Stonecoil Serpent is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.
Official card text
Reach, trample, protection from multicolored This creature enters with X +1/+1 counters on it.
Complete guide
Stonecoil Serpent is a remarkably versatile artifact creature that can fit into almost any deck thanks to its flexible mana cost. Whether you are playing it early as a small blocker or late as a massive threat, its combination of keywords makes it a nightmare for opponents using multi-colored strategies. Its ability to scale with your available mana ensures it remains relevant at every stage of the game.
Variable Power and Keywords
Stonecoil Serpent uses an X in its mana cost, meaning you choose the value of X as you cast it. It enters the battlefield with a number of +1/+1 counters equal to the mana spent on X. Beyond its size, it possesses Reach to block flyers, Trample to push damage through, and Protection from Multicolored, which prevents it from being targeted, blocked, or damaged by any permanent or spell with more than one color.
Step-by-Step Resolution
First, you announce the value for X and pay that much generic mana. While on the stack, the spell's mana value is equal to X. Upon resolution, Stonecoil Serpent enters the battlefield with X counters already on it; this is not a triggered ability, so it does not enter as a 0/0 and then grow—it is never a 0/0 on the battlefield if X is at least 1. Once it is in play, its protection ability immediately shields it from multicolored sources.
Common Mistakes
Players often forget that 'Protection from Multicolored' only applies to objects with two or more colors. It does not protect the Serpent from monocolored spells (like a purely Red or Green spell) or other colorless artifacts. Additionally, if you cast this for X=0, it will enter with zero counters and be put into the graveyard immediately as a state-based action unless an external effect increases its toughness.
Strategic Timing
Because it is a colorless artifact, you can play it to bypass color-specific hate cards. It is best deployed against decks relying on powerful gold cards or multicolored commanders. If your opponent has many small flying creatures, playing it with Reach can stabilize your defense while its Trample ensures it remains an offensive threat.
Interaction examples
Both Stonecoil Serpent and Walking Ballista use X in their costs to determine their starting size. If you have six mana, you can cast Stonecoil Serpent where X=6, making it a 6/6 with three keywords. Unlike Walking Ballista, which can use its counters as removal, Stonecoil Serpent uses its counters purely for stats, relying on Trample and Reach to dominate the board.
If your opponent attacks with an Ornithopter, Stonecoil Serpent can use its Reach ability to block it, even though the Serpent does not have Flying itself. Because Stonecoil Serpent enters with counters, it will easily destroy the 0/2 Ornithopter in combat while surviving the encounter.
Guide written with AI from the official text and rulings. Official English text prevails.
How it works : Stonecoil Serpent
Original English text — Wizards of the Coast / Scryfall
No additional ruling has been published for this card.
Popular combos
Real combos played by the community, sorted by popularity.
Metastatic Evangel + Evolution Witness + Stonecoil Serpent
- 1Cast Stonecoil Serpent by paying
.
- 2Stonecoil Serpent enters and dies as a state-based action due to having 0 toughness.
- 3Metastatic Evangel triggers, causing you to proliferate and put a +1/+1 counter on Evolution Witness.
- 4Evolution Witness triggers, returning Stonecoil Serpent from your graveyard to your hand.
- 5Repeat.
Emry, Lurker of the Loch + Intruder Alarm + Stonecoil Serpent
- 1Activate Emry by tapping it, allowing you to cast Stonecoil Serpent from your graveyard this turn.
- 2Cast Stonecoil Serpent by paying
.
- 3Stonecoil Serpent enters the battlefield and dies as a state-based action due to having zero toughness.
- 4Intruder Alarm triggers, untapping all creatures.
- 5Repeat.
Mortuary + Grim Haruspex + Stonecoil Serpent
- 1Cast Stonecoil Serpent by paying
.
- 2Stonecoil Serpent enters and dies as a state-based action due to having 0 toughness, triggering Mortuary and Grim Haruspex.
- 3Resolve the Mortuary trigger, putting Stonecoil Serpent from your graveyard onto the top of your library.
- 4Resolve the Grim Haruspex trigger, causing you to draw a card, thus drawing Stonecoil Serpent from your library.
- 5Repeat.
Teshar, Ancestor's Apostle + Salvager of Ruin + Stonecoil Serpent
- 1Cast Stonecoil Serpent by paying
.
- 2Teshar triggers, returning Salvager of Ruin from your graveyard to the battlefield.
- 3Stonecoil Serpent enters and dies as a state-based action due to having zero toughness.
- 4Activate Salvager of Ruin by sacrificing it, returning Stonecoil Serpent from your graveyard to your hand.
- 5Repeat.
Mortuary + Stonecoil Serpent + Fecundity
- 1Cast Stonecoil Serpent by paying
.
- 2Stonecoil Serpent enters and dies as a state-based action due to having 0 toughness, triggering Mortuary and Fecundity.
- 3Resolve the Mortuary trigger, putting Stonecoil Serpent from your graveyard onto the top of your library.
- 4Resolve the Fecundity trigger, causing you to draw a card, thus drawing Stonecoil Serpent from your library.
- 5Repeat.
Mortuary + Moldervine Reclamation + Stonecoil Serpent
- 1Cast Stonecoil Serpent by paying
.
- 2Stonecoil Serpent enters and dies as a state-based action due to having 0 toughness, triggering Mortuary and Moldervine Reclamation.
- 3Resolve the Mortuary trigger, putting Stonecoil Serpent from your graveyard onto the top of your library.
- 4Resolve the Moldervine Reclamation trigger, causing you to draw a card, thus drawing Stonecoil Serpent from your library, and gain 1 life.
- 5Repeat.
Stonecoil Serpent + Enduring Renewal
- 1Cast Stonecoil Serpent by paying
.
- 2Stonecoil Serpent enters the battlefield and dies as a state-based action due to having zero or less toughness.
- 3Enduring Renewal triggers, returning Stonecoil Serpent from your graveyard to your hand.
- 4Repeat.
Mortuary + Stonecoil Serpent + Liliana, Dreadhorde General
- 1Cast Stonecoil Serpent by paying
.
- 2Stonecoil Serpent enters and dies as a state-based action due to having 0 toughness, triggering Mortuary and Liliana, Dreadhorde General.
- 3Resolve the Mortuary trigger, putting Stonecoil Serpent from your graveyard onto the top of your library.
- 4Resolve the Liliana, Dreadhorde General trigger, causing you to draw a card, thus drawing Stonecoil Serpent from your library.
- 5Repeat.
Legal formats
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Meta decks with Stonecoil Serpent
No archived Top 8 deck with this card yet.



Walking Ballista
Ornithopter










