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Rules guide · Sorcery

Haze of RageHow it works & interactions with other cards

By the ManaCount desk· 7 min read· Time Spiral Remastered· March 19, 2021
Carte Magic Haze of Rage

Haze of Rage is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

01

Official card text

Buyback {2} (You may pay an additional {2} as you cast this spell. If you do, put this card into your hand as it resolves.) Creatures you control get +1/+0 until end of turn. Storm (When you cast this spell, copy it for each spell cast before it this turn.)

Complete guide

Haze of Rage is a versatile red sorcery that can turn a small board of creatures into a lethal army. By combining the Storm mechanic with Buyback, it offers an explosive way to finish games or repeatedly buff your forces.

What It Does

Haze of Rage gives all creatures you currently control +1/+0 until the end of the turn. Its primary strength lies in the Storm ability, which creates a copy of the spell for every other spell cast earlier in the turn. Additionally, the Buyback cost allows you to pay an extra {2} to return the physical card to your hand instead of your graveyard as it finishes resolving.

How It Resolves Step by Step

First, you cast Haze of Rage and choose whether to pay the Buyback cost. Once the spell is cast, the Storm triggered ability goes on the stack above it. When that trigger resolves, it checks how many spells were cast this turn and places that many copies of Haze of Rage on the stack. Each copy resolves one by one, giving your creatures +1/+0 each time. Finally, the original spell resolves, giving the buff one last time and returning to your hand if the Buyback cost was paid.

Common Mistakes

A frequent error is assuming the Storm copies also return to your hand. Only the original card has the Buyback effect; the copies simply cease to exist after they resolve. Furthermore, Haze of Rage only affects creatures you control at the exact moment each copy resolves. If you play a creature after Haze of Rage has finished resolving, that new creature will not receive the power bonus.

When to Play It

This card is best played late in a turn after you have already cast several low-cost spells to maximize the Storm count. Because it is a sorcery, you generally want to cast it during your pre-combat main phase so your creatures can utilize the power boost during the attack.

Interaction examples

Building the Storm Count

If you cast Faithless Looting and then cast Haze of Rage, the Storm ability sees that one spell was cast before it. You will get one copy of Haze of Rage plus the original. Your creatures will receive a total of +2/+0.

Clearing the Way and Buffing

If you cast Vandalblast for its Overload cost to destroy all opposing artifacts, and then cast Haze of Rage, the Storm count is one. Even though Vandalblast was overloaded, it counts as a single spell cast. Your creatures get +2/+0 from the two Haze of Rage instances.

Sequential Casting

If you cast Faithless Looting, then Vandalblast, then Haze of Rage, the Storm trigger will see two prior spells. It creates two copies. Along with the original spell, your creatures gain a total of +3/+0.

Guide written with AI from the official text and rulings. Official English text prevails.

How it works : Haze of Rage

Original English text — Wizards of the Coast / Scryfall

  1. #1· Wizards of the Coast

    The copies are put directly onto the stack. They aren't cast and won't be counted by other spells with storm cast later in the turn.

    No other card is named in this ruling.

  2. #2· Wizards of the Coast

    Spells cast from zones other than a player's hand and spells that were countered are counted by the storm ability.

    No other card is named in this ruling.

  3. #3· Wizards of the Coast

    A copy of a spell can be countered like any other spell, but it must be countered individually. Countering a spell with storm won't affect the copies.

    No other card is named in this ruling.

  4. #4· Wizards of the Coast

    The triggered ability that creates the copies can itself be countered by anything that can counter a triggered ability. If it is countered, no copies will be put onto the stack.

    No other card is named in this ruling.

  5. #5· Wizards of the Coast

    Haze of Rage affects only creatures you control at the time it resolves. Creatures you begin to control later in the turn won't get +1/+0.

    No other card is named in this ruling.

  6. #6· Wizards of the Coast

    Each time you cast Haze of Rage in a turn, its storm ability will trigger. Each spell you cast before it will be considered when determining how many copies are created, but previous times you created copies of a spell will not.

    No other card is named in this ruling.

