← MTG Rules

Rules guide · Legendary Enchantment

Haunted OneHow it works & interactions with other cards

By the ManaCount desk· 8 min read· Commander Legends: Battle for Baldur's Gate· June 10, 2022
Carte Magic Haunted One

Haunted One is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

01

Official card text

Commander creatures you own have "Whenever this creature becomes tapped, it and other creatures you control that share a creature type with it each get +2/+0 and gain undying until end of turn." (When a creature with undying dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)

Complete guide

Haunted One is a powerful Background enchantment that turns your Commander into a tribal anthem engine. By granting your Commander a recurring buff and protection, you can turn a simple attack into a resilient board state. This card is perfect for decks that rely on specific creature types to overwhelm opponents.

Unpacking the Ability

While Haunted One is on the battlefield, every Commander creature you own gains a triggered ability. This ability triggers whenever that Commander becomes tapped, whether it is attacking, being used for a mana ability, or even being tapped by an opponent's spell. When it triggers, the Commander and all other creatures you control that share at least one creature type with it receive +2/+0 and the undying keyword until the end of the turn.

How Undying Resolves

If a creature granted undying by this effect dies, the game checks if it had any +1/+1 counters on it. If it did not, it returns to the battlefield under your control with a +1/+1 counter. Because the +2/+0 and undying granted by Haunted One only last until the end of the turn, a creature that dies and returns will be a 'new object' without those specific bonuses, but it will have the permanent +1/+1 counter.

Timing and Strategy

To maximize Haunted One, you want to tap your commander during your turn before you move to the damage step. This ensures your board is buffed for combat and protected by undying if your opponent attempts to use removal or blocks with high-power creatures. Note that the ability checks for shared creature types at the moment it resolves; if a creature's type changes after the trigger, it may or may not receive the bonus.

Interaction examples

The Shapeshifter Synergy

If you use Black Market Connections to create a Shapeshifter token with changeling, that token is every creature type. When your Commander becomes tapped, the Haunted One trigger will always see that the Shapeshifter shares a type with your Commander, regardless of what your Commander's specific types are. The token will consistently gain +2/+0 and undying.

Protecting Your Assets

While Phyrexian Arena helps you draw into more creatures to benefit from the tribal buff, Haunted One ensures those creatures stay on the board. If you have a Human Commander and several Human tokens, tapping the Commander to attack grants them all undying. Even if your opponent casts a board wipe during combat, your Humans will return to the battlefield stronger than before, while your Arena continues to provide card advantage for your next play.

Guide written with AI from the official text and rulings. Official English text prevails.

How it works : Haunted One

Original English text — Wizards of the Coast / Scryfall

  1. #1· Wizards of the Coast

    Choose a Background is a variant of the partner ability. You may have two commanders if one of them is a legendary creature with the choose a background ability and the other is a legendary Background enchantment. Backgrounds and cards with choose a Background do not interact with cards which have any other partner ability.

    No other card is named in this ruling.

  2. #2· Wizards of the Coast

    If your Commander deck has two commanders, you can include only cards whose own color identities are also found in your commanders’ combined color identities.

    No other card is named in this ruling.

  3. #3· Wizards of the Coast

    Both commanders start in the command zone, and the remaining 98 cards (or 58 cards in a Commander Draft game) of your deck are shuffled to become your library.

    No other card is named in this ruling.

  4. #4· Wizards of the Coast

    If your commander loses the choose a Background ability or stops being a Background during the game, as appropriate, it is still your commander.

    No other card is named in this ruling.

  5. #5· Wizards of the Coast

    Once the game begins, your two commanders are tracked separately. If you cast one, you won’t have to pay an additional {2} the first time you cast the other. A player loses the game after having been dealt 21 combat damage from any one of them, not from both of them combined (although your Background won’t usually be a creature anyway).

    No other card is named in this ruling.

  6. #6· Wizards of the Coast

    If something refers to your commander while you have two commanders, it refers to one of them of your choice. If you are instructed to perform an action on your commander (e.g. put it from the command zone into your hand due to Command Beacon), you choose one of your commanders at the time the effect happens.

    No other card is named in this ruling.

  7. #7· Wizards of the Coast

    An effect that checks whether you control your commander is satisfied if you control one or both of your two commanders.

    No other card is named in this ruling.

  8. #8· Wizards of the Coast

    You can choose two commanders that are the same color or colors.

    No other card is named in this ruling.

  9. #9· Wizards of the Coast

    If a card refers to a commander creature you own, a Background won't usually be counted or included for that effect. If another spell or ability causes your Background to become a creature, however, it will be included. Any effect that refers to your commander or a commander you own or control without specifying creature will apply to a Background that is your commander, as appropriate.

