Gourmand's Talent is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.
Official card text
(Gain the next level as a sorcery to add its ability.) During your turn, artifacts you control are Foods in addition to their other types and have ",
, Sacrifice this artifact: You gain 3 life."
: Level 2 Whenever you gain life for the first time each turn, create a 3/3 green Raccoon creature token.
: Level 3 Whenever you gain life for the first time each turn, put a +1/+1 counter on each creature you control.
How it works : Gourmand's Talent
Original English text — Wizards of the Coast / Scryfall
- #1· Wizards of the Coast
Food is an artifact type. Even though it appears on some creatures, it's never a creature type.
No other card is named in this ruling.
- #2· Wizards of the Coast
You can't sacrifice a Food to pay multiple costs. For example, you can't sacrifice a Food token to activate its own ability and also to activate Maraleaf Rider's ability.
No other card is named in this ruling.
- #3· Wizards of the Coast
Whatever you do, don't eat the delicious cards.
No other card is named in this ruling.
- #4· Wizards of the Coast
Each Class has five abilities. The three in the major sections of its text box are class abilities. Class abilities can be static, activated, or triggered abilities. The other two are level abilities, one activated ability to advance the Class to level 2 and another to advance the Class to level 3.
No other card is named in this ruling.
- #5· Wizards of the Coast
Each Class starts with only the first of its three class abilities. As the first level ability resolves, the Class becomes level 2 and gains the second class ability. As the second level ability resolves, the Class becomes level 3 and gains the third class ability.
No other card is named in this ruling.
- #6· Wizards of the Coast
Gaining a level won't remove abilities that a Class had at a previous level.
No other card is named in this ruling.
- #7· Wizards of the Coast
The artifacts retain any types, subtypes, supertypes, and abilities they have.
No other card is named in this ruling.
- #8· Wizards of the Coast
You can't activate the first level ability of a Class unless that Class is level 1. Similarly, you can't activate the second level ability of a Class unless that Class is level 2.
No other card is named in this ruling.
- #9· Wizards of the Coast
There's no restriction on how many Class permanents you can control, whether they're the same or different classes. Each Class permanent tracks its own level separately.
No other card is named in this ruling.
- #10· Wizards of the Coast
Gaining a level is a normal activated ability. It uses the stack and can be responded to.
No other card is named in this ruling.
- #11· Wizards of the Coast
If Gourmand's Talent somehow becomes an artifact, it will also be a Food during your turn.
No other card is named in this ruling.
- #12· Wizards of the Coast
The level 2 and level 3 class abilities of Gourmand's Talent won't trigger if you already gained life earlier in the turn on which it gained those levels, even if you gain life again later in the turn.
No other card is named in this ruling.
Popular combos
Real combos played by the community, sorted by popularity.
Hazel's Brewmaster + Gourmand's Talent + Academy Manufactor + Gilded Goose
- 1Activate a Food using Gilded Goose's first ability by paying
and tapping it, creating a Food, Clue and Treasure token.
- 2Activate two of the artifact tokens using Gilded Goose's second ability by tapping and sacrificing them, adding
.
- 3Repeat.
Camellia, the Seedmiser + Peregrin Took + Academy Manufactor + Gourmand's Talent
- 1Activate a Food by paying
, tapping and sacrificing it.
- 2Camellia triggers, creating a 1/1 Squirrel creature token, a Food token, a Clue token and a Treasure token.
- 3Activate the Treasure by tapping and sacrificing it, adding one mana of any color.
- 4Repeat from step 2, as the Treasure is a Food due to Gourmand's Talent.
Nuka-Cola Vending Machine + Gourmand's Talent + Krark-Clan Ironworks
- 1Activate Krark-Clan Ironworks by sacrificing an artifact, which is a Food due to Gourmand's Talent.
- 2Nuka-Cola Vending Machine triggers, creating a tapped Treasure token.
- 3Repeat.
Nuka-Cola Vending Machine + Gourmand's Talent + Wicked Wolf
- 1Activate Wicked Wolf by sacrificing an artifact, which is a Food due to Gourmand's Talent.
- 2Nuka-Cola Vending Machine triggers, creating a tapped Treasure token.
- 3Resolve the Wicked Wolf ability.
- 4Repeat.
Nuka-Cola Vending Machine + Gourmand's Talent + Mushroom Watchdogs
- 1Activate Mushroom Watchdogs by sacrificing an artifact, which is a Food due to Gourmand's Talent.
- 2Nuka-Cola Vending Machine triggers, creating a tapped Treasure token.
- 3Resolve the Mushroom Watchdogs ability.
- 4Repeat.
Cauldron Familiar + Nuka-Cola Vending Machine + Gourmand's Talent + Ashnod's Altar
- 1Activate Cauldron Familiar by sacrificing another artifact, which is a Food due to Gourmand's Talent.
- 2Nuka-Cola Vending Machine triggers, creating a tapped Treasure token.
- 3Resolve the Cauldron Familiar ability, returning it from your graveyard to the battlefield.
- 4When Cauldron Familiar enters the battlefield, it triggers, causing each opponent to lose 1 life and you to gain 1 life.
- 5Activate Ashnod's Altar by sacrificing Cauldron Familiar, adding
.
- 6Repeat.
Nuka-Cola Vending Machine + Gourmand's Talent + Grinding Station
- 1Activate Grinding Station by tapping it and sacrificing an artifact, which is a Food due to Gourmand's Talent.
- 2Nuka-Cola Vending Machine triggers, creating a tapped Treasure token.
- 3When the Treasure enters, Grinding Station triggers, untapping Grinding Station.
- 4Resolve the Grinding Station ability from step 1.
- 5Repeat.
Cauldron Familiar + Nuka-Cola Vending Machine + Gourmand's Talent + Viscera Seer
- 1Activate Cauldron Familiar by sacrificing another artifact, which is a Food due to Gourmand's Talent.
- 2Nuka-Cola Vending Machine triggers, creating a tapped Treasure token.
- 3Resolve the Cauldron Familiar ability, returning it from your graveyard to the battlefield.
- 4When Cauldron Familiar enters the battlefield, it triggers, causing each opponent to lose 1 life and you to gain 1 life.
- 5Activate Viscera Seer by sacrificing Cauldron Familiar, causing you to scry 1.
- 6Repeat.
Related cards and tokens
Legal formats
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