Wicked Wolf is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.
Official card text
When this creature enters, it fights up to one target creature you don't control. Sacrifice a Food: Put a +1/+1 counter on this creature. It gains indestructible until end of turn. Tap it.
Complete guide
Wicked Wolf is a fierce predator from Throne of Eldraine that offers both immediate removal and long-term survivability. By utilizing Food tokens, this creature can grow in size and shrug off effects that would normally destroy it. It is a versatile tool for any green deck looking to dominate the battlefield through combat.
What It Does
Wicked Wolf has two main functions: an enters-the-battlefield trigger that allows it to fight an opponent's creature, and an activated ability that consumes Food to make the Wolf stronger and Indestructible. Unlike many 'fight' effects, the first ability is optional ('up to one'), and the second ability can be used at instant speed to protect the Wolf from removal or to win a fight it might otherwise lose.
How It Resolves Step by Step
When Wicked Wolf enters the battlefield, its triggered ability goes on the stack, and you choose a target creature you don't control. While this ability is on the stack, you have priority to activate its second ability by sacrificing a Food. If you do, Wicked Wolf receives a +1/+1 counter and gains indestructible immediately. Then, the fight ability resolves; the two creatures deal damage to each other simultaneously based on their current power. If the target creature is gone or becomes illegal before resolution, the fight does not happen.
Common Mistakes
A frequent error is forgetting that the Wolf taps when it consumes Food. If you activate this ability during your turn, you likely won't be able to attack with it unless you have a way to untap it. However, you can still activate the ability even if the Wolf is already tapped. Another mistake is thinking the Wolf must survive the fight to get the counter; you must sacrifice the Food *before* the fight resolves if you want the extra power and Indestructible status to apply during the damage exchange.
When to Play It
Wicked Wolf is best played when you have at least one Food token available. This allows you to safely target a creature with 3 or 4 power, as you can respond to the fight by making the Wolf a 4/4 Indestructible creature. It is also an excellent blocker, as you can wait for your opponent to attack, declare the Wolf as a blocker, and then sacrifice a Food to ensure it survives the combat.
Interaction examples
You cast Wicked Wolf and target your opponent's Solemn Simulacrum for a fight. Before the fight happens, you sacrifice a Food to the Wolf. The Wolf becomes a 4/4 with Indestructible and taps. When the fight resolves, the Wolf deals 4 damage to the Golem and takes 2 damage back. The Golem is destroyed, but the Wolf survives due to its high toughness and Indestructible keyword.
When Wicked Wolf enters, you target an opponent's Eternal Witness. Since Eternal Witness only has 1 power and 1 toughness, you choose not to sacrifice any Food. The creatures fight, and both deal damage. Eternal Witness is destroyed, while Wicked Wolf takes 2 damage and remains on the battlefield as a 3/3.
Guide written with AI from the official text and rulings. Official English text prevails.
How it works : Wicked Wolf
Original English text — Wizards of the Coast / Scryfall
- #1· Wizards of the Coast
If an effect refers to a Food, it means any Food artifact, not just a Food artifact token. For example, you can sacrifice Tough Cookie (an Artifact Creature — Food Golem) to activate Maraleaf Rider's ability (an ability with "Sacrifice a Food" in its cost).
No other card is named in this ruling.
- #2· Wizards of the Coast
If the target creature is an illegal target when Wicked Wolf's first ability tries to resolve, the ability doesn't resolve. If Wicked Wolf is no longer on the battlefield, the target creature won't deal or be dealt damage.
No other card is named in this ruling.
- #3· Wizards of the Coast
You can activate Wicked Wolf's last ability any number of times while its first ability is on the stack.
No other card is named in this ruling.
- #4· Wizards of the Coast
You can activate Wicked Wolf's last ability even if it's already tapped.
No other card is named in this ruling.
Popular combos
Real combos played by the community, sorted by popularity.
Camellia, the Seedmiser + Peregrin Took + Wicked Wolf
- 1Activate Wicked Wolf by sacrificing a Food.
- 2Camellia triggers, creating a 1/1 Squirrel creature token and a Food artifact token.
- 3Resolve the Wicked Wolf ability, putting a +1/+1 counter on it.
- 4Repeat.
Ygra, Eater of All + Camellia, the Seedmiser + Wicked Wolf
- 1Activate Wicked Wolf by sacrificing any other creature.
- 2Because the creature is a Food due to Ygra, when it dies, Camellia and Ygra trigger.
- 3Resolve the Ygra trigger, putting two +1/+1 counters on it.
- 4Resolve the Camellia trigger, creating a 1/1 Squirrel creature token.
- 5Resolve the Wicked Wolf ability
- 6Repeat.
Nuka-Cola Vending Machine + Gourmand's Talent + Wicked Wolf
- 1Activate Wicked Wolf by sacrificing an artifact, which is a Food due to Gourmand's Talent.
- 2Nuka-Cola Vending Machine triggers, creating a tapped Treasure token.
- 3Resolve the Wicked Wolf ability.
- 4Repeat.
Camellia, the Seedmiser + Wicked Wolf + Tippy-Toe, Terrific Partner
- 1Activate Wicked Wolf by sacrificing a Food.
- 2Camellia triggers, creating a 1/1 Squirrel creature token and a Food artifact token.
- 3Resolve the Wicked Wolf ability
- 4Repeat.
Legal formats
Commentaires
- Sois le premier à commenter cette carte.
Read next
Meta decks with Wicked Wolf
No archived Top 8 deck with this card yet.



Solemn Simulacrum
Eternal Witness




