Grove of the Burnwillows is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.
Official card text
: Add
.
: Add
or
. Each opponent gains 1 life.
Complete guide
Grove of the Burnwillows is a unique dual land that provides immediate access to Red or Green mana without the drawback of entering the battlefield tapped. While it seems generous to give your opponents life, this land is a staple in formats where specific life-total interactions or perfect mana fixing are required. It offers a fascinating trade-off between resource efficiency and giving your opponent a slight buffer.
Dual Mana with a Twist
This land features two distinct activated abilities. The first is a standard mana ability that produces one colorless mana with no strings attached. The second ability allows you to produce either Red or Green mana, but it carries a mandatory triggered effect: each of your opponents gains 1 life. Because this is part of the mana ability's resolution, the life gain happens immediately and does not use the stack.
Resolution Step-by-Step
First, you announce you are activating the mana ability and tap Grove of the Burnwillows. Second, you choose which color of mana you are producing (Red or Green). Finally, as the mana is added to your pool, the life gain for each opponent occurs simultaneously. Players cannot respond to the life gain because mana abilities resolve instantly without allowing for priority.
Timing and Strategy
The best time to use the colored mana from Grove of the Burnwillows is when the 1 life given to your opponent is irrelevant, such as when you are setting up an infinite combo or when their life total is already excessively high. Alternatively, use the colorless mana ability whenever possible to avoid feeding your opponent resources. Remember that in multiplayer formats like Commander, every opponent gains life, not just one.
Common Mistakes
A frequent error is forgetting that the life gain is mandatory; you cannot choose to produce Red or Green mana and skip the life gain part. Additionally, players sometimes think they can respond to the life gain to prevent it. Because the life gain is part of a mana ability, it cannot be countered or responded to by spells like Stifle.
Interaction examples
If you control both lands in a Commander game, Command Tower provides any color in your commander's identity for free. If you need an additional Green mana for a spell, tapping Grove of the Burnwillows will provide it, but be aware that every opponent will gain 1 life immediately, potentially putting them out of range of a lethal attack.
If you control Grove of the Burnwillows and your opponent controls Exotic Orchard, your opponent's Exotic Orchard can now tap for Red or Green mana. However, because Exotic Orchard only copies the colors Grove of the Burnwillows 'could produce' and not its drawbacks, your opponent can tap their land for Red or Green without you gaining any life.
Guide written with AI from the official text and rulings. Official English text prevails.
How it works : Grove of the Burnwillows
Original English text — Wizards of the Coast / Scryfall
No additional ruling has been published for this card.
Popular combos
Real combos played by the community, sorted by popularity.
Grove of the Burnwillows + Pili-Pala + Marvin, Murderous Mimic + Tainted Remedy
- 1Activate Marvin using Grove of the Burnwillows' second ability by tapping it, adding
or
and causing each opponent to lose 1 life due to Tainted Remedy.
- 2Activate Marvin using Pili-Pala's ability by paying
and untapping it, adding
.
- 3Repeat.
Grove of the Burnwillows + Pili-Pala + Marvin, Murderous Mimic + Tainted Remedy
- 1Activate Llanowar Loamspeaker's second ability by tapping it, causing Grove of the Burnwillows to become a creature until end of turn.
- 2Activate Marvin using Grove of the Burnwillows' second ability by tapping it, adding
or
and causing each opponent to lose 1 life due to Tainted Remedy.
- 3Activate Marvin using Pili-Pala's ability by paying
and untapping it, adding
.
- 4Repeat from step 2.
Grove of the Burnwillows + Pili-Pala + Marvin, Murderous Mimic + Tainted Remedy
- 1Activate Wrenn and Realmbreaker's first loyalty ability by putting a loyalty counter on it, causing Grove of the Burnwillows to become a creature until end of turn.
- 2Activate Marvin using Grove of the Burnwillows' second ability by tapping it, adding
or
and causing each opponent to lose 1 life due to Tainted Remedy.
- 3Activate Marvin using Pili-Pala's ability by paying
and untapping it, adding
.
- 4Repeat from step 2.
Grove of the Burnwillows + Pili-Pala + Marvin, Murderous Mimic + Tainted Remedy
- 1Activate Nissa's first loyalty ability by putting a loyalty counter on it, causing Grove of the Burnwillows to become a creature until end of turn.
- 2Activate Marvin using Grove of the Burnwillows' second ability by tapping it, adding
or
and causing each opponent to lose 1 life due to Tainted Remedy.
- 3Activate Marvin using Pili-Pala's ability by paying
and untapping it, adding
.
- 4Repeat from step 2.
Grove of the Burnwillows + Pili-Pala + Marvin, Murderous Mimic + Tainted Remedy
- 1Activate Destiny Spinner by paying
, causing Grove of the Burnwillows to become a creature until end of turn.
- 2Activate Marvin using Grove of the Burnwillows' second ability by tapping it, adding
or
and causing each opponent to lose 1 life due to Tainted Remedy.
- 3Activate Marvin using Pili-Pala's ability by paying
and untapping it, adding
.
- 4Repeat from step 2.
Grove of the Burnwillows + Pili-Pala + Marvin, Murderous Mimic + Tainted Remedy
- 1Activate Marvin using Grove of the Burnwillows' second ability by tapping it, adding
or
and causing each opponent to lose 1 life due to Tainted Remedy.
- 2Activate Marvin using Pili-Pala's ability by paying
and untapping it, adding
.
- 3Repeat.
Grove of the Burnwillows + Pili-Pala + Marvin, Murderous Mimic + Tainted Remedy
- 1Cast Life by paying
, causing all lands you control to become creatures until end of turn.
- 2Activate Marvin using Grove of the Burnwillows' second ability by tapping it, adding
or
and causing each opponent to lose 1 life due to Tainted Remedy.
- 3Activate Marvin using Pili-Pala's ability by paying
and untapping it, adding
.
- 4Repeat from step 2.
Grove of the Burnwillows + Pili-Pala + Marvin, Murderous Mimic + Tainted Remedy
- 1Activate Marvin using Grove of the Burnwillows' second ability by tapping it, adding
or
and causing each opponent to lose 1 life due to Tainted Remedy.
- 2Activate Marvin using Pili-Pala's ability by paying
and untapping it, adding
.
- 3Repeat.
Legal formats
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Meta decks with Grove of the Burnwillows
No archived Top 8 deck with this card yet.



Command Tower
Exotic Orchard