    No other card is named in this ruling.

  10. #10· Wizards of the Coast

    If you control a Background that grants an ability to commander creatures you own, and you own more than one commander creature, each of them will have that ability.

    No other card is named in this ruling.

02

Popular combos

Real combos played by the community, sorted by popularity.

Fain, the Broker
+Ashnod's Altar
+Haunted One
+Relic of Legends
#1

Fain, the Broker + Ashnod's Altar + Haunted One + Relic of Legends

Infinite death triggersInfinite creature ETBInfinite creature LTBInfinite creature sacrifice triggers
  1. 1Activate Relic of Legends by tapping your commander, adding {B}.
  2. 2Your commander triggers, giving it +2/+0 and undying until end of turn.
  3. 3Activate Ashnod's Altar by sacrificing your commander, adding {C}{C}.
  4. 4When your commander dies, its undying ability triggers, returning it from your graveyard to the battlefield with a +1/+1 counter on it.
  5. 5Activate Fain's second ability by tapping it and removing the +1/+1 counter from your commander, creating a Treasure artifact token.
  6. 6Activate the Treasure by tapping and sacrificing it, adding {1}.
  7. 7Activate Fain's fourth ability by paying {3}{B}, untapping it.
  8. 8Repeat.
Ganax, Astral Hunter
+Haunted One
+Ion Storm
+Relic of Legends
#2

Ganax, Astral Hunter + Haunted One + Ion Storm + Relic of Legends

Infinite damageInfinite death triggersInfinite creature ETBInfinite creature LTB
  1. 1Activate Relic of Legends's first ability by tapping it, adding {1}.
  2. 2Activate Relic of Legends's second ability by tapping Ganax.
  3. 3Ganax triggers, causing all Dragons you control to get +2/+0 and undying until end of turn.
  4. 4Resolve the Relic of Legends ability, untapping it.
  5. 5Activate Viscera Seer by sacrificing Ganax.
  6. 6When Ganax dies, its undying ability triggers, returning itself to the battlefield from your graveyard with a +1/+1 counter on it.
  7. 7When Ganax enters the battlefield, it triggers, creating a Treasure artifact token.
  8. 8Resolve the Viscera Seer ability from step 5, causing you to scry 1.
Vhal, Candlekeep Researcher
+Haunted One
+Fain, the Broker
+Intruder Alarm
#3

Vhal, Candlekeep Researcher + Haunted One + Fain, the Broker + Intruder Alarm

Infinite artifact ETBInfinite artifact LTBInfinite artifact sacrifice triggersInfinite artifact tokens
  1. 1Activate Vhal by tapping it, adding at least {C}{C}{C}.
  2. 2Vhal triggers, giving creatures that share a creature type with it +2/+0 and undying until end of turn.
  3. 3Activate Viscera Seer by sacrificing it.
  4. 4Viscera Seer dies, triggering its undying ability, returning it from your graveyard to the battlefield with a +1/+1 counter on it.
  5. 5Viscera Seer enters the battlefield, triggering Intruder Alarm, untapping all creatures.
  6. 6Resolve the Viscera Seer ability from step 3, causing you to scry 1.
  7. 7Activate Fain's second ability by tapping it and removing the +1/+1 counter from Viscera Seer, creating a Treasure token.
  8. 8Repeat.
Ganax, Astral Hunter
+Haunted One
+Ion Storm
+Honor-Worn Shaku
#4

Ganax, Astral Hunter + Haunted One + Ion Storm + Honor-Worn Shaku

Infinite damageInfinite death triggersInfinite creature ETBInfinite creature LTB
  1. 1Activate Honor-Worn Shaku's first ability by tapping it, adding {C}.
  2. 2Activate Honor-Worn Shaku's second ability by tapping Ganax.
  3. 3Ganax triggers, causing all Dragons you control to get +2/+0 and undying until end of turn.
  4. 4Resolve the Honor-Worn Shaku ability, untapping it.
  5. 5Activate Viscera Seer by sacrificing Ganax.
  6. 6When Ganax dies, its undying ability triggers, returning itself to the battlefield from your graveyard with a +1/+1 counter on it.
  7. 7When Ganax enters the battlefield, it triggers, creating a Treasure artifact token.
  8. 8Resolve the Viscera Seer ability from step 5, causing you to scry 1.
Jan Jansen, Chaos Crafter
+Haunted One
+Retribution of the Ancients
+Goblin Bombardment
#5

Jan Jansen, Chaos Crafter + Haunted One + Retribution of the Ancients + Goblin Bombardment

