Heroes' Hangout is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.
Official card text
Choose one — • Date Night — Exile the top two cards of your library. Choose one of them. Until the end of your next turn, you may play that card. • Patrol Night — One or two target creatures each get +1/+0 and gain first strike until end of turn.
How it works : Heroes' Hangout
Original English text — Wizards of the Coast / Scryfall
- #1· Wizards of the Coast
If you choose the second mode, you choose whether Heroes' Hangout has one or two targets at the time you cast it. If you choose two targets, each of them get +1/+0 and gain first strike until end of turn.
No other card is named in this ruling.
- #2· Wizards of the Coast
For the first mode, you choose which card you'll be allowed to play as the ability resolves. The other card will remain in exile indefinitely.
No other card is named in this ruling.
- #3· Wizards of the Coast
You must follow all normal timing rules when playing a land or casting a spell this way.
No other card is named in this ruling.
Legal formats
Commentaires
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Meta decks with Heroes' Hangout
No archived Top 8 deck with this card yet.




