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Rules guide · Legendary Creature

Halana, Kessig RangerHow it works & interactions with other cards

By the ManaCount desk· 7 min read· Commander Legends· November 20, 2020
Carte Magic Halana, Kessig Ranger

Halana, Kessig Ranger is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

01

Official card text

Reach Whenever another creature you control enters, you may pay {2}. When you do, that creature deals damage equal to its power to target creature. Partner (You can have two commanders if both have partner.)

How it works : Halana, Kessig Ranger

Original English text — Wizards of the Coast / Scryfall

  1. #1· Wizards of the Coast

    Halana, Kessig Ranger's triggered ability goes on the stack without a target. While that ability is resolving, you may pay {2}. If you do, a second ability triggers and you pick a target that will be dealt damage. This is different from abilities that say "If you do . . ." in that players may cast spells and activate abilities after mana is paid but before damage is dealt.

    No other card is named in this ruling.

  2. #2· Wizards of the Coast

    For the creature that entered the battlefield, use its power as Halana's reflexive triggered ability resolves to determine how much damage is dealt. If it's no longer on the battlefield at that time, use its power as it last existed on the battlefield.

    No other card is named in this ruling.

  3. #3· Wizards of the Coast

    If your Commander deck has two commanders, you can only include cards whose own color identities are also found in your commanders' combined color identities. If Falthis and Kediss are your commanders, your deck may contain cards with black and/or red in their color identity, but not cards with green, white, or blue.

    No other card is named in this ruling.

  4. #4· Wizards of the Coast

    Both commanders start in the command zone, and the remaining 98 cards (or 58 cards in a Commander Draft game) of your deck are shuffled to become your library.

    No other card is named in this ruling.

  5. #5· Wizards of the Coast

    To have two commanders, both must have the partner ability as the game begins. Losing the ability during the game doesn't cause either to cease to be your commander.

    No other card is named in this ruling.

  6. #6· Wizards of the Coast

    Once the game begins, your two commanders are tracked separately. If you cast one, you won't have to pay an additional {2} the first time you cast the other. A player loses the game after having been dealt 21 damage from any one of them, not from both of them combined.

    No other card is named in this ruling.

  7. #7· Wizards of the Coast

    If something refers to your commander while you have two commanders, it refers to one of them of your choice. If you are instructed to perform an action on your commander (e.g. put it from the command zone into your hand due to Command Beacon), you choose one of your commanders at the time the effect happens.

    No other card is named in this ruling.

  8. #8· Wizards of the Coast

    An effect that checks whether you control your commander is satisfied if you control one or both of your two commanders.

    No other card is named in this ruling.

  9. #9· Wizards of the Coast

    You can choose two commanders with partner that are the same color or colors. In Commander Draft, you can even choose two of the same commander with partner if you drafted them. If you do this, make sure you keep the number of times you've cast each from the command zone clear for "commander tax" purposes.

    No other card is named in this ruling.

02

Popular combos

Real combos played by the community, sorted by popularity.

Halana, Kessig Ranger
+Sporeweb Weaver
+Ashnod's Altar
#1

Halana, Kessig Ranger + Sporeweb Weaver + Ashnod's Altar

Infinite death triggersInfinite creature ETBInfinite lifegainInfinite lifegain triggers
  1. 1Give Sporeweb Weaver indestructible by any method.
  2. 2Cause a creature to enter the battlefield under your control.
  3. 3Halana triggers, causing you to pay {2} to have that creature deal damage equal to its power to Sporeweb Weaver.
  4. 4Sporeweb Weaver triggers, causing you to gain 1 life and create a 1/1 Saproling creature token.
  5. 5When the Saproling enters the battlefield, Halana triggers.
  6. 6Holding priority, activate Ashnod's Altar by sacrificing the Saproling, adding {C}{C}.
  7. 7Resolve the Halana trigger, causing you to pay {2} to deal 1 damage to Sporeweb Weaver.
  8. 8Repeat from step 4.
Halana, Kessig Ranger
+Ashnod's Altar
+Hornet Nest
#2

Halana, Kessig Ranger + Ashnod's Altar + Hornet Nest

Infinite death triggersInfinite creature ETBInfinite creature LTBInfinite creature sacrifice triggers
  1. 1Give Hornet Nest indestructible, if needed.
  2. 2Cause a creature to enter the battlefield under your control.
  3. 3Halana triggers, causing you to pay {2} to have that creature deal damage equal to its power to Hornet Nest.
  4. 4Hornet Nest triggers, causing you to create a number of 1/1 Insect creature tokens equal to the damage dealt.
  5. 5When the Insect(s) enters the battlefield, Halana triggers that many times.
  6. 6Holding priority, activate Ashnod's Altar by sacrificing an Insect, adding {C}{C}.
  7. 7Resolve the Halana trigger, causing you to pay {2} to deal 1 damage to Hornet Nest.
  8. 8Repeat from step 4.
Halana, Kessig Ranger
+Ashnod's Altar
+Polyraptor
#3

