Overgrown Armasaur is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.
Official card text
Enrage — Whenever this creature is dealt damage, create a 1/1 green Saproling creature token.
How it works : Overgrown Armasaur
Original English text — Wizards of the Coast / Scryfall
- #1· Wizards of the Coast
If multiple sources deal damage to a creature with an enrage ability at the same time, most likely because multiple creatures blocked that creature, the enrage ability triggers only once.
No other card is named in this ruling.
- #2· Wizards of the Coast
If lethal damage is dealt to a creature with an enrage ability, that ability triggers. The creature with that enrage ability leaves the battlefield before that ability resolves, so it won’t be affected by the resolving ability.
No other card is named in this ruling.
Popular combos
Real combos played by the community, sorted by popularity.
Blazing Sunsteel + Overgrown Armasaur
- 1Deal damage to Overgrown Armasaur.
- 2Overgrown Armasaur and Blazing Sunsteel trigger.
- 3Resolve the Overgrown Armasaur trigger, creating a creature token.
- 4Resolve the Blazing Sunsteel trigger, dealing damage to Overgrown Armasaur.
- 5Repeat from step 2.
Overgrown Armasaur + Warstorm Surge
- 1Give Overgrown Armasaur indestructible by any method.
- 2Deal damage to Overgrown Armasaur.
- 3Overgrown Armasaur triggers, creating a 1/1 Saproling creature token.
- 4The Saproling enters the battlefield, triggering Warstorm Surge, causing the Saproling to deal one damage to Overgrown Armasaur.
- 5Repeat from step 3.
Overgrown Armasaur + Terror of the Peaks
- 1Give Overgrown Armasaur indestructible by any method.
- 2Deal damage to Overgrown Armasaur.
- 3Overgrown Armasaur triggers, creating a 1/1 Saproling creature token.
- 4The Saproling enters the battlefield, triggering Terror of the Peaks, dealing 1 damage to Overgrown Armasaur.
- 5Repeat from step 3.
Halana, Kessig Ranger + Ashnod's Altar + Overgrown Armasaur
- 1Give Overgrown Armasaur indestructible, if needed.
- 2Cause a creature to enter the battlefield under your control.
- 3Halana triggers, causing you to pay
to have that creature deal damage equal to its power to Overgrown Armasaur.
- 4Overgrown Armasaur triggers, causing you to create a 1/1 Saproling creature token.
- 5When the Saproling enters the battlefield, Halana triggers.
- 6Holding priority, activate Ashnod's Altar by sacrificing the Saproling, adding
.
- 7Resolve the Halana trigger, causing you to pay
to deal 1 damage to Overgrown Armasaur.
- 8Repeat from step 4.
Nim Deathmantle + Ashnod's Altar + Thorin, Mountain-king + Overgrown Armasaur
- 1Activate Ashnod's Altar by sacrificing Thorin, adding
.
- 2When Thorin dies, Nim Deathmantle triggers, causing you to pay
to return Thorin from your graveyard to the battlefield and attach Nim Deathmantle to it.
- 3When Thorin enters, it triggers, attaching Nim Deathmantle to Overgrown Armasaur, and then having it deal damage to itself.
- 4Overgrown Armasaur triggers, creating a creature token.
- 5Activate Ashnod's Altar by sacrificing the creature token, adding
.
- 6Repeat.
Related cards and tokens
Legal formats
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Meta decks with Overgrown Armasaur
No archived Top 8 deck with this card yet.











