Greensleeves, Maro-Sorcerer is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.
Official card text
Protection from planeswalkers and from Wizards Greensleeves's power and toughness are each equal to the number of lands you control. Landfall — Whenever a land you control enters, create a 3/3 green Badger creature token.
How it works : Greensleeves, Maro-Sorcerer
Original English text — Wizards of the Coast / Scryfall
- #1· Wizards of the Coast
A landfall ability triggers whenever a land you control enters for any reason. It triggers whenever you play a land, as well as whenever a spell or ability puts a land onto the battlefield under your control.
No other card is named in this ruling.
- #2· Wizards of the Coast
A landfall ability doesn't trigger if a permanent already on the battlefield becomes a land.
No other card is named in this ruling.
- #3· Wizards of the Coast
Whenever a land you control enters, each landfall ability of the permanents you control will trigger. You can put them on the stack in any order. The last ability you put on the stack will be the first one to resolve (As a result, you can have those abilities resolve in the order of your choosing.).
No other card is named in this ruling.
- #4· Wizards of the Coast
The ability that defines Greensleeves, Maro-Sorcerer's power and toughness works in all zones, not just on the battlefield.
No other card is named in this ruling.
Popular combos
Real combos played by the community, sorted by popularity.
Kodama of the East Tree + Simic Growth Chamber + Greensleeves, Maro-Sorcerer
- 1Play Simic Growth Chamber.
- 2When Simic Growth Chamber enters the battlefield, it, Greensleeves, and Kodama of the East Tree trigger.
- 3Resolve the Kodama of the East Tree trigger, choosing not to put anything from your hand onto the battlefield.
- 4Resolve the Simic Growth Chamber trigger, returning it from the battlefield to your hand.
- 5Resolve the Greensleeves trigger, creating a token.
- 6When the token enters the battlefield, Kodama triggers, putting Simic Growth Chamber from your hand onto the battlefield.
- 7When Simic Growth Chamber enters the battlefield, it and Greensleeves trigger.
- 8Repeat from step 4.
Kodama of the East Tree + Guildless Commons + Greensleeves, Maro-Sorcerer
- 1Play Guildless Commons.
- 2When Guildless Commons enters the battlefield, it, Greensleeves, and Kodama of the East Tree trigger.
- 3Resolve the Kodama of the East Tree trigger, choosing not to put anything from your hand onto the battlefield.
- 4Resolve the Guildless Commons trigger, returning it from the battlefield to your hand.
- 5Resolve the Greensleeves trigger, creating a token.
- 6When the token enters the battlefield, Kodama triggers, putting Guildless Commons from your hand onto the battlefield.
- 7When Guildless Commons enters the battlefield, it and Greensleeves trigger.
- 8Repeat from step 4.
Kodama of the East Tree + Gruul Turf + Greensleeves, Maro-Sorcerer
- 1Play Gruul Turf.
- 2When Gruul Turf enters the battlefield, it, Greensleeves, and Kodama of the East Tree trigger.
- 3Resolve the Kodama of the East Tree trigger, choosing not to put anything from your hand onto the battlefield.
- 4Resolve the Gruul Turf trigger, returning it from the battlefield to your hand.
- 5Resolve the Greensleeves trigger, creating a token.
- 6When the token enters the battlefield, Kodama triggers, putting Gruul Turf from your hand onto the battlefield.
- 7When Gruul Turf enters the battlefield, it and Greensleeves trigger.
- 8Repeat from step 4.
Kodama of the East Tree + Golgari Rot Farm + Greensleeves, Maro-Sorcerer
- 1Play Golgari Rot Farm.
- 2When Golgari Rot Farm enters the battlefield, it, Greensleeves, and Kodama of the East Tree trigger.
- 3Resolve the Kodama of the East Tree trigger, choosing not to put anything from your hand onto the battlefield.
- 4Resolve the Golgari Rot Farm trigger, returning it from the battlefield to your hand.
- 5Resolve the Greensleeves trigger, creating a token.
- 6When the token enters the battlefield, Kodama triggers, putting Golgari Rot Farm from your hand onto the battlefield.
- 7When Golgari Rot Farm enters the battlefield, it and Greensleeves trigger.
- 8Repeat from step 4.
Kodama of the East Tree + Oboro, Palace in the Clouds + Greensleeves, Maro-Sorcerer
- 1Play Oboro, Palace in the Clouds.
- 2When Oboro, Palace in the Clouds enters the battlefield, Greensleeves and Kodama of the East Tree trigger.
- 3In response, activate Oboro's first ability by tapping it, adding
.
- 4Activate Oboro's last ability by paying
, returning it from the battlefield to your hand.
- 5Resolve the Kodama of the East Tree trigger, choosing not to put anything from your hand onto the battlefield.
- 6Resolve the Greensleeves trigger, creating a token.
- 7When the token enters the battlefield, Kodama of the East Tree triggers, putting Oboro from your hand onto the battlefield.
- 8When Oboro, Palace in the Clouds enters the battlefield, Greensleeves triggers.
Kodama of the East Tree + Selesnya Sanctuary + Greensleeves, Maro-Sorcerer
- 1Play Selesnya Sanctuary.
- 2When Selesnya Sanctuary enters the battlefield, it, Greensleeves, and Kodama of the East Tree trigger.
- 3Resolve the Kodama of the East Tree trigger, choosing not to put anything from your hand onto the battlefield.
- 4Resolve the Selesnya Sanctuary trigger, returning it from the battlefield to your hand.
- 5Resolve the Greensleeves trigger, creating a token.
- 6When the token enters the battlefield, Kodama triggers, putting Selesnya Sanctuary from your hand onto the battlefield.
- 7When Selesnya Sanctuary enters the battlefield, it and Greensleeves trigger.
- 8Repeat from step 4.
Kodama of the East Tree + Greensleeves, Maro-Sorcerer + Arid Archway
- 1Play Arid Archway.
- 2When Arid Archway enters the battlefield, it, Greensleeves, and Kodama of the East Tree trigger.
- 3Resolve the Kodama of the East Tree trigger, choosing not to put anything from your hand onto the battlefield.
- 4Resolve the Arid Archway trigger, returning it from the battlefield to your hand.
- 5Resolve the Greensleeves trigger, creating a token.
- 6When the token enters the battlefield, Kodama triggers, putting Arid Archway from your hand onto the battlefield.
- 7When Arid Archway enters the battlefield, it and Greensleeves trigger.
- 8Repeat from step 4.
Sméagol, Helpful Guide + Dúnedain Rangers + Greensleeves, Maro-Sorcerer + Viscera Seer
- 1Play a land card, triggering Dúnedain Rangers and Greensleeves.
- 2Resolve the Greensleeves trigger, creating a 3/3 Badger creature token.
- 3Resolve the Dúnedain Rangers trigger, causing the Ring to tempt you, and causing the Badger token to become your Ring-bearer.
- 4Sméagol triggers.
- 5Holding priority, activate Viscera Seer by sacrificing the Badger, causing you to scry 1.
- 6Resolve the Sméagol trigger, causing an opponent to reveal cards from the top of their library until they reveal a land card, then causing you to put the land onto the battlefield tapped under your control, and your opponent to put all other revealed cards into their graveyard.
- 7When the land enters the battlefield, Dúnedain Rangers and Greensleeves trigger.
- 8Repeat from step 2.
Related cards and tokens
Legal formats
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Meta decks with Greensleeves, Maro-Sorcerer
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