Halana, Kessig Ranger + Ashnod's Altar + Polyraptor

Infinite death triggersInfinite creature ETBInfinite creature LTBInfinite creature sacrifice triggers
  1. 1Cause a creature to enter the battlefield under your control.
  2. 2Halana triggers, causing you to pay {2} to have that creature deal damage equal to its power to Polyraptor.
  3. 3Polyraptor triggers.
  4. 4Holding priority, activate Ashnod's Altar by sacrificing Polyraptor, adding {C}{C}.
  5. 5Resolve the Polyraptor trigger, creating a token copy of it.
  6. 6When the Polyraptor token enters the battlefield, Halana triggers, causing you to pay {2} to have the Polyraptor token deal damage equal to its power to itself.
  7. 7Repeat from step 3.
Vrondiss, Rage of Ancients
+Halana, Kessig Ranger
+Ashnod's Altar
#4

Vrondiss, Rage of Ancients + Halana, Kessig Ranger + Ashnod's Altar

Infinite death triggersInfinite creature ETBInfinite creature LTBInfinite creature sacrifice triggers
  1. 1Give Vrondiss indestructible, if needed.
  2. 2Cause a creature to enter the battlefield under your control.
  3. 3Halana triggers, causing you to pay {2} to have that creature deal damage equal to its power to Vrondiss.
  4. 4Vrondiss' first ability triggers, causing you to create a 5/4 Dragon Spirit creature token.
  5. 5When the Dragon Spirit enters the battlefield, Halana triggers.
  6. 6Holding priority, activate Ashnod's Altar by sacrificing the Dragon Spirit, adding {C}{C}.
  7. 7Resolve the Halana trigger, causing you to pay {2} to deal 1 damage to Vrondiss.
  8. 8Repeat from step 4.
Halana, Kessig Ranger
+Ashnod's Altar
+Broodhatch Nantuko
#5

Halana, Kessig Ranger + Ashnod's Altar + Broodhatch Nantuko

Infinite death triggersInfinite creature ETBInfinite creature LTBInfinite creature sacrifice triggers
  1. 1Give Broodhatch Nantuko indestructible, if needed.
  2. 2Cause a creature to enter the battlefield under your control.
  3. 3Halana triggers, causing you to pay {2} to have that creature deal damage equal to its power to Broodhatch Nantuko.
  4. 4Broodhatch Nantuko triggers, causing you to create a number of 1/1 Insect creature tokens equal to the damage dealt.
  5. 5When the Insect(s) enters the battlefield, Halana triggers that many times.
  6. 6Holding priority, activate Ashnod's Altar by sacrificing an Insect, adding {C}{C}.
  7. 7Resolve the Halana trigger, causing you to pay {2} to deal 1 damage to Broodhatch Nantuko.
  8. 8Repeat from step 4.
Halana, Kessig Ranger
+Ashnod's Altar
+Overgrown Armasaur
#6

Halana, Kessig Ranger + Ashnod's Altar + Overgrown Armasaur

Infinite death triggersInfinite creature ETBInfinite creature LTBInfinite creature sacrifice triggers
  1. 1Give Overgrown Armasaur indestructible, if needed.
  2. 2Cause a creature to enter the battlefield under your control.
  3. 3Halana triggers, causing you to pay {2} to have that creature deal damage equal to its power to Overgrown Armasaur.
  4. 4Overgrown Armasaur triggers, causing you to create a 1/1 Saproling creature token.
  5. 5When the Saproling enters the battlefield, Halana triggers.
  6. 6Holding priority, activate Ashnod's Altar by sacrificing the Saproling, adding {C}{C}.
  7. 7Resolve the Halana trigger, causing you to pay {2} to deal 1 damage to Overgrown Armasaur.
  8. 8Repeat from step 4.
Halana, Kessig Ranger
+Dread Slaver
+Ashnod's Altar
#7

Halana, Kessig Ranger + Dread Slaver + Ashnod's Altar

Infinite death triggersInfinite creature ETBInfinite creature LTBInfinite creature sacrifice triggers
  1. 1Cast Dread Slaver by paying {3}{B}{B}.
  2. 2When Dread Slaver enters the battlefield, Halana triggers, causing you to pay {2} to have Dread Slaver deal damage equal to its power to itself.
  3. 3Activate Ashnod's Altar by sacrificing Dread Slaver, adding {C}{C}.
  4. 4When Dread Slaver dies, it triggers, returning itself from your graveyard to the battlefield.
  5. 5Repeat from step 2.
Halana, Kessig Ranger
+Soul Collector
+Ashnod's Altar
#8

Halana, Kessig Ranger + Soul Collector + Ashnod's Altar

Infinite death triggersInfinite creature ETBInfinite creature LTBInfinite creature sacrifice triggers
  1. 1Cast Soul Collector by paying {3}{B}{B}.
  2. 2When Soul Collector enters the battlefield, Halana triggers, causing you to pay {2} to have Soul Collector deal damage equal to its power to itself.
  3. 3Activate Ashnod's Altar by sacrificing Soul Collector, adding {C}{C}.
  4. 4When Soul Collector dies, it triggers, returning itself from your graveyard to the battlefield.
  5. 5Repeat from step 2.
03

Legal formats

legacyvintagecommanderoathbreakerduel
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Official source