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Rules guide · Creature

Horde AmbusherHow it works & interactions with other cards

By the ManaCount desk· 6 min read· Khans of Tarkir· September 26, 2014
Carte Magic Horde Ambusher

Horde Ambusher is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

01

Official card text

Whenever this creature blocks, it deals 1 damage to you. Morph—Reveal a red card in your hand. (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When this creature is turned face up, target creature can't block this turn.

How it works : Horde Ambusher

Original English text — Wizards of the Coast / Scryfall

  1. #1· Wizards of the Coast

    Turning Horde Ambusher face up after blockers have been declared won't remove any creature from combat or change how any creature is blocking.

    No other card is named in this ruling.

  2. #2· Wizards of the Coast

    If a face-down Horde Ambusher blocks and is then turned face up, its first ability won't trigger because it didn't have that ability when it blocked.

    No other card is named in this ruling.

  3. #3· Wizards of the Coast

    Morph lets you cast a card face down by paying {3}, and lets you turn the face-down permanent face up any time you have priority by paying its morph cost.

    Card named in this ruling

  4. #4· Wizards of the Coast

    The face-down spell has no mana cost and has a mana value of 0. When you cast a face-down spell, put it on the stack face down so no other player knows what it is, and pay {3}. This is an alternative cost.

    No other card is named in this ruling.

  5. #5· Wizards of the Coast

    When the spell resolves, it enters the battlefield as a 2/2 creature with no name, mana cost, creature types, or abilities. It's colorless and has a mana value of 0. Other effects that apply to the creature can still grant it any of these characteristics.

    No other card is named in this ruling.

  6. #6· Wizards of the Coast

    Any time you have priority, you may turn the face-down creature face up by revealing what its morph cost is and paying that cost. This is a special action. It doesn't use the stack and can't be responded to. Only a face-down permanent can be turned face up this way; a face-down spell cannot.

    Card named in this ruling

  7. #7· Wizards of the Coast

    Because the permanent is on the battlefield both before and after it's turned face up, turning a permanent face up doesn't cause any enters-the-battlefield abilities to trigger.

    No other card is named in this ruling.

  8. #8· Wizards of the Coast

    A permanent that turns face up or face down changes characteristics but is otherwise the same permanent. Spells and abilities that were targeting that permanent, as well as Auras and Equipment that were attached to the permanent, aren't affected.

    No other card is named in this ruling.

  9. #9· Wizards of the Coast

    At any time, you can look at a face-down spell or permanent you control. You can't look at face-down spells or permanents you don't control unless an effect instructs you to do so.

    No other card is named in this ruling.

  10. #10· Wizards of the Coast

    You must ensure that your face-down spells and permanents can easily be differentiated from each other. You're not allowed to mix up the cards that represent them on the battlefield in order to confuse other players. The order they entered the battlefield should remain clear. Common methods for doing this include using markers or dice, or simply placing them in order on the battlefield.

    No other card is named in this ruling.

  11. #11· Wizards of the Coast

    If a face-down permanent leaves the battlefield, you must reveal it. You must also reveal all face-down spells and permanents you control if you leave the game or if the game ends.

    No other card is named in this ruling.

02

Popular combos

Real combos played by the community, sorted by popularity.

Missy
+Goblin Bombardment
+Horde Ambusher
#1

Missy + Goblin Bombardment + Horde Ambusher

Infinite damageInfinite death triggersInfinite creature ETBInfinite creature LTB
  1. 1Activate Goblin Bombardment by sacrificing Horde Ambusher.
  2. 2When Horde Ambusher dies, Missy's first ability triggers, returning Horde Ambusher from your graveyard to the battlefield face down as a 2/2 Cyberman artifact creature.
  3. 3Resolve the Goblin Bombardment ability, dealing 1 damage to any target.
  4. 4Activate Horde Ambusher's morph ability by revealing a red card from your hand, turning it face up.
  5. 5Repeat.
Missy
+Ashnod's Altar
+Horde Ambusher
#2

Missy + Ashnod's Altar + Horde Ambusher

Infinite colorless manaInfinite death triggersInfinite creature ETBInfinite creature LTB
  1. 1Activate Ashnod's Altar by sacrificing Horde Ambusher, adding {C}{C}.
  2. 2When Horde Ambusher dies, Missy's first ability triggers, returning Horde Ambusher from your graveyard to the battlefield face down as a 2/2 Cyberman artifact creature.
  3. 3Activate Horde Ambusher's morph ability by revealing a red card from your hand, turning it face up.
  4. 4Repeat.
Missy
+Viscera Seer
+Horde Ambusher
#3

Missy + Viscera Seer + Horde Ambusher

Infinite death triggersInfinite creature ETBInfinite creature LTBInfinite creature sacrifice triggers
  1. 1Activate Viscera Seer by sacrificing Horde Ambusher.
  2. 2When Horde Ambusher dies, Missy's first ability triggers, returning Horde Ambusher from your graveyard to the battlefield face down as a 2/2 Cyberman artifact creature.
  3. 3Resolve the Viscera Seer ability, causing you to scry 1.
  4. 4Activate Horde Ambusher's morph ability by revealing a red card from your hand, turning it face up.
  5. 5Repeat.
Missy
+Phyrexian Altar
+Horde Ambusher
#4

Missy + Phyrexian Altar + Horde Ambusher

Infinite colored manaInfinite death triggersInfinite creature ETBInfinite creature LTB
  1. 1Activate Phyrexian Altar by sacrificing Horde Ambusher, adding one mana of any color.
  2. 2When Horde Ambusher dies, Missy's first ability triggers, returning Horde Ambusher from your graveyard to the battlefield face down as a 2/2 Cyberman artifact creature.
  3. 3Activate Horde Ambusher's morph ability by revealing a red card from your hand, turning it face up.
  4. 4Repeat.
Missy
+Altar of Dementia
+Horde Ambusher
#5

Missy + Altar of Dementia + Horde Ambusher

Infinite death triggersInfinite creature ETBInfinite creature LTBInfinite mill
  1. 1Activate Altar of Dementia by sacrificing Horde Ambusher.
  2. 2When Horde Ambusher dies, Missy's first ability triggers, returning Horde Ambusher from your graveyard to the battlefield face down as a 2/2 Cyberman artifact creature.
  3. 3Resolve the Altar of Dementia ability, causing target player to mill cards equal to Horde Ambusher's power.
  4. 4Activate Horde Ambusher's morph ability by revealing a red card from your hand, turning it face up.
  5. 5Repeat.
Missy
+Carrion Feeder
+Horde Ambusher
#6

Missy + Carrion Feeder + Horde Ambusher

Infinite +1/+1 counters on a creatureInfinite death triggersInfinite creature ETBInfinite creature LTB
  1. 1Activate Carrion Feeder by sacrificing Horde Ambusher.
  2. 2When Horde Ambusher dies, Missy's first ability triggers, returning Horde Ambusher from your graveyard to the battlefield face down as a 2/2 Cyberman artifact creature.
  3. 3Resolve the Carrion Feeder ability, putting a +1/+1 counter on it.
  4. 4Activate Horde Ambusher's morph ability by revealing a red card from your hand, turning it face up.
  5. 5Repeat.
Missy
+Blasting Station
+Horde Ambusher
#7

Missy + Blasting Station + Horde Ambusher

Infinite damageInