Hazezon Tamar is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.
Official card text
When Hazezon enters, create X 1/1 Sand Warrior creature tokens that are red, green, and white at the beginning of your next upkeep, where X is the number of lands you control at that time. When Hazezon leaves the battlefield, exile all Sand Warriors.
Complete guide
Hazezon Tamar is a unique legendary commander from the Legends set that specializes in building a desert-themed army. His ability involves a delay, creating a massive wave of Sand Warriors based on your land count during your next upkeep. Mastering the timing of his arrival and departure is key to keeping your tokens on the battlefield.
What it does
Hazezon Tamar has two distinct triggered abilities. The first is an 'enters the battlefield' ability that sets up a delayed trigger for your next upkeep; it checks your land count at that specific moment to determine how many 1/1 red, green, and white Sand Warrior tokens you receive. The second ability is a 'leaves the battlefield' trigger that exiles all creatures with both the Sand and Warrior subtypes.
How it resolves step by step
When Hazezon enters, the first ability triggers and resolves, but nothing happens immediately. At the start of your next upkeep, the delayed trigger goes on the stack. Once that resolves, you count your lands and create that many Sand Warrior tokens. If Hazezon leaves the battlefield at any point after the tokens are created, his second ability triggers, exiling every permanent that is both a Sand and a Warrior.
Common Mistakes
A common mistake is thinking only the tokens created by Hazezon are exiled. In reality, any permanent with the creature types Sand and Warrior will be exiled by his second ability. Another nuance involves timing: if Hazezon leaves the battlefield before your next upkeep (before the tokens are even created), his exile ability triggers and resolves first, doing nothing. Then, during your upkeep, the tokens arrive and will stay permanently because the exile trigger has already passed.
When to play it
Hazezon is best played when you have a high land count but also have a way to safely remove him from the board before your next upkeep. By flickering or bouncing him immediately, you ensure his 'leaves' trigger resolves while the field is empty, allowing your future tokens to remain safely on the battlefield for the rest of the game.
Interaction examples
After waiting for your upkeep, you create several Sand Warrior tokens. On your main phase, you cast Craterhoof Behemoth. Because you have a large swarm of tokens, the Behemoth's 'enters' ability provides a massive power and toughness boost along with trample to your entire army for a lethal attack.
If you attack with Etali, Primal Storm and exile Hazezon Tamar from the top of your library, you may cast him for free. Even though he entered during the combat phase, his ability will still wait until the start of your very next upkeep to check your land count and generate the tokens.
Guide written with AI from the official text and rulings. Official English text prevails.
How it works : Hazezon Tamar
Original English text — Wizards of the Coast / Scryfall
- #1· Wizards of the Coast
When Hazezon Tamar's second ability resolves, all permanents with both the Sand and Warrior creature types are exiled, not just the Sand Warrior creature tokens it created. Permanents that have just one of those types are unaffected.
Card named in this ruling
- #2· Wizards of the Coast
The first ability creates a delayed triggered ability that triggers at the beginning of your next upkeep. It doesn't matter who controls Hazezon Tamar at that time, or even if it's on the battlefield. The player who put Hazezon onto the battlefield gets the Sand Warriors.
Card named in this ruling
- #3· Wizards of the Coast
Only Sand Warriors that are actually on the battlefield when Hazezon Tamar leaves the battlefield are affected when its second ability resolves. If Hazezon leaves the battlefield after the delayed triggered ability created by its first ability triggers but before that ability resolves, its second ability triggers and resolves first, then the Sand Warriors are put on the battlefield. Those Sand Warriors will remain on the battlefield indefinitely.
Card named in this ruling
Related cards and tokens
Legal formats
Commentaires
- Sois le premier à commenter cette carte.
Read next
Meta decks with Hazezon Tamar
No archived Top 8 deck with this card yet.



Sand Warrior
Craterhoof Behemoth
Etali, Primal Storm