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Rules guide · Enchantment

Hollowmurk SiegeHow it works & interactions with other cards

By the ManaCount desk· 2 min read· Tarkir: Dragonstorm· April 11, 2025
Carte Magic Hollowmurk Siege

Hollowmurk Siege is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

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Official card text

As this enchantment enters, choose Sultai or Abzan. • Sultai — Whenever a counter is put on a creature you control, draw a card. This ability triggers only once each turn. • Abzan — Whenever you attack, put a +1/+1 counter on target attacking creature. It gains menace until end of turn.

Complete guide

Hollowmurk Siege is a versatile enchantment that allows you to tailor your strategy to either card advantage or aggressive combat maneuvers. By choosing between the Sultai or Abzan paths, you can fuel your hand or break through enemy defenses with ease. Whether you prefer the slow grind of counters or the immediate pressure of menace, this card provides the flexibility your deck needs.

Choosing Your Path

As Hollowmurk Siege enters the battlefield, you must choose either Sultai or Abzan. This is not a triggered ability and does not use the stack, meaning your opponent cannot react to the choice itself once the spell resolves. If the enchantment enters the battlefield in a way that bypasses being cast, such as through a return-to-battlefield effect, you still make the choice as it enters.

The Sultai Connection

If you choose Sultai, the enchantment tracks counters being placed on your creatures. This triggers when a +1/+1 counter is added via an effect, or even if a creature enters the battlefield with counters already on it. However, keep in mind this ability is limited to once per turn, ensuring you get one solid card draw during your own turn or potentially an opponent's turn if you can place counters at instant speed.

The Abzan Offensive

Choosing Abzan turns the enchantment into a combat engine. Whenever you declare an attack, the ability triggers and targets one of your attacking creatures. That creature receives a permanent +1/+1 counter and gains menace until the end of the turn. This makes it significantly harder for your opponent to block effectively, as they will need at least two creatures to stop your buffed attacker.

Strategic Considerations

It is important to remember that if Hollowmurk Siege is copied by another permanent that was already on the battlefield, the copy will not have a choice associated with it and therefore will have no functional abilities. Additionally, if you have multiple copies of this enchantment, each one tracks its own 'once per turn' limit for the Sultai ability independently.

Interaction examples

Sultai Card Draw

With Hollowmurk Siege on the battlefield and Sultai chosen, you cast a spell that puts a +1/+1 counter on your creature. The Sultai ability triggers immediately, allowing you to draw a card. If you attempt to put another counter on a creature later that same turn, the ability will not trigger again.

Abzan Combat Pressure

During your turn, you move to the combat phase and declare two creatures as attackers. The Abzan ability triggers. You choose one of those attacking creatures as the target. That creature gets a +1/+1 counter and menace. Now, your opponent must commit two blockers to that specific creature if they want to block it at all.

Interaction with Other Enchantments

You have Phyrexian Arena and Garruk's Uprising in play, providing consistent card draw and trample. By playing Hollowmurk Siege and choosing Abzan, you add menace to your trample creatures. This combination makes your attackers incredibly difficult to block, as they require two blockers and any excess damage still pushes through to the opponent.

Guide written with AI from the official text and rulings. Official English text prevails.

How it works : Hollowmurk Siege

Original English text — Wizards of the Coast / Scryfall

  1. #1· Wizards of the Coast

    If you somehow control Hollowmurk Siege and no choice was made for it (perhaps because another permanent on the battlefield became a copy of it), it has neither of the two abilities.

    No other card is named in this ruling.

  2. #2· Wizards of the Coast

    An ability that triggers when counters are put on a permanent will trigger if that permanent somehow enters the battlefield with those counters.

    No other card is named in this ruling.

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Legal formats

standardfuturehistorictimelessgladiatorpioneermodernlegacyvintagepennycommanderoathbreakerstandardbrawlbrawlcompetitivebrawlalchemydueltlr
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