Heroes in a Half Shell is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.
01
Official card text
Vigilance, menace, trample, haste Whenever one or more Mutants, Ninjas, and/or Turtles you control deal combat damage to a player, put a +1/+1 counter on each of those creatures and draw a card.
How it works : Heroes in a Half Shell
Original English text — Wizards of the Coast / Scryfall
- #1· Wizards of the Coast
If creatures you control deal combat damage to multiple players at the same time, Heroes in a Half Shell's last ability will trigger for each of those players. When one of those abilities resolves, it will put counters only on Mutants, Ninjas, and/or Turtles that dealt combat damage to the appropriate player.
No other card is named in this ruling.
02
Legal formats
historictimelessgladiatorlegacyvintagecommanderoathbreakerbrawlcompetitivebrawlduel
Commentaires
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Meta decks with Heroes in a Half Shell
No archived Top 8 deck with this card yet.




