" or "activated." Creating the copy won't cause abilities that trigger when a player casts a spell or activates an ability to trigger.

    Card named in this ruling

  9. #9· Wizards of the Coast

    The copy will resolve before the original spell or ability does.

    Card named in this ruling

  10. #10· Wizards of the Coast

    If the spell or ability that's copied is modal (that is, it says "Choose one —" or the like), the copy will have the same mode or modes. You can't choose different ones.

    Card named in this ruling

  11. #11· Wizards of the Coast

    The copy has the same value of X.

    Card named in this ruling

  12. #12· Wizards of the Coast

    You can't choose to pay any additional costs for a copied spell. However, effects based on any additional costs that were paid for the original spell are copied as though those same costs were paid for the copy too.

    Card named in this ruling

  13. #13· Wizards of the Coast

    If the spell or ability has damage divided as it was put onto the stack, the division can't be changed, although the targets receiving that damage still can. The same is true of spells and abilities that distribute counters.

    No other card is named in this ruling.

  14. #14· Wizards of the Coast

    Any choices made when the spell or ability resolves won't have been made yet when it's copied. Any such choices will be made separately when the copy resolves.

    Card named in this ruling

  15. #15· Wizards of the Coast

    If a permanent spell is copied, it's put onto the battlefield as a token as the spell resolves rather than putting the copy of the spell onto the battlefield. The rules that apply to a permanent spell becoming a permanent apply to a copy of a spell becoming a token.

    Card named in this ruling

  16. #16· Wizards of the Coast

    The token that a resolving copy of a spell becomes isn't said to have been "created."

    Card named in this ruling

02

Popular combos

Real combos played by the community, sorted by popularity.

Ioreth of the Healing House
+Saryth, the Viper's Fang
+Magus Lucea Kane
#1

Ioreth of the Healing House + Saryth, the Viper's Fang + Magus Lucea Kane

Infinite mana legendary creatures you control can produceInfinite untap of legendary creatures you control
  1. 1Activate Magus Lucea Kane by tapping it, adding {C}{C}
  2. 2Activate Saryth by paying {1} and tapping it, untapping Ioreth.
  3. 3Activate Ioreth's second ability by tapping it, untapping Saryth and Magus Lucea Kane
  4. 4Repeat.
Magus Lucea Kane
+Freed from the Real
+Chromatic Orrery
#2

Magus Lucea Kane + Freed from the Real + Chromatic Orrery

Infinite colored manaInfinite colorless manaInfinite copies of abilities with {X} in their costInfinite copies of spells with {X} in their cost
  1. 1Activate Magus Lucea Kane by tapping it, adding {2}.
  2. 2Activate Freed from the Real's second ability by paying {1}, untapping Magus Lucea Kane.
  3. 3Repeat.
  4. 4You may then cast a spell or activate an ability with {X} in its mana cost, getting infinite copies of that spell or ability.
Magus Lucea Kane
+Ashaya, Soul of the Wild
+Magus of the Candelabra
#3

Magus Lucea Kane + Ashaya, Soul of the Wild + Magus of the Candelabra

Infinite colorless manaInfinite mana lands you control can produceInfinite green manaInfinite untap of nontoken creatures you control
  1. 1Activate Magus Lucea Kane by tapping it, adding {C}{C}.
  2. 2Activate Magus of the Candelabra by paying {2} and tapping it, targeting it and Magus Lucea Kane.
  3. 3Magus Lucea Kane triggers, copying the Magus of the Candelabra ability, untapping Magus of the Candelabra and Magus Lucea Kane.
  4. 4Holding priority, repeat as many times as desired.
  5. 5Resolve a Magus of the Candelabra ability, untapping it and Magus Lucea Kane.
  6. 6Activate Magus Lucea Kane and Magus of the Candelabra by tapping them, adding {C}{C}{G}.
  7. 7Repeat from step 5 for each stacked Magus of the Candelabra ability.
  8. 8Optionally, cast a spell with {X} in its mana cost or activate an ability with {X} in its activation cost, causing it to be copied once for each time Magus Lucea Kane was activated in step 6.
Magus Lucea Kane
+Pemmin's Aura
+Chromatic Orrery
#4

Magus Lucea Kane + Pemmin's Aura + Chromatic Orrery

Infinite colored manaInfinite colorless manaInfinite copies of abilities with {X} in their costInfinite copies of spells with {X} in their cost
  1. 1Activate Magus Lucea Kane by tapping it, adding {2}.
  2. 2Activate Pemmin's Aura's first ability by paying {1}, untapping Magus Lucea Kane.
  3. 3Repeat.
  4. 4You may then cast a spell or activate an ability with {X} in its mana cost, getting infinite copies of that spell or ability.
Magus Lucea Kane
+Umbral Mantle
+Mana Reflection
#5

Magus Lucea Kane + Umbral Mantle + Mana Reflection

Infinite colorless manaInfinite copies of abilities with {X} in their costInfinite copies of spells with {X} in their costInfinitely large creature until end of turn
  1. 1Activate Magus Lucea Kane by tapping it, adding {C}{C}{C}{C}.
  2. 2Activate Magus Lucea Kane by paying {3} and untapping it, giving itself +2/+2 until end of turn.
  3. 3Repeat.
  4. 4You may then cast a spell or activate an ability with {X} in its mana cost, getting infinite copies of that spell or ability.
Magus Lucea Kane
+Umbral Mantle
+Nyxbloom Ancient
#6

Magus Lucea Kane + Umbral Mantle + Nyxbloom Ancient

Infinite colorless manaInfinite copies of abilities with {X} in their costInfinite copies of spells with {X} in their costInfinitely large creature until end of turn
  1. 1Activate Magus Lucea Kane by tapping it, adding six {C}.
  2. 2Activate Magus Lucea Kane by paying {3} and untapping it, giving itself +2/+2 until end of turn.
  3. 3Repeat.
  4. 4You may then cast a spell or activate an ability with {X} in its mana cost, getting infinite copies of that spell or ability.
Magus Lucea Kane
+Energy Refractor
+Freed from the Real
#7

Magus Lucea Kane + Energy Refractor + Freed from the Real

Infinite copies of abilities with {X} in their costInfinite copies of spells with {X} in their cost
  1. 1Activate Magus Lucea Kane by tapping it, adding {2} and causing you to copy the next ability you activate or spell you cast that has {X} in its cost.
  2. 2Activate Energy Refractor by paying {2}, adding {U}.
  3. 3Activate Freed from the Real by paying {U}, untapping Magus Lucea Kane.
  4. 4Repeat.
  5. 5Once you have a large number of delayed triggers, cast a spell or activate an ability with {X} in its cost to have Magus Lucea Kane copy that spell or ability infinitely.
Magus Lucea Kane
+Pemmin's Aura
+Energy Refractor
#8

Magus Lucea Kane + Pemmin's Aura + Energy Refractor

Infinite copies of abilities with {X} in their costInfinite copies of spells with {X} in their cost
  1. 1Activate Magus Lucea Kane by tapping it, adding {2} and causing you to copy the next ability you activate or spell you cast that has {X} in its cost.
  2. 2Activate Energy Refractor by paying {2}, adding {U}.
  3. 3Activate Pemmin's Aura by paying {U}, untapping Magus Lucea Kane.
  4. 4Repeat.
  5. 5Once you have a large number of delayed triggers, cast a spell or activate an ability with {X} in its cost to have Magus Lucea Kane copy that spell or ability infinitely.

Related cards and tokens

03

Legal formats

legacyvintagecommanderoathbreakerduel
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Meta decks with Magus Lucea Kane

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Official source