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Rules guide · Legendary Creature

Vadrik, Astral ArchmageHow it works & interactions with other cards

By the ManaCount desk· 5 min read· Innistrad: Midnight Hunt· September 24, 2021
Carte Magic Vadrik, Astral Archmage

Vadrik, Astral Archmage is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

01

Official card text

If it's neither day nor night, it becomes day as Vadrik enters. Instant and sorcery spells you cast cost {X} less to cast, where X is Vadrik's power. Whenever day becomes night or night becomes day, put a +1/+1 counter on Vadrik.

How it works : Vadrik, Astral Archmage

Original English text — Wizards of the Coast / Scryfall

  1. #1· Wizards of the Coast

    If a triggered ability triggers whenever day becomes night or night becomes day, it only triggers if it was already either day/night and becomes the other. It does not trigger when the game becomes day or night for the first time.

    No other card is named in this ruling.

  2. #2· Wizards of the Coast

    Before a player untaps their permanents during the untap step, the game checks to see if the day/night designation should change.

    No other card is named in this ruling.

  3. #3· Wizards of the Coast

    All costs to cast a spell are locked in before mana abilities are activated and those costs are paid. If Vadrik's power changes after costs are locked in, or if Vadrik leaves the battlefield while you are activating mana abilities or paying those costs, the cost reduction effect won't be affected and the total cost to cast the spell won't change.

    No other card is named in this ruling.

  4. #4· Wizards of the Coast

    If it is night, and the active player of the previous turn cast two or more spells during their turn, it becomes day.

    No other card is named in this ruling.

  5. #5· Wizards of the Coast

    If it is day, and the active player of the previous turn cast no spells during their turn, it becomes night.

    No other card is named in this ruling.

  6. #6· Wizards of the Coast

    Day and night are designations that the game itself can have. The game starts as neither. Once the game becomes day (or less commonly, night), the game will be exactly one of them—day or night—going back and forth for the rest of the game.

    No other card is named in this ruling.

02

Popular combos

Real combos played by the community, sorted by popularity.

Vadrik, Astral Archmage
+Storm-Kiln Artist
+Searing Touch
#1

Vadrik, Astral Archmage + Storm-Kiln Artist + Searing Touch

Infinite artifact ETBInfinite artifact LTBInfinite damageInfinite magecraft triggers
  1. 1Cast Searing Touch with buyback by paying {R}.
  2. 2Storm-Kiln Artist triggers, creating a Treasure token.
  3. 3Resolve Searing Touch, dealing 1 damage to any target and returning it to your hand.
  4. 4Activate the Treasure by tapping and sacrificing it, adding {R}.
  5. 5Repeat.
Vadrik, Astral Archmage
+Birgi, God of Storytelling // Harnfel, Horn of Bounty
+Searing Touch
#2

Vadrik, Astral Archmage + Birgi, God of Storytelling // Harnfel, Horn of Bounty + Searing Touch

Infinite damageInfinite magecraft triggersInfinite storm count
  1. 1Cast Searing Touch with buyback by paying {R}.
  2. 2Birgi triggers, adding {R}.
  3. 3Resolve Searing Touch, dealing 1 damage to any target and returning it to your hand.
  4. 4Repeat.
Vadrik, Astral Archmage
+Urabrask // The Great Work
+Haze of Rage
#3

Vadrik, Astral Archmage + Urabrask // The Great Work + Haze of Rage

Infinite damageInfinitely powerful creatures you control until end of turnInfinite magecraft triggersInfinite storm count
  1. 1Cast Haze of Rage with buyback by paying {R}.
  2. 2Urabrask and Haze of Rage's storm ability triggers.
  3. 3Resolve the Urabrask trigger, dealing 1 damage to an opponent and adding {R}.
  4. 4Resolve the Haze of Rage trigger, copying Haze of Rage for each spell cast before it this turn.
  5. 5Resolve all Haze of Rages, giving creatures you control +1/+0 until end of turn for each Haze of Rage, and returning the original Haze of Rage to your hand.
  6. 6Repeat.
Vadrik, Astral Archmage
+Urabrask // The Great Work
+Seething Anger
#4

Vadrik, Astral Archmage + Urabrask // The Great Work + Seething Anger

Infinite damageInfinitely powerful creatures you control until end of turnInfinite magecraft triggersInfinite storm count
  1. 1Cast Seething Anger with buyback by paying {R}.
  2. 2Urabrask triggers, dealing 1 damage to an opponent and adding {R}.
  3. 3Resolve Seething Anger, giving target creature +3/+0 until end of turn and returning Seething Anger to your hand.
  4. 4Repeat.
Vadrik, Astral Archmage
+Urabrask // The Great Work
+Searing Touch
#5

Vadrik, Astral Archmage + Urabrask // The Great Work + Searing Touch

Infinite damageInfinite magecraft triggersInfinite storm count
  1. 1Cast Searing Touch with buyback by paying {R}.
  2. 2Urabrask triggers, dealing 1 damage to an opponent and adding {R}.
  3. 3Resolve Searing Touch, dealing 1 damage to any target and returning it to your hand.
  4. 4Repeat.
Ghostly Flicker
+Vadrik, Astral Archmage
+Archaeomancer
#6

Ghostly Flicker + Vadrik, Astral Archmage + Archaeomancer

Infinite creature ETBInfinite landfall triggersInfinite magecraft triggersInfinite storm count
  1. 1Activate a mana-producing permanent by tapping it, adding at least {U}.
  2. 2Cast Ghostly Flicker by paying {U}, blinking the mana-producing permanent and Archaeomancer.
  3. 3When Archaeomancer enters, it triggers, returning Ghostly Flicker from your graveyard to your hand.
  4. 4Repeat.
Vadrik, Astral Archmage
+Petals of Insight
+Storm-Kiln Artist
#7

Vadrik, Astral Archmage + Petals of Insight + Storm-Kiln Artist

Infinite artifact ETBInfinite artifact LTBInfinite magecraft triggersInfinite storm count
  1. 1Cast Petals of Insight by paying {U}.
  2. 2Storm-Kiln Artist triggers, creating a Treasure token.
  3. 3Resolve Petals of Insight, putting the top three cards of your library on the bottom of your library, and returning Petals of Insight to your hand.
  4. 4Activate the Treasure by tapping and sacrificing it, adding {U}.
  5. 5Repeat.
Ashling's Command
+Reiterate
+Vadrik, Astral Archmage
#8

Ashling's Command + Reiterate + Vadrik, Astral Archmage

Infinite artifact ETBInfinite artifact LTBInfinite artifact sacrifice triggersInfinite artifact tokens
  1. 1Cast Ashling's Command by paying {U}{R} due to Vadrik. Choose its fourth mode targeting yourself and then any other mode as desired.
  2. 2Holding priority, cast Reiterate with buyback by paying {R}{R} due to Vadrik, copying Ashling's Command with the fourth mode targeting yourself and returning Reiterate to your hand.
  3. 3Resolve the copy of Ashling's Command, creating two Treasure tokens and performing the action of the other chosen mode.
  4. 4Holding priority, activate the Treasures by tapping and sacrificing them, adding {R}{R}.
  5. 5Repeat from step 2.

Related cards and tokens

03

Legal formats

historictimelessgladiatorpioneermodernlegacyvintagepennycommanderoathbreakerbrawlcompetitivebrawldueltlr
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Official source