Guidance Failure is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.
Official card text
This spell costsless to cast if it targets an attacking creature. Target creature or Spacecraft's owner puts it on their choice of the top or bottom of their library.
Complete guide
Guidance Failure is a versatile blue removal spell that offers a flexible way to deal with threats by relocating them to the library. Whether you are facing a massive creature or a high-tech Spacecraft, this spell ensures their flight plan is permanently interrupted. While it typically costs four mana, it becomes more efficient when used defensively against an incoming assault.
A Cost Reduction for Defense
The mana cost of Guidance Failure is dynamic. While its base cost is three generic and one blue mana, the spell checks the state of its target as you cast it. If the target is an attacking creature, the cost is reduced by one generic mana, making it a three-mana response. Note that this reduction only applies if the creature is currently in the 'attacking' state during the combat phase.
Step-by-Step Resolution
When Guidance Failure resolves, the owner of the target creature or Spacecraft makes a critical choice. They decide whether the permanent goes to the very top or the very bottom of their library. Once the choice is made, the permanent is moved directly from the battlefield to that position. This bypasses 'destroy' effects and 'dies' triggers, as the card never hits the graveyard.
Common Strategic Mistakes
Players often forget that the owner of the permanent—not the person casting Guidance Failure—chooses the destination. If you use this on an opponent's commander, they may choose to put it in the Command Zone instead of the library due to special format rules. Additionally, remember that if the target becomes illegal before resolution, the entire spell fails and no one chooses a library position.
When to Deploy Guidance Failure
This spell is most effective against indestructible threats or creatures with powerful enter-the-battlefield effects that an opponent might want to recur from the graveyard. By putting the card on the bottom of the library, you effectively remove it from the game for the foreseeable future, unless your opponent has a way to search or shuffle their deck.
Interaction examples
If your opponent casts Frantic Search to dig for answers, you can cast Guidance Failure in response to remove their best blocker. While Frantic Search allows them to untap lands, Guidance Failure will ensure that the creature they were relying on is tucked away on top or bottom of their library before they draw their new cards.
If you attempt to cast Guidance Failure on an attacking commander for three mana, your opponent might respond with Fierce Guardianship for free. Because Guidance Failure is a creature-targeting spell (unless targeting a noncreature Spacecraft), Fierce Guardianship can successfully counter it, preventing the creature from being moved to the library.
Guide written with AI from the official text and rulings. Official English text prevails.
How it works : Guidance Failure
Original English text — Wizards of the Coast / Scryfall
No additional ruling has been published for this card.
Legal formats
Commentaires
- Sois le premier à commenter cette carte.
Read next
Meta decks with Guidance Failure
No archived Top 8 deck with this card yet.



Frantic Search
Fierce Guardianship