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Hand of EmrakulHow it works & interactions with other cards

By the ManaCount desk· 2 min read· Rise of the Eldrazi· April 23, 2010
Carte Magic Hand of Emrakul

Hand of Emrakul is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

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Official card text

You may sacrifice four Eldrazi Spawn rather than pay this spell's mana cost. Annihilator 1 (Whenever this creature attacks, defending player sacrifices a permanent of their choice.)

Complete guide

Hand of Emrakul is a massive Eldrazi creature that offers a unique way to enter the battlefield early. While its mana cost is high, its ability to bypass that cost by sacrificing specialized tokens makes it a terrifying presence in the mid-game. Understanding how its alternative cost and Annihilator ability work is key to dominating your opponents.

Sacrificing for Power

Hand of Emrakul features an alternative casting cost that allows you to sacrifice four Eldrazi Spawn instead of paying its mana cost of nine generic mana. This does not change the spell's mana value, which remains nine regardless of how you pay. You must still follow all normal timing rules for casting a creature, meaning you can only perform this action during your main phase when the stack is empty unless you have an effect that provides Flash.

The Annihilator Mechanism

When Hand of Emrakul attacks, its Annihilator 1 ability triggers. This happens during the declare attackers step, before the defending player has a chance to declare blockers. The defender must choose and sacrifice a permanent immediately. This is particularly effective because if they sacrifice a creature, that creature is no longer available to block the Hand of Emrakul, helping you push damage through.

Common Misconceptions

A common mistake is thinking that sacrificing Eldrazi Spawn for Hand of Emrakul's cost also counts as tapping them for mana. Since the sacrifice is the cost itself, you cannot double-dip by tapping them for mana and then sacrificing them to the ability. Additionally, if you attack a Planeswalker and the opponent sacrifices that Planeswalker to the Annihilator trigger, the Hand of Emrakul remains an attacking creature, though it will deal no combat damage if it remains unblocked.

Strategic Deployment

Hand of Emrakul is best played in decks that can quickly generate Eldrazi Spawn tokens. It provides a massive body and a recurring resource-depletion effect much earlier than an opponent might expect. It serves as a precursor to even larger threats, forcing the opponent to lose permanents every turn it remains on the board.

Interaction examples

Sacrifice vs. Mana Value

If you control Hand of Emrakul and a Summon: Bahamut reaches its IV chapter, the 'Mega Flare' ability checks the mana value of Hand of Emrakul. Even if you cast Hand of Emrakul by sacrificing four Eldrazi Spawn instead of paying mana, its mana value is still 9. Therefore, Hand of Emrakul will contribute 9 damage to the total dealt by the Saga creature.

Comparing Annihilator Triggers

If you attack with both Hand of Emrakul and Kozilek, Butcher of Truth, two separate Annihilator triggers go on the stack. The defending player will have to sacrifice a total of 5 permanents (1 from Hand of Emrakul and 4 from Kozilek) during the declare attackers step. Both triggers resolve before the opponent can choose blockers, often leaving them with an empty board.

Guide written with AI from the official text and rulings. Official English text prevails.

How it works : Hand of Emrakul

Original English text — Wizards of the Coast / Scryfall

  1. #1· Wizards of the Coast

    Annihilator abilities trigger and resolve during the declare attackers step. The defending player chooses and sacrifices the required number of permanents before they declare blockers. Any creatures sacrificed this way won't be able to block.

    No other card is named in this ruling.

  2. #2· Wizards of the Coast

    If a creature with annihilator is attacking a planeswalker, and the defending player chooses to sacrifice that planeswalker, the attacking creature continues to attack. It may be blocked. If it isn't blocked, it simply won't deal combat damage to anything.

    No other card is named in this ruling.

  3. #3· Wizards of the Coast

    Casting Hand of Emrakul by paying its alternative cost doesn't change when you can cast it. You can cast it only at the normal time you could cast a creature spell.

    No other card is named in this ruling.

  4. #4· Wizards of the Coast

    Casting Hand of Emrakul by paying its alternative cost doesn't change its mana cost or mana value.

    No other card is named in this ruling.

  5. #5· Wizards of the Coast

    Effects that increase or reduce the cost to cast Hand of Emrakul will apply to it even if you choose to pay its alternative cost.

    No other card is named in this ruling.

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Legal formats

modernlegacypaupervintagecommanderoathbreakerpaupercommanderduelpredh
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