Grand Marshal Macie is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.
Official card text
You may choose not to untap Grand Marshal Macie during your untap step. If you do, put a pause counter on it, then you lose 1 life for each pause counter on it. Whenever Macie becomes untapped, remove all pause counters from it.,
: Choose an "until end of turn" or "this turn" effect. As long as Macie remains tapped, that effect doesn't end.
How it works : Grand Marshal Macie
Original English text — Wizards of the Coast / Scryfall
- #1· Wizards of the Coast
The chosen effect can be from any source, including one controlled by an opponent.
No other card is named in this ruling.
- #2· Wizards of the Coast
You may choose to untap Macie during your untap step. If you do, the chosen effect will immediately end if its scheduled duration has already elapsed. This also happens if Macie becomes untapped some other way at some other time or if Macie leaves the battlefield.
No other card is named in this ruling.
- #3· Wizards of the Coast
If Macie becomes untapped or leaves the battlefield and the chosen effect’s scheduled duration hasn’t already elapsed, the effect will continue until that time. You can use Macie’s last ability again to make sure it doesn’t end during the cleanup step.
No other card is named in this ruling.
- #4· Wizards of the Coast
If Macie becomes untapped before her last ability resolves, you won’t choose any effect to not end.
No other card is named in this ruling.
- #5· Wizards of the Coast
Removing pause counters from Macie won’t cause her to untap and won’t cause the chosen effect to end.
No other card is named in this ruling.
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Meta decks with Grand Marshal Macie
No archived Top 8 deck with this card yet.




