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Rules guide · Artifact

Heavy MattockHow it works & interactions with other cards

By the ManaCount desk· 2 min read· Dark Ascension· February 3, 2012
Carte Magic Heavy Mattock

Heavy Mattock is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

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Official card text

Equipped creature gets +1/+1. As long as equipped creature is a Human, it gets an additional +1/+1. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)

Complete guide

Heavy Mattock is a versatile piece of Equipment that rewards you for enlisting Human soldiers into your ranks. While anyone can wield it for a slight boost, it truly shines when placed in the hands of a Human survivor. This card is a staple for decks focusing on tribal synergies or incremental power gains.

A Versatile Tool

The primary function of Heavy Mattock is to provide a static power and toughness buff to the creature it is currently attached to. By default, any creature equipped with this artifact receives +1/+1. However, if the creature has the Human subtype, the second ability checks this condition and applies an additional +1/+1, bringing the total bonus to +2/+2.

How it Resolves

When you pay the Equip cost of {2}, you place the ability on the stack targeting a creature you control. Upon resolution, the Mattock becomes attached to that creature. The game constantly checks the creature's types; if the creature's types change (for example, if it loses the Human subtype or gains it), the bonus updates immediately without needing to re-equip.

Timing and Restrictions

A common mistake is trying to move Heavy Mattock during an opponent's turn or in response to a spell. Because the Equip ability is played at sorcery speed, you can only activate it during your own main phase when the stack is empty. Additionally, the bonus is static and does not target once the equipment is attached, meaning it bypasses effects that prevent targeting.

When to Play It

You should prioritize playing and equipping Heavy Mattock when you have a Human creature that needs to survive combat or deal that extra bit of lethal damage. It is also a great way to use extra mana generated in the early game to ensure your board state remains threatening as the game progresses.

Interaction examples

Accelerating the Armory

On turn two, you cast Arcane Signet. On turn three, you use the mana from your lands and the Signet to cast Heavy Mattock and immediately pay its Equip cost of {2} to attach it to a creature. This sequence allows you to develop your board and boost your creature's stats a full turn earlier than usual.

Layered Protection and Power

If you have a Human creature equipped with both Heavy Mattock and Swiftfoot Boots, the creature gains +2/+2, hexproof, and haste. The Swiftfoot Boots protect the creature from being targeted by opponent's removal, ensuring your 'Human-only' bonus from the Mattock stays on the battlefield to pressure your opponent.

Guide written with AI from the official text and rulings. Official English text prevails.

How it works : Heavy Mattock

Original English text — Wizards of the Coast / Scryfall

No additional ruling has been published for this card.

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Legal formats

modernlegacypaupervintagepennycommanderoathbreakerpaupercommanderdueltlr
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