← MTG Rules

Rules guide · Instant

Searing TouchHow it works & interactions with other cards

By the ManaCount desk· 3 min read· Tempest Remastered· May 6, 2015
Carte Magic Searing Touch

Searing Touch is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

01

Official card text

Buyback {4} (You may pay an additional {4} as you cast this spell. If you do, put this card into your hand as it resolves.) Searing Touch deals 1 damage to any target.

Complete guide

Searing Touch is a classic red instant that showcases the powerful Buyback mechanic from the Tempest block. While a single point of damage might seem small, the ability to repeatedly cast this spell makes it a persistent threat in long games. By paying an additional mana cost, you ensure the spell returns to your hand instead of going to the graveyard.

Understanding Buyback

Searing Touch features the Buyback keyword, which is an additional cost you may choose to pay as you cast the spell. If you pay the Buyback cost of {4} in addition to the mana cost of {R}, a replacement effect is created. This effect changes where the card goes after it finishes resolving: instead of being placed in your graveyard, the physical card is returned directly to your hand.

Step-by-Step Resolution

First, you announce you are casting Searing Touch and choose your target. At this time, you decide whether to pay the {4} Buyback cost. Once costs are paid and the spell resolves, it deals 1 damage to the target. If the Buyback cost was paid, the card moves from the stack to your hand. However, if the target becomes illegal before resolution (for example, if it gains Hexproof), the entire spell is countered by the rules and goes to the graveyard regardless of whether you paid for Buyback.

Common Pitfalls

The most common mistake involves the spell failing to resolve. Buyback only functions if the spell successfully resolves. If an opponent uses a counterspell or the target disappears, the Buyback replacement effect never happens, and Searing Touch is put into the graveyard. Additionally, remember that the Buyback cost does not change the spell's mana value, which remains 1.

When to Cast It

Searing Touch is best utilized in mana-rich scenarios where you need a repeatable way to pick off small creatures or chip away at an opponent's life total. Because it is an instant, you can hold up your mana for other responses and only cast Searing Touch with Buyback at the end of your opponent's turn if that mana goes unused.

Interaction examples

Ping and Repeat

You have five mana available. You cast Searing Touch targeting your opponent, paying {R} plus the {4} Buyback cost. The spell deals 1 damage and returns to your hand. On your next turn, you can repeat this process, effectively turning your mana into a repeatable source of damage.

Interaction with Target Removal

You cast Searing Touch with Buyback targeting a 1/1 creature. In response, your opponent casts Abrade to destroy that same creature. When Searing Touch tries to resolve, its only target is gone. The spell is countered by the game rules, and it goes to your graveyard even though you paid the extra {4} for Buyback.

Mana Efficiency

You need to deal 4 damage to an opponent to win. You have six mana. You could cast Lightning Bolt for {R} and Searing Touch with Buyback for {5}. Even though Lightning Bolt deals more damage for less mana, using Searing Touch first ensures you still have a spell in hand for the following turn if the opponent survives the initial burst.

Guide written with AI from the official text and rulings. Official English text prevails.

How it works : Searing Touch

Original English text — Wizards of the Coast / Scryfall

No additional ruling has been published for this card.

02

Popular combos

Real combos played by the community, sorted by popularity.

Avatar Aang // Aang, Master of Elements
+Searing Touch
#1

Avatar Aang // Aang, Master of Elements + Searing Touch

Infinite damageInfinite storm countInfinite magecraft triggers
  1. 1Cast Searing Touch with buyback by paying {0} due to Aang's cost reduction, dealing 1 damage to any target and returning Searing Touch to your hand.
  2. 2Repeat.
Rowan, Scion of War
+Storm-Kiln Artist
+Searing Touch
#2

