Stoneforge Masterwork is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.
Official card text
Equipped creature gets +1/+1 for each other creature you control that shares a creature type with it. Equip
Complete guide
Stoneforge Masterwork is a powerful equipment that thrives in tribal-themed decks, rewarding you for amassing an army of similar beings. It turns your board presence into a massive power and toughness boost for a single champion. Whether you are leading a legion of soldiers or a swarm of goblins, this artifact can create a game-ending threat.
A Strength in Numbers
Stoneforge Masterwork scales its bonus based on how many other creatures you control share a creature type with the equipped creature. It is important to note that even if a creature shares multiple types (like a 'Human' and a 'Soldier'), it only contributes +1/+1 once to the total bonus. The ability checks for any shared type, and as long as at least one matches, the condition is met.
Dynamic Buffs and Timing
The ability is a continuous effect, meaning the bonus updates instantly as your board state changes. If a creature sharing a type enters the battlefield, the bonus increases; if one leaves, the bonus decreases. Be careful during combat—if your other creatures are destroyed, the equipped creature's toughness might drop below the damage it has already sustained, causing it to die as a state-based action.
Equipping the Masterwork
To start using the Masterwork, you must pay the Equip cost of {2} as a sorcery. Once attached, the creature remains equipped until it leaves the battlefield, the equipment is destroyed, or you pay the cost again to move it to a different creature. Because the Masterwork costs only {1} to cast, it is an efficient way to turn early-game mana into late-game power.
Interaction examples
With a Sol Ring in your opening hand, you can accelerate your setup significantly. On turn one, play Sol Ring and use its two colorless mana to cast Stoneforge Masterwork and still have mana left over to cast a small creature or prepare for an Equip cost on the following turn.
In a multi-color tribal deck, Arcane Signet ensures you have the specific colors needed to cast your creatures. After casting the Signet, you can use it to help pay the {2} required to move Stoneforge Masterwork between creatures, allowing you to buff whichever creature bypasses your opponent's blockers.
Guide written with AI from the official text and rulings. Official English text prevails.
How it works : Stoneforge Masterwork
Original English text — Wizards of the Coast / Scryfall
- #1· Wizards of the Coast
The bonus is only +1/+1 per applicable creature, even if it shares more than one creature type with the equipped creature. For example, if the equipped creature is a Human Shaman and you control a Human Warrior, a Goblin Shaman, and another Human Shaman, the equipped creature will get +3/+3.
No other card is named in this ruling.
- #2· Wizards of the Coast
The bonus will change as the creatures you control change. This may cause the equipped creature to lose toughness and die because of damage dealt earlier in the turn.
No other card is named in this ruling.
Legal formats
Commentaires
- Sois le premier à commenter cette carte.
Read next
Meta decks with Stoneforge Masterwork
No archived Top 8 deck with this card yet.



Sol Ring
Arcane Signet