Green Sun's Twilight is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.
01
Official card text
Reveal the top X plus one cards of your library. Choose a creature card and/or a land card from among them. Put those cards into your hand and the rest on the bottom of your library in a random order. If X is 5 or more, instead put the chosen cards onto the battlefield or into your hand and the rest on the bottom of your library in a random order.
How it works : Green Sun's Twilight
Original English text — Wizards of the Coast / Scryfall
- #1· Wizards of the Coast
If X is 5 or more, you choose whether to put both cards into your hand or both cards onto the battlefield. You can't choose to put one into your hand and the other onto the battlefield.
No other card is named in this ruling.
02
Popular combos
Real combos played by the community, sorted by popularity.
#1
Dualcaster Mage + Green Sun's Twilight + Infinite Reflection + Living Plane
Near-infinite copies of a specific creatureNear-infinite creature ETBNear-infinite magecraft triggers
- 1Cast Green Sun's Twilight with X equal to 5 or more by paying at least
.
- 2In response, cast a creature spell with flash by paying its mana cost.
- 3The creature enters the battlefield as a copy of Dualcaster Mage, triggering its ETB effect, copying Green Sun's Twilight.
- 4Resolve that copy, revealing at least the top six cards of your library and putting a creature and/or land card from among them onto the battlefield, then putting the rest on the bottom.
- 5Each creature or land chosen this way enters the battlefield as a copy of Dualcaster Mage.
- 6Repeat from step 3.
03
Legal formats
historictimelessgladiatorpioneermodernlegacyvintagepennycommanderoathbreakerbrawlcompetitivebrawldueltlr
Commentaires
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Meta decks with Green Sun's Twilight
No archived Top 8 deck with this card yet.







