← MTG Rules

Rules guide · Artifact Creature

Wicker WitchHow it works & interactions with other cards

By the ManaCount desk· 2 min read· Shadows over Innistrad· April 8, 2016
Carte Magic Wicker Witch

Wicker Witch is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

Complete guide

Wicker Witch is a straightforward artifact creature that fits perfectly into decks focusing on specific creature types or artifact synergies. While it lacks its own unique abilities, its identity as a Scarecrow allows it to bridge the gap between various tribal mechanics. Let's look at how this silent guardian interacts with other artifact-loving companions on the battlefield.

A Simple Automaton

Wicker Witch is a basic artifact creature with no triggered or activated abilities. This simplicity means its power comes from its card types: it counts as both an Artifact and a Creature for any effects that care about those categories. Because it has no text, it is considered a 'vanilla' creature, making it a reliable choice for fulfilling deck requirements without adding complex stack interactions.

Resolving the Summoning

When you cast Wicker Witch, it goes onto the stack as a spell. Once it resolves, it enters the battlefield. Since it has no 'enters-the-battlefield' abilities, no new triggers are put on the stack by the Witch itself. However, it will immediately trigger any other permanents you control that check for an artifact or a creature entering the battlefield. It remains on the field until it is destroyed, exiled, or otherwise moved to another zone.

Common Mistakes

A frequent error is assuming Wicker Witch has a hidden effect because of its ominous name, but it truly is just a 3/1 creature for three mana. Another mistake is forgetting its creature type. While Scarecrow is a rarer tribe, it is vital to remember it if you have cards that grant bonuses to specific types. Finally, remember that because it is an artifact, it is susceptible to both creature removal and artifact destruction like Naturalize.

Strategic Deployment

You should play Wicker Witch when you need to establish a board presence or when your deck relies on 'Artifacts Matter' themes. It serves as a decent attacker or blocker that can be easily recurred from the graveyard using artifact-specific spells. In limited formats, it provides a neutral-colored filler that helps smooth out your mana curve.

Interaction examples

The Golem and the Scarecrow

If you control both Wicker Witch and Solemn Simulacrum, they share the 'Artifact Creature' supertype. While the Witch has no abilities, it can be sacrificed to effects that require an artifact, while Solemn Simulacrum provides you with land ramp and card draw. Together, they contribute to your total count of artifacts for spells with Affinity or Metalcraft.

Crowning the Witch

If Roaming Throne enters the battlefield and you choose 'Scarecrow' as the creature type, Wicker Witch is now supported by the Throne. However, since Wicker Witch has no triggered abilities, Roaming Throne's doubling effect will not apply to it. Instead, Roaming Throne itself becomes a Scarecrow, benefiting from any other Scarecrow-tribal bonuses you might have on the field alongside the Witch.

Guide written with AI from the official text and rulings. Official English text prevails.

How it works : Wicker Witch

Original English text — Wizards of the Coast / Scryfall

No additional ruling has been published for this card.

01

Legal formats

pioneermodernlegacypaupervintagepennycommanderoathbreakerpaupercommanderdueltlr
0 Image

Commentaires

  • Sois le premier à commenter cette carte.

Read next

Meta decks with Wicker Witch

No archived Top 8 deck with this card yet.

Explore the meta
Official source