Rowan, Scion of War + Storm-Kiln Artist + Searing Touch

Infinite artifact ETBInfinite artifact LTBInfinite damageInfinite magecraft triggers
  1. 1Activate Rowan by tapping it, reducing the cost of all black and/or red spells you cast this turn by at least {4}.
  2. 2Cast Searing Touch with buyback by paying {R} due to Rowan's ability, targeting any applicable target.
  3. 3Storm-Kiln Artist triggers, creating a Treasure artifact token.
  4. 4Resolve Searing Touch, dealing 1 damage to any target and returning Searing Touch to your hand.
  5. 5Activate the Treasure by tapping and sacrificing it, adding {R}.
  6. 6Repeat from step 2.
Vadrik, Astral Archmage
+Storm-Kiln Artist
+Searing Touch
#3

Vadrik, Astral Archmage + Storm-Kiln Artist + Searing Touch

Infinite artifact ETBInfinite artifact LTBInfinite damageInfinite magecraft triggers
  1. 1Cast Searing Touch with buyback by paying {R}.
  2. 2Storm-Kiln Artist triggers, creating a Treasure token.
  3. 3Resolve Searing Touch, dealing 1 damage to any target and returning it to your hand.
  4. 4Activate the Treasure by tapping and sacrificing it, adding {R}.
  5. 5Repeat.
Molten-Core Maestro
+Searing Touch
#4

Molten-Core Maestro + Searing Touch

Infinite +1/+1 counters on a creatureInfinite damageInfinite magecraft triggersInfinite red mana
  1. 1Cast Searing Touch with buyback by paying {4}{R}
  2. 2Molten-Core Maestro triggers, putting a +1/+1 counter on it and adding an amount of {R} equal to its power.
  3. 3Resolve Searing Touch, dealing 1 damage to any target and returning it to your hand.
  4. 4Repeat.
Vadrik, Astral Archmage
+Birgi, God of Storytelling // Harnfel, Horn of Bounty
+Searing Touch
#5

Vadrik, Astral Archmage + Birgi, God of Storytelling // Harnfel, Horn of Bounty + Searing Touch

Infinite damageInfinite magecraft triggersInfinite storm count
  1. 1Cast Searing Touch with buyback by paying {R}.
  2. 2Birgi triggers, adding {R}.
  3. 3Resolve Searing Touch, dealing 1 damage to any target and returning it to your hand.
  4. 4Repeat.
Mizzix of the Izmagnus
+Storm-Kiln Artist
+Searing Touch
#6

Mizzix of the Izmagnus + Storm-Kiln Artist + Searing Touch

Infinite artifact ETBInfinite artifact LTBInfinite damageInfinite magecraft triggers
  1. 1Cast Searing Touch with buyback by paying {R}.
  2. 2Storm-Kiln Artist triggers, creating a Treasure token.
  3. 3Resolve Searing Touch, dealing 1 damage to any target and returning it to your hand.
  4. 4Activate the Treasure by tapping and sacrificing it, adding {R}.
  5. 5Repeat.
Magnus the Red
+Storm-Kiln Artist
+Searing Touch
#7

Magnus the Red + Storm-Kiln Artist + Searing Touch

Infinite artifact ETBInfinite artifact LTBInfinite damageInfinite magecraft triggers
  1. 1Cast Searing Touch with buyback by paying {R}.
  2. 2Storm-Kiln Artist triggers, creating a Treasure token.
  3. 3Resolve Searing Touch, dealing 1 damage to any target and returning it to your hand.
  4. 4Activate the Treasure by tapping and sacrificing it, adding {R}.
  5. 5Repeat.
Vadrik, Astral Archmage
+Urabrask // The Great Work
+Searing Touch
#8

Vadrik, Astral Archmage + Urabrask // The Great Work + Searing Touch

Infinite damageInfinite magecraft triggersInfinite storm count
  1. 1Cast Searing Touch with buyback by paying {R}.
  2. 2Urabrask triggers, dealing 1 damage to an opponent and adding {R}.
  3. 3Resolve Searing Touch, dealing 1 damage to any target and returning it to your hand.
  4. 4Repeat.
03

Legal formats

legacyvintagecommanderoathbreakerduelpremodernpredhtlr
0 Image

Commentaires

  • Sois le premier à commenter cette carte.

Read next

Meta decks with Searing Touch

No archived Top 8 deck with this card yet.

Explore the meta
Official source