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Rules guide · Creature

Guardian ArchonHow it works & interactions with other cards

By the ManaCount desk· 3 min read· Commander 2021· April 23, 2021
Carte Magic Guardian Archon

Guardian Archon is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

01

Official card text

Flying As this creature enters, secretly choose an opponent. Reveal the player you chose: You and target permanent you control each gain protection from the chosen player until end of turn. Activate only once.

How it works : Guardian Archon

Original English text — Wizards of the Coast / Scryfall

  1. #1· Wizards of the Coast

    In a two-player game, the chosen player won’t be much of a secret.

    No other card is named in this ruling.

  2. #2· Wizards of the Coast

    There are several ways to secretly choose an opponent. Perhaps the most popular way is to write the chosen player’s name on a piece of paper that is kept with Guardian Archon.

    No other card is named in this ruling.

  3. #3· Wizards of the Coast

    If you control more than one Guardian Archon, you may choose a different opponent for each one. Be careful to keep track of which opponent is chosen for each Guardian Archon.

    No other card is named in this ruling.

  4. #4· Wizards of the Coast

    If Guardian Archon leaves the battlefield and returns, it’s considered a new object. You may choose a new opponent and you may activate its last ability again.

    No other card is named in this ruling.

  5. #5· Wizards of the Coast

    If you didn’t choose an opponent as Guardian Archon entered the battlefield, you can’t pay the cost to activate the last ability. This will usually happen because you gained control of another player’s Guardian Archon or because a creature already on the battlefield became a copy of Guardian Archon.

    No other card is named in this ruling.

  6. #6· Wizards of the Coast

    Protection from a player means all of the following: (1) Neither you nor the target permanent can be the target of spells or abilities controlled by the chosen player. (2) Neither you nor the target permanent can be enchanted or equipped by any Auras or Equipment controlled by the chosen players. (Okay, Fortifications too, if the target permanent is a land.) (3) If the target permanent is a creature, it can’t be blocked by creatures controlled by the chosen player. (4) All damage that would be dealt to you or the target permanent by sources controlled by the chosen player is prevented. The same is true for sources owned by the chosen player that don’t have controllers.

    No other card is named in this ruling.

02

Legal formats

legacyvintagecommanderoathbreakerduel
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Meta decks with Guardian Archon

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Official source