02

Popular combos

Real combos played by the community, sorted by popularity.

Storm-Kiln Artist
+Haze of Rage
#1

Storm-Kiln Artist + Haze of Rage

Infinite artifact ETBInfinite artifact LTBInfinite artifact sacrifice triggersInfinite artifact tokens
  1. 1Cast Haze of Rage with buyback by paying {3}{R}, triggering its storm ability and Storm-Kiln Artist.
  2. 2Resolve Haze of Rage's storm ability, creating a copy of Haze of Rage for each spell you have previously cast this turn.
  3. 3Storm-Kiln Artist triggers once for each copy created this way.
  4. 4Resolve all Storm-Kiln Artist triggers from step 3, creating at least three Treasure tokens.
  5. 5Resolve each Haze of Rage copy from step 2, causing all creatures you control to get +1/+0 until end of turn for each copy.
  6. 6Resolve the Storm-Kiln Artist trigger from step 1, creating a Treasure token.
  7. 7Resolve Haze of Rage, causing all creatures you control to get +1/+0 until end of turn and returning Haze of Rage to your hand.
  8. 8Activate four Treasure tokens you control by tapping and sacrificing them, adding {3}{R}.
Stormsplitter
+Sorcerer Class
+Haze of Rage
#2

Stormsplitter + Sorcerer Class + Haze of Rage

Infinite creature LTBInfinite creature ETBInfinite damageInfinite storm count
  1. 1Activate any creature you control that does not have summoning sickness by tapping it, adding {R} that can only be spent to cast an instant or sorcery spell, or to gain a Class level.
  2. 2Repeat step 1 until you control no untapped creatures without summoning sickness, or until you have {3}{R} available, whichever comes first.
  3. 3Cast Haze of Rage with buyback by paying {3}{R}.
  4. 4Haze of Rage's storm ability triggers, each Stormsplitter you control triggers, and Sorcerer Class's third ability triggers if it is level 3.
  5. 5Resolve the Stormsplitter triggers, creating that many token copies of Stormsplitter.
  6. 6Resolve the Sorcerer Class trigger, if applicable, dealing damage to any target equal to the number of instant and/or sorcery spells you've cast this turn.
  7. 7Resolve the Haze of Rage trigger, copying it for each spell you've cast before it this turn.
  8. 8Resolve all Haze of Rages, causing creatures you control to get +1/+0 for each Haze of Rage, and returning the original Haze of Rage to your hand.
Jeskai Ascendancy
+Sorcerer Class
+Haze of Rage
#3

Jeskai Ascendancy + Sorcerer Class + Haze of Rage

Infinite draw triggersInfinite lootingInfinite self-discard triggersNear-infinite blue mana that can only be spent to cast instant and/or sorcery spells
  1. 1Activate four creatures you control by tapping them, adding {3}{R} that can only be spent to cast instant and/or sorcery spells, or to gain a Class level.
  2. 2Cast Haze of Rage with buyback by paying {3}{R}, triggering Jeskai Ascendancy's first and second abilities, Haze of Rage's storm ability, and Sorcerer Class's third ability if it is level three.
  3. 3Resolve the Sorcerer Class trigger, if applicable, causing Haze of Rage to deal an amount of damage to each opponent equal to the number of instants and sorceries you've cast this turn.
  4. 4Resolve the Haze of Rage trigger, creating a copy of it for each spell you've cast before it this turn.
  5. 5Resolve the first Jeskai Ascendancy trigger, giving creatures you control +1/+1 until end of turn and untapping them.
  6. 6Resolve the second Jeskai Ascendancy trigger, allowing you to loot.
  7. 7Resolve all Haze of Rages, causing creatures you control to get +1/+0 for each Haze of Rage, and returning the original Haze of Rage to your hand.
  8. 8Repeat.
Vadrik, Astral Archmage
+Urabrask // The Great Work
+Haze of Rage
#4

