← MTG Rules

Rules guide · Creature

Hellspur Posse BossHow it works & interactions with other cards

By the ManaCount desk· 3 min read· Outlaws of Thunder Junction· April 19, 2024
Carte Magic Hellspur Posse Boss

Hellspur Posse Boss is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

01

Official card text

Other outlaws you control have haste. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.) When this creature enters, create two 1/1 red Mercenary creature tokens with "{T}: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery."

How it works : Hellspur Posse Boss

Original English text — Wizards of the Coast / Scryfall

  1. #1· Wizards of the Coast

    Once an outlaw that came under your control this turn has legally attacked, causing it to lose haste by removing Hellspur Posse Boss won’t cause that outlaw to stop attacking.

    No other card is named in this ruling.

  2. #2· Wizards of the Coast

    A card, spell, or permanent is an outlaw if it has the Assassin, Mercenary, Pirate, Rogue, or Warlock creature type. It doesn’t matter if it has more than one of those creature types; as long as it has at least one, it’s an outlaw.

    Card named in this ruling

  3. #3· Wizards of the Coast

    Outlaw is not a creature type. If an effect asks you to choose a creature type, you can’t choose outlaw.

    No other card is named in this ruling.

  4. #4· Wizards of the Coast

    If an ability refers to an outlaw or whether a player controls an outlaw, it’s referring only to permanents with one or more of the creature types specified above. Notably, it’s not referring to any spell or card not on the battlefield. However, other abilities may refer to an “outlaw spell” or “outlaw card” in a zone other than the battlefield. Those abilities refer to spells and cards with one or more of the specified creature types.

    No other card is named in this ruling.

02

Popular combos

Real combos played by the community, sorted by popularity.

Nim Deathmantle
+Ashnod's Altar
+Hellspur Posse Boss
#1

Nim Deathmantle + Ashnod's Altar + Hellspur Posse Boss

Infinite creature ETBInfinite creature LTBInfinite colorless manaInfinite creature tokens
  1. 1Activate Ashnod's Altar by sacrificing Hellspur Posse Boss, adding {C}{C}.
  2. 2When Hellspur Posse Boss dies, Nim Deathmantle triggers, causing you to pay {4} to return Hellspur Posse Boss from your graveyard to the battlefield and attach Nim Deathmantle to it.
  3. 3When Hellspur Posse Boss enters, it triggers, creating two creature tokens.
  4. 4Activate Ashnod's Altar by sacrificing a creature token, adding {C}{C}.
  5. 5Repeat.
Eldrazi Displacer
+Ashnod's Altar
+Hellspur Posse Boss
#2

Eldrazi Displacer + Ashnod's Altar + Hellspur Posse Boss

Infinite creature ETBInfinite creature LTBInfinite blinkingInfinite blinking of most creatures
  1. 1Activate Eldrazi Displacer by paying {2}{C}, blinking Hellspur Posse Boss.
  2. 2When Hellspur Posse Boss enters, it triggers, creating two creature tokens.
  3. 3Activate Ashnod's Altar by sacrificing two creature tokens, adding {C}{C}{C}{C}.
  4. 4Repeat.

Related cards and tokens

03

Legal formats

standardfuturehistorictimelessgladiatorpioneermodernlegacyvintagepennycommanderoathbreakerstandardbrawlbrawlcompetitivebrawlduel
0 Image

Commentaires

  • Sois le premier à commenter cette carte.

Read next

Meta decks with Hellspur Posse Boss

No archived Top 8 deck with this card yet.

Explore the meta
Official source