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Hellcarver DemonHow it works & interactions with other cards

By the ManaCount desk· 4 min read· Rise of the Eldrazi· April 23, 2010
Carte Magic Hellcarver Demon

Hellcarver Demon is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

01

Official card text

Flying Whenever this creature deals combat damage to a player, sacrifice all other permanents you control and discard your hand. Exile the top six cards of your library. You may cast any number of spells from among cards exiled this way without paying their mana costs.

How it works : Hellcarver Demon

Original English text — Wizards of the Coast / Scryfall

  1. #1· Wizards of the Coast

    The triggered ability is mandatory. All the permanents you control, including all lands, will be sacrificed.

    No other card is named in this ruling.

  2. #2· Wizards of the Coast

    The cards from your library are exiled face up.

    No other card is named in this ruling.

  3. #3· Wizards of the Coast

    You cast nonland cards from exile as part of the resolution of Hellcarver Demon’s ability. You may cast those cards in any order. Timing restrictions based on the card’s type (such as creature or sorcery) are ignored. Other restrictions are not (such as “Cast [this card] only before the combat damage step”). You cast all of the cards you like, putting them onto the stack, then Hellcarver Demon’s ability finishes resolving. The spells you cast this way will then resolve as normal, one at a time, in the opposite order that they were put on the stack.

    No other card is named in this ruling.

  4. #4· Wizards of the Coast

    If you cast a card “without paying its mana cost,” you can’t pay any alternative costs. On the other hand, if the card has optional additional costs (such as kicker or multikicker), you may pay those when you cast the card. If the card has mandatory additional costs (such as Momentous Fall does), you must pay those when you cast the card.

    No other card is named in this ruling.

  5. #5· Wizards of the Coast

    Any cards you can’t cast (because they’re lands or they have no legal targets, perhaps) or choose not to cast simply remain exiled.

    No other card is named in this ruling.

  6. #6· Wizards of the Coast

    If you control two Hellcarver Demons that deal combat damage to a player at the same time, each Demon’s ability triggers. When the first one resolves, you’ll sacrifice all permanents except that Hellcarver Demon (meaning you’ll sacrifice the other one). Then you’ll exile six cards from your library and may cast nonland cards exiled that way. After those spells resolve, the other Demon’s ability resolves. You’ll sacrifice all permanents you now control (including the first Demon and any permanents put on the battlefield as a result of the spells you just cast), exile six more cards from your library, and cast any number of them.

    No other card is named in this ruling.

02

Popular combos

Real combos played by the community, sorted by popularity.

Hellcarver Demon
+Doomsday
+Barren Glory
+Nexus of Fate
#1

Hellcarver Demon + Doomsday + Barren Glory + Nexus of Fate

Win the game
  1. 1Cast Doomsday by paying {B}{B}{B}, searching your library and graveyard for any Barren Glory, Nexus of Fate, Tormented Thoughts, and any two other cards, exiling all other cards from your graveyard and library, and then placing the remaining cards on top of your library in the order mentioned previously and losing half your life, rounded up.
  2. 2Proceed to your combat phase, and deal combat damage to an opponent with Hellcarver Demon.
  3. 3Hellcarver Demon triggers, causing you to sacrifice all other permanents you control, discard your hand, exile the top six cards of your library, and allows you to cast Barren Glory, Tormented Thoughts, and Nexus of Fate from exile without paying their mana costs.
  4. 4Resolve Tormented Thoughts, sacrificing Hellcarver Demon and causing a player to discard a number of cards equal to Hellcarver Demon's power.
  5. 5Resolve Nexus of Fate, taking an extra turn after this one and shuffling Nexus of Fate into your library.
  6. 6Proceed to your extra turn.
  7. 7At the beginning of your upkeep, Barren Glory triggers, causing you to win the game.
03

Legal formats

modernlegacyvintagepennycommanderoathbreakerduelpredh
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Meta decks with Hellcarver Demon

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Official source