Infinite artifact ETBInfinite artifact LTBInfinite artifact sacrifice triggersInfinite artifact tokens
  1. 1Activate Jan Jansen's first ability by tapping it and sacrificing another artifact creature you control except the Gnome or Artificer.
  2. 2Jan Jansen triggers, causing it and creatures you control that share a creature type with it to get +2/+0 and undying until end of turn.
  3. 3Resolve the Jan Jansen ability, creating two Treasure tokens.
  4. 4Activate Goblin Bombardment by sacrificing Jan Jansen.
  5. 5When Jan Jansen dies, its undying ability triggers, returning it from your graveyard to the battlefield with a +1/+1 counter on it.
  6. 6Resolve the Goblin Bombardment ability, dealing 1 damage to any target.
  7. 7Activate Jan Jansen's first ability by tapping it and sacrificing the Gnome or Artificer.
  8. 8When the Gnome or Artificer dies, its undying ability triggers, returning it from your graveyard to the battlefield with a +1/+1 counter on it.
Xavier Sal, Infested Captain
+Haunted One
+Intruder Alarm
+Phyrexian Altar
#6

Xavier Sal, Infested Captain + Haunted One + Intruder Alarm + Phyrexian Altar

Infinite creature LTBInfinite creature ETBInfinite colored manaInfinite creature sacrifice triggers
  1. 1Activate Xavier Sal's first ability by tapping it and removing a +1/+1 counter from the additional nontoken Human, Fungus and/or Pirate if it has one, or any counter from another permanent you control otherwise.
  2. 2Xavier Sal triggers, causing it and all other creatures you control that share a creature type with it to get +2/+0 and gain undying until end of turn.
  3. 3Resolve the Xavier Sal ability, causing you to populate.
  4. 4Activate Phyrexian Altar by sacrificing the additional Human, Fungus and/or Pirate, adding one mana of any color.
  5. 5When the creature dies, its undying ability triggers, returning it from your graveyard to the battlefield with a +1/+1 counter on it.
  6. 6When the creature enters the battlefield, Intruder Alarm triggers, untapping all creatures.
  7. 7Repeat.
Jan Jansen, Chaos Crafter
+Haunted One
+Retribution of the Ancients
+Thermopod
#7

Jan Jansen, Chaos Crafter + Haunted One + Retribution of the Ancients + Thermopod

Infinite artifact ETBInfinite artifact LTBInfinite artifact sacrifice triggersInfinite artifact tokens
  1. 1Activate Jan Jansen's first ability by tapping it and sacrificing another artifact creature you control except the Gnome or Artificer.
  2. 2Jan Jansen triggers, causing it and creatures you control that share a creature type with it to get +2/+0 and undying until end of turn.
  3. 3Resolve the Jan Jansen ability, creating two Treasure tokens.
  4. 4Activate Thermopod by sacrificing Jan Jansen, adding {R}.
  5. 5When Jan Jansen dies, its undying ability triggers, returning it from your graveyard to the battlefield with a +1/+1 counter on it.
  6. 6Activate Jan Jansen's first ability by tapping it and sacrificing the Gnome or Artificer.
  7. 7When the Gnome or Artificer dies, its undying ability triggers, returning it from your graveyard to the battlefield with a +1/+1 counter on it.
  8. 8Resolve the Jan Jansen ability, creating two Treasure tokens.
Jan Jansen, Chaos Crafter
+Haunted One
+Retribution of the Ancients
+Ashnod's Altar
#8

Jan Jansen, Chaos Crafter + Haunted One + Retribution of the Ancients + Ashnod's Altar

Infinite artifact ETBInfinite artifact LTBInfinite artifact sacrifice triggersInfinite artifact tokens
  1. 1Activate Jan Jansen's first ability by tapping it and sacrificing another artifact creature you control except the Gnome or Artificer.
  2. 2Jan Jansen triggers, causing it and creatures you control that share a creature type with it to get +2/+0 and undying until end of turn.
  3. 3Resolve the Jan Jansen ability, creating two Treasure tokens.
  4. 4Activate Ashnod's Altar by sacrificing Jan Jansen, adding {C}{C}.
  5. 5When Jan Jansen dies, its undying ability triggers, returning it from your graveyard to the battlefield with a +1/+1 counter on it.
  6. 6Activate Jan Jansen's first ability by tapping it and sacrificing the Gnome or Artificer.
  7. 7When the Gnome or Artificer dies, its undying ability triggers, returning it from your graveyard to the battlefield with a +1/+1 counter on it.
  8. 8Resolve the Jan Jansen ability, creating two Treasure tokens.
03

Legal formats

legacyvintagecommanderoathbreakerdueltlr
0 Image

Commentaires

  • Sois le premier à commenter cette carte.

Read next

Meta decks with Haunted One

Explore the meta
Official source