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Rules guide · Legendary Artifact

HelvaultHow it works & interactions with other cards

By the ManaCount desk· 3 min read· Innistrad Remastered· January 24, 2025
Carte Magic Helvault

Helvault is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

01

Official card text

{1}, {T}: Exile target creature you control. {7}, {T}: Exile target creature you don't control. When Helvault is put into a graveyard from the battlefield, return all cards exiled with it to the battlefield under their owners' control.

Complete guide

Helvault is a legendary artifact from the dark world of Innistrad that acts as a magical prison for the living. Whether you are shielding your own allies or locking away your enemies, this silver monolith ensures that nothing truly stays gone forever. Once the vault is shattered, every soul trapped within is released back to the battlefield.

A Dual-Purpose Prison

Helvault features two distinct activated abilities that exile creatures. For one mana and a tap, you can exile a creature you control, often to save it from a board wipe or removal spell. For seven mana and a tap, you can forcibly exile an opponent's creature. These abilities are specifically linked to the third ability, meaning the card remembers exactly which creatures it has 'consumed' over the course of the game.

The Release Mechanic

The true power of Helvault lies in its triggered ability. When Helvault is moved from the battlefield to the graveyard, it triggers a mass-return effect. Every card currently exiled by its first two abilities returns to the battlefield under its owner's control. It is important to note that this only happens if Helvault is put into a graveyard; if it is exiled or returned to your hand, the trapped creatures remain in exile indefinitely.

Strategic Considerations

Timing is everything with Helvault. Because it requires seven mana to exile an opponent's threat, you often need to prioritize your mana spend. Players frequently forget that the creatures return under their *owner's* control, not the controller of Helvault. This means if you exile an opponent's creature, they will get it back as soon as your Helvault is destroyed.

Interaction examples

Protecting the VIP

If your opponent targets your creature with a destruction spell, you can respond by activating Helvault to exile your own creature. Later, if you need that creature back to equip Swiftfoot Boots for a haste attack, you can destroy your own Helvault. The creature returns to the battlefield as a new object, ready to be equipped.

Fueling the Vault

To utilize Helvault's expensive second ability, you need a significant amount of mana. Using Arcane Signet helps you reach the seven-mana threshold faster. Once you have the mana, you can tap Helvault to exile a problematic creature an opponent controls, keeping it off the board until Helvault is put into a graveyard.

Guide written with AI from the official text and rulings. Official English text prevails.

How it works : Helvault

Original English text — Wizards of the Coast / Scryfall

  1. #1· Wizards of the Coast

    Helvault’s first and third abilities are linked. Similarly, Helvault’s second and third abilities are linked. Only cards exiled as a result of Helvault’s first or second abilities will be returned to the battlefield by its third ability.

    No other card is named in this ruling.

02

Popular combos

Real combos played by the community, sorted by popularity.

Sharuum the Hegemon
+Helvault
+Krark-Clan Ironworks
#1

Sharuum the Hegemon + Helvault + Krark-Clan Ironworks

Infinite colorless manaInfinite creature ETBInfinite creature LTB
  1. 1Activate Helvault by paying {1} and tapping it, exiling Sharuum.
  2. 2Activate Krark-Clan Ironworks by sacrificing Helvault, adding {C}{C}.
  3. 3Helvault triggers, returning Sharuum to the battlefield from exile.
  4. 4Sharuum enters the battlefield, returning Helvault from your graveyard to the battlefield.
  5. 5Repeat.
Kami of Industry
+Helvault
+Krark-Clan Ironworks
#2

Kami of Industry + Helvault + Krark-Clan Ironworks

Infinite colorless manaInfinite creature ETBInfinite creature LTB
  1. 1Activate Helvault by paying {1} and tapping it, exiling Kami of Industry.
  2. 2Activate Krark-Clan Ironworks by sacrificing Helvault, adding {C}{C}.
  3. 3Helvault leaves the battlefield, returning Kami of Industry from exile to the battlefield.
  4. 4Kami of Industry enters the battlefield, returning Helvault from your graveyard to the battlefield.
  5. 5Repeat.
Scholar of the Lost Trove
+Helvault
+Krark-Clan Ironworks
#3

Scholar of the Lost Trove + Helvault + Krark-Clan Ironworks

Infinite colorless manaInfinite creature ETBInfinite creature LTBInfinite storm count
  1. 1Activate Helvault by paying {1} and tapping it, exiling Scholar of the Lost Trove.
  2. 2Activate Krark-Clan Ironworks by sacrificing Helvault, adding {C}{C}.
  3. 3Helvault leaves the battlefield, returning Scholar of the Lost Trove from exile to the battlefield.
  4. 4Scholar of the Lost Trove enters the battlefield, casting Helvault from your graveyard without paying its mana cost.
  5. 5Repeat.
03

Legal formats

modernlegacyvintagepennycommanderoathbreakerdueltlr
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Meta decks with Helvault

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