Grab the Prize is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.
Official card text
As an additional cost to cast this spell, discard a card. Draw two cards. If the discarded card wasn't a land card, Grab the Prize deals 2 damage to each opponent.
Complete guide
Grab the Prize is a high-utility red sorcery that turns your discarded cards into both card advantage and direct pressure on your opponents. By trading a single resource from your hand, you refill your options while potentially dealing damage to every rival at the table.
What It Does
Grab the Prize is a looting-style spell that requires you to discard a card as part of its casting cost. Unlike spells that let you draw first, this card forces you to commit a card to the graveyard immediately to even put the spell on the stack. In exchange, you draw two fresh cards and, provided you didn't discard a land, you deal 2 damage to each opponent.
Resolving Grab the Prize Step by Step
First, you announce the spell and pay its mana cost plus the additional cost of discarding a card. Because the discard is a cost, players cannot respond to the discard itself; it happens before the spell is even fully cast. Once the spell resolves, you draw two cards. Finally, the game checks the card you discarded: if it was a nonland card, the 2 damage is dealt to each opponent. If you discarded a land, the spell finishes without dealing damage.
Common Mistakes
A common error is forgetting that the discard happens during the casting phase, not the resolution phase. If Grab the Prize is countered, you do not get your discarded card back, nor do you draw two cards or deal damage. Additionally, the damage check only looks at the specific card discarded to pay for this spell, not any other cards that might have been discarded earlier in the turn.
When to Play It
This spell is best utilized in aggressive decks that want to dig for finishers or in graveyard-synergy decks. Since the damage hits each opponent, it is particularly effective in multiplayer formats like Commander to chip away at total life pools while filtering your hand for answers.
Interaction examples
If your hand is full of cards you cannot use, you might cast Faithless Looting first to draw two and discard two. If you find Grab the Prize during that draw, you can then cast it by discarding one of the other cards you just drew. If you discard a nonland spell, you have seen four new cards this turn and dealt damage, significantly improving your hand quality.
Imagine you are facing an opponent with no artifacts. Vandalblast is a dead card in your hand. You can cast Grab the Prize and choose to discard Vandalblast as the additional cost. Because Vandalblast is a nonland card, Grab the Prize will deal 2 damage to each opponent and allow you to draw two new cards, effectively turning a useless card into damage and fresh resources.
Guide written with AI from the official text and rulings. Official English text prevails.
How it works : Grab the Prize
Original English text — Wizards of the Coast / Scryfall
No additional ruling has been published for this card.
Legal formats
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Meta decks with Grab the Prize
No archived Top 8 deck with this card yet.



Faithless Looting
Vandalblast