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Rules guide · Land

HallHow it works & interactions with other cards

By the ManaCount desk· 2 min read· Ravnica: Clue Edition· February 23, 2024
Carte Magic Hall

Hall is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

01

Official card text

This land enters tapped. {T}: Add {R} or {W}. {4}, {T}: Investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this token: Draw a card.")

How it works : Hall

Original English text — Wizards of the Coast / Scryfall

  1. #1· Wizards of the Coast

    Clue is an artifact type. Even though it appears on some cards with other permanent types, it's never a creature type, a land type, or anything but an artifact type.

    Card named in this ruling

  2. #2· Wizards of the Coast

    If an effect refers to a Clue, it means any Clue artifact, not just a Clue artifact token. For example, you can sacrifice Wrench to pay for Alquist Proft, Master Sleuth's activated ability.

    Card named in this ruling

  3. #3· Wizards of the Coast

    You can't sacrifice a Clue to pay multiple costs. For example, you can't sacrifice a Clue token to activate its own ability and also to activate Alquist Proft, Master Sleuth's ability.

    Card named in this ruling

  4. #4· Wizards of the Coast

    Some spells and abilities that investigate may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won't resolve. You won't create any Clue tokens.

    Card named in this ruling

  5. #5· Wizards of the Coast

    Some abilities trigger "whenever you sacrifice a Clue". Those abilities trigger whenever you sacrifice a Clue for any reason, not just to activate a Clue's activated ability.

    Card named in this ruling

02

Interactions with other cards

These cards' text mentions Hall.

Summon: Primal Odin
Summon: Primal Odin

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Gungnir — Destroy target creature an opponent controls. II — Zantetsuken — This creature gains "Whenever this creature deals combat damage to a player, that player loses the game." III — Hall of Sorrow — Draw two cards. Each player loses 2 life.

Hall of the Bandit Lord
Hall of the Bandit Lord

Hall of the Bandit Lord enters tapped. {T}, Pay 3 life: Add {C}. If that mana is spent on a creature spell, it gains haste.

Shalai and Hallar
Shalai and Hallar

Flying, vigilance Whenever one or more +1/+1 counters are put on a creature you control, Shalai and Hallar deals that much damage to target opponent.

King T'Challa // Black Panther, Hope Enduring
King T'Challa // Black Panther, Hope Enduring

Flash Whenever a player draws their second card each turn, you draw a card. {4}{W}{U}: Transform King T'Challa. Activate only as a sorcery. Flash Double strike Prevent all damage that would be dealt to Black Panther. Whenever Black Panther deals combat damage to a player, draw a card.

Sierra, Nuka's Biggest Fan
Sierra, Nuka's Biggest Fan

The Nuka-Cola Challenge — Whenever one or more creatures you control deal combat damage to a player, put a quest counter on Sierra and create a Food token. Whenever you sacrifice a Food, target creature you control gets +X/+X until end of turn, where X is the number of quest counters on Sierra.

Hall of Triumph
Hall of Triumph

As Hall of Triumph enters, choose a color. Creatures you control of the chosen color get +1/+1.

T'Challa, the Black Panther
T'Challa, the Black Panther

Whenever T'Challa enters or attacks, create a tapped Vibranium token. (It's an artifact with indestructible and "{T}: Add {C}. This mana can't be spent to cast a nonartifact spell.") Whenever you cast an artifact spell with mana value 4 or greater, put two +1/+1 counters on T'Challa.

Hallar, the Firefletcher
Hallar, the Firefletcher

Trample Whenever you cast a spell, if that spell was kicked, put a +1/+1 counter on Hallar, then Hallar deals damage equal to the number of +1/+1 counters on it to each opponent.

All Hallow's Eve
All Hallow's Eve

Exile All Hallow's Eve with two scream counters on it. At the beginning of your upkeep, if this card is exiled with a scream counter on it, remove a scream counter from it. If there are no more scream counters on it, put it into your graveyard and each player returns all creature cards from their graveyard to the battlefield.

Blightreaper Thallid // Blightsower Thallid
Blightreaper Thallid // Blightsower Thallid

{3}{G/P}: Transform this creature. Activate only as a sorcery. ({G/P} can be paid with either {G} or 2 life.) When this creature transforms into Blightsower Thallid or dies, create a 1/1 green Phyrexian Saproling creature token.

Slimefoot, Thallid Transplant
Slimefoot, Thallid Transplant

Whenever a Swamp or Forest enters under your control, draft a card from Slimefoot, Thallid Transplant's spellbook.

Related cards and tokens

03

Legal formats

legacyvintagepennycommanderoathbreakerdueltlr
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Meta decks with Hall

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Official source