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Greenwheel LiberatorHow it works & interactions with other cards

By the ManaCount desk· 2 min read· Aether Revolt· January 20, 2017
Carte Magic Greenwheel Liberator

Greenwheel Liberator is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

01

Official card text

Revolt — This creature enters with two +1/+1 counters on it if a permanent left the battlefield under your control this turn.

How it works : Greenwheel Liberator

Original English text — Wizards of the Coast / Scryfall

  1. #1· Wizards of the Coast

    Revolt abilities check only whether a permanent you controlled left the battlefield this turn or not. They don't apply multiple times if more than one permanent you controlled left the battlefield. They don't check whether the permanent that left the battlefield is still in the zone it moved to.

    No other card is named in this ruling.

  2. #2· Wizards of the Coast

    Revolt abilities don't care why the permanent left the battlefield, who caused it to move, or where it moved to. They're equally satisfied by an artifact you sacrificed to pay a cost, a creature you controlled that was destroyed by Murder, or an enchantment you returned to your hand with Leave in the Dust.

    No other card is named in this ruling.

  3. #3· Wizards of the Coast

    Tokens that leave the battlefield will satisfy a revolt ability.

    No other card is named in this ruling.

  4. #4· Wizards of the Coast

    Energy counters aren't permanents. Paying {E} won't satisfy a revolt ability.

    No other card is named in this ruling.

02

Legal formats

pioneermodernlegacyvintagepennycommanderoathbreakerdueltlr
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Meta decks with Greenwheel Liberator

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