Grim Haruspex is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.
Official card text
Morph(You may cast this card face down as a 2/2 creature for
. Turn it face up any time for its morph cost.) Whenever another nontoken creature you control dies, draw a card.
How it works : Grim Haruspex
Original English text — Wizards of the Coast / Scryfall
- #1· Wizards of the Coast
Morph lets you cast a card face down by paying
, and lets you turn the face-down permanent face up any time you have priority by paying its morph cost.
Card named in this ruling
- #2· Wizards of the Coast
The face-down spell has no mana cost and has a mana value of 0. When you cast a face-down spell, put it on the stack face down so no other player knows what it is, and pay
. This is an alternative cost.
No other card is named in this ruling.
- #3· Wizards of the Coast
When the spell resolves, it enters the battlefield as a 2/2 creature with no name, mana cost, creature types, or abilities. It's colorless and has a mana value of 0. Other effects that apply to the creature can still grant it any of these characteristics.
No other card is named in this ruling.
- #4· Wizards of the Coast
Any time you have priority, you may turn the face-down creature face up by revealing what its morph cost is and paying that cost. This is a special action. It doesn't use the stack and can't be responded to. Only a face-down permanent can be turned face up this way; a face-down spell cannot.
Card named in this ruling
- #5· Wizards of the Coast
Because the permanent is on the battlefield both before and after it's turned face up, turning a permanent face up doesn't cause any enters-the-battlefield abilities to trigger.
No other card is named in this ruling.
- #6· Wizards of the Coast
A permanent that turns face up or face down changes characteristics but is otherwise the same permanent. Spells and abilities that were targeting that permanent, as well as Auras and Equipment that were attached to the permanent, aren't affected.
No other card is named in this ruling.
- #7· Wizards of the Coast
At any time, you can look at a face-down spell or permanent you control. You can't look at face-down spells or permanents you don't control unless an effect instructs you to do so.
No other card is named in this ruling.
- #8· Wizards of the Coast
You must ensure that your face-down spells and permanents can easily be differentiated from each other. You're not allowed to mix up the cards that represent them on the battlefield in order to confuse other players. The order they entered the battlefield should remain clear. Common methods for doing this include using markers or dice, or simply placing them in order on the battlefield.
No other card is named in this ruling.
- #9· Wizards of the Coast
If a face-down permanent leaves the battlefield, you must reveal it. You must also reveal all face-down spells and permanents you control if you leave the game or if the game ends.
No other card is named in this ruling.
Popular combos
Real combos played by the community, sorted by popularity.
Golgari Thug + Grim Haruspex + Ashnod's Altar + Pitiless Plunderer
- 1Activate Ashnod's Altar by sacrificing Golgari Thug, adding
.
- 2Golgari Thug dies, triggering itself, Grim Haruspex, and Pitiless Plunderer.
- 3Resolve the Golgari Thug trigger, putting itself on top of your library from your graveyard.
- 4Resolve the Pitiless Plunderer trigger, creating a Treasure token.
- 5Resolve the Grim Haruspex trigger, causing you to draw Golgari Thug from the top of your library.
- 6Activate the Treasure token by tapping and sacrificing it, adding
.
- 7Cast Golgari Thug by paying
.
- 8Repeat.
Missy + Phyrexian Altar + Grim Haruspex
- 1Activate Phyrexian Altar by sacrificing Grim Haruspex, adding
.
- 2When Grim Haruspex dies, Missy's first ability triggers, returning Grim Haruspex from your graveyard to the battlefield face down as a 2/2 Cyberman artifact creature.
- 3Activate Grim Haruspex's morph ability by paying
, turning it face up.
- 4Repeat.
Olivia, Mobilized for War + Viscera Seer + Grim Haruspex
- 1Activate Viscera Seer by sacrificing the persist creature.
- 2When the persist creature dies, it and Grim Haruspex trigger.
- 3Resolve the Grim Haruspex trigger, causing you to draw a card.
- 4Resolve the persist creature's trigger, returning it from your graveyard to the battlefield with a -1/-1 counter on it.
- 5When the persist creature enters the battlefield, Olivia triggers, putting a +1/+1 counter on the persist creature and causing you to discard a card.
- 6Resolve the Viscera Seer ability.
- 7Repeat.
Mortuary + Grim Haruspex + Stonecoil Serpent
- 1Cast Stonecoil Serpent by paying
.
- 2Stonecoil Serpent enters and dies as a state-based action due to having 0 toughness, triggering Mortuary and Grim Haruspex.
- 3Resolve the Mortuary trigger, putting Stonecoil Serpent from your graveyard onto the top of your library.
- 4Resolve the Grim Haruspex trigger, causing you to draw a card, thus drawing Stonecoil Serpent from your library.
- 5Repeat.
Mortuary + Endless One + Grim Haruspex
- 1Cast Endless One by paying
.
- 2Endless One enters and dies as a state-based action due to having 0 toughness, triggering Mortuary and Grim Haruspex.
- 3Resolve the Mortuary trigger, putting Endless One from your graveyard onto the top of your library.
- 4Resolve the Grim Haruspex trigger, causing you to draw a card, thus drawing Endless One from your library.
- 5Repeat.
Mortuary + Grim Haruspex + Ugin's Conjurant
- 1Cast Ugin's Conjurant by paying
.
- 2Ugin's Conjurant enters and dies as a state-based action due to having 0 toughness, triggering Mortuary and Grim Haruspex.
- 3Resolve the Mortuary trigger, putting Ugin's Conjurant from your graveyard onto the top of your library.
- 4Resolve the Grim Haruspex trigger, causing you to draw a card, thus drawing Ugin's Conjurant from your library.
- 5Repeat.
Mortuary + Grim Haruspex + Cryptic Trilobite
- 1Cast Cryptic Trilobite by paying
.
- 2Cryptic Trilobite enters and dies as a state-based action due to having 0 toughness, triggering Mortuary and Grim Haruspex.
- 3Resolve the Mortuary trigger, putting Cryptic Trilobite from your graveyard onto the top of your library.
- 4Resolve the Grim Haruspex trigger, causing you to draw a card, thus drawing Cryptic Trilobite from your library.
- 5Repeat.
Mortuary + Grim Haruspex + Shifting Wall
- 1Cast Shifting Wall by paying
.
- 2Shifting Wall enters and dies as a state-based action due to having 0 toughness, triggering Mortuary and Grim Haruspex.
- 3Resolve the Mortuary trigger, putting Shifting Wall from your graveyard onto the top of your library.
- 4Resolve the Grim Haruspex trigger, causing you to draw a card, thus drawing Shifting Wall from your library.
- 5Repeat.
Related cards and tokens
Legal formats
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Meta decks with Grim Haruspex
No archived Top 8 deck with this card yet.


