Vadrik, Astral Archmage + Urabrask // The Great Work + Haze of Rage

Infinite damageInfinitely powerful creatures you control until end of turnInfinite magecraft triggersInfinite storm count
  1. 1Cast Haze of Rage with buyback by paying {R}.
  2. 2Urabrask and Haze of Rage's storm ability triggers.
  3. 3Resolve the Urabrask trigger, dealing 1 damage to an opponent and adding {R}.
  4. 4Resolve the Haze of Rage trigger, copying Haze of Rage for each spell cast before it this turn.
  5. 5Resolve all Haze of Rages, giving creatures you control +1/+0 until end of turn for each Haze of Rage, and returning the original Haze of Rage to your hand.
  6. 6Repeat.
Magnus the Red
+Urabrask // The Great Work
+Haze of Rage
#5

Magnus the Red + Urabrask // The Great Work + Haze of Rage

Infinite damageInfinitely powerful creatures you control until end of turnInfinite magecraft triggersInfinite storm count
  1. 1Cast Haze of Rage with buyback by paying {R}.
  2. 2Urabrask and Haze of Rage's storm ability triggers.
  3. 3Resolve the Urabrask trigger, dealing 1 damage to an opponent and adding {R}.
  4. 4Resolve the Haze of Rage trigger, copying Haze of Rage for each spell cast before it this turn.
  5. 5Resolve all Haze of Rages, giving creatures you control +1/+0 until end of turn for each Haze of Rage, and returning the original Haze of Rage to your hand.
  6. 6Repeat.
Mizzix of the Izmagnus
+Birgi, God of Storytelling // Harnfel, Horn of Bounty
+Haze of Rage
#6

Mizzix of the Izmagnus + Birgi, God of Storytelling // Harnfel, Horn of Bounty + Haze of Rage

Infinitely powerful creatures you control until end of turnInfinite magecraft triggersInfinite storm count
  1. 1Cast Haze of Rage with buyback by paying {R}.
  2. 2Birgi and Haze of Rage's Storm ability trigger.
  3. 3Resolve Birgi's ability, adding {R}.
  4. 4Resolve Haze of Rage's ability, copying Haze of Rage for each spell cast before it this turn.
  5. 5Resolve all copies of Haze of Rage, giving creatures you control +1/+0 until end of turn for each copy and returning the original Haze of Rage to your hand.
  6. 6Repeat.
Avatar Aang // Aang, Master of Elements
+Haze of Rage
#7

Avatar Aang // Aang, Master of Elements + Haze of Rage

Infinite storm countInfinite magecraft triggersInfinitely powerful creatures you control until end of turn
  1. 1Cast Haze of Rage with buyback by paying {0} due to Aang's cost reduction.
  2. 2Haze of Rage's storm ability triggers, copying Haze of Rage for each spell you've cast before it this turn.
  3. 3Resolve all Haze of Rages, giving creatures you control +1/+0 until end of turn for each Haze of Rage and returning the original Haze of Rage to your hand.
  4. 4Repeat.
Stormsplitter
+Invasion of Segovia // Caetus, Sea Tyrant of Segovia
+Haze of Rage
#8

Stormsplitter + Invasion of Segovia // Caetus, Sea Tyrant of Segovia + Haze of Rage

Infinite creature LTBInfinite creature ETBInfinite storm countInfinite creature tokens with haste
  1. 1Cast Haze of Rage with buyback by paying {2}, tapping Stormsplitter, and tapping Caetus.
  2. 2Haze of Rage's Storm ability and each Stormsplitter triggers.
  3. 3Resolve Haze of Rage's Storm ability, creating a copy of it for each spell cast before it this turn and resolving all those copies.
  4. 4Resolve each Stormsplitter's trigger, creating a token copy of each one.
  5. 5Haze of Rage resolves, giving creatures you control +1/+0 until end of turn and returning itself to your hand.
  6. 6Cast Haze of Rage with buyback by paying {3} and tapping one token copy of Stormsplitter.
  7. 7Repeat steps 2 through 5.
  8. 8Cast Haze of Rage with buyback by paying {2} and tapping two token copies of Stormsplitter.
03

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modernlegacyvintagecommanderoathbreakerduelpredhtlr
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