Hiveheart Shaman is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.
Official card text
Whenever this creature attacks, you may search your library for a basic land card that doesn't share a land type with a land you control, put that card onto the battlefield, then shuffle.: Create a 1/1 green Insect creature token. Put X +1/+1 counters on it, where X is the number of basic land types among lands you control. Activate only as a sorcery.
Complete guide
Hiveheart Shaman is a powerful engine for decks looking to maximize their land variety while building a massive board presence. By rewarding you for controlling different basic land types, this Human Shaman ensures your mana base is diverse and your threats are substantial.
Diverse Land Searching
Whenever Hiveheart Shaman attacks, you have the opportunity to search your library for a basic land card. The restriction is that you must choose a land type—Forest, Island, Mountain, Plains, or Swamp—that you do not currently control. This allows you to rapidly achieve 'Domain' and thin your deck of basic lands.
Step-by-Step Resolution
When Hiveheart Shaman is declared as an attacker, its first ability triggers and goes on the stack. Upon resolution, you check which basic land types are present among lands you control. You may then search for a basic land with a missing type, put it onto the battlefield untapped, and shuffle. Later, during your main phase, you can pay six mana to create a 1/1 Insect token. You then count your basic land types and place that many +1/+1 counters on the token.
Common Pitfalls
A frequent mistake is forgetting that the token-creation ability can only be activated as a sorcery, meaning you cannot use it during combat or on an opponent's turn. Additionally, remember that if you already control all five basic land types, the attack trigger will not allow you to put a new land onto the battlefield, though you still shuffle your library if you choose to search.
Strategic Implementation
This card excels in multicolored decks that need to fix their mana while maintaining offensive pressure. The token ability scales significantly as the game progresses, turning extra mana into massive blockers or attackers that benefit from the lands you've fetched earlier in the game.
Interaction examples
If you use Solemn Simulacrum to fetch a basic Plains early on, you can then attack with Hiveheart Shaman to fetch a Mountain or Island. This synergy ensures you are never stuck on a single color of mana while building a board of creatures.
If your Hiveheart Shaman is destroyed after fetching several lands, you can use Eternal Witness to return it to your hand. Once re-cast, your land count will be high enough that the Shaman's activated ability can immediately create a 6/6 or larger Insect token.
With a Forest, Plains, and Swamp in play, you activate the Shaman's ability for {5}{G}. You create a 1/1 Insect token, then put three +1/+1 counters on it because you control three basic land types, resulting in a 4/4 creature.
Guide written with AI from the official text and rulings. Official English text prevails.
How it works : Hiveheart Shaman
Original English text — Wizards of the Coast / Scryfall
No additional ruling has been published for this card.
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Meta decks with Hiveheart Shaman
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Hiveheart Shaman
Solemn Simulacrum
Eternal Witness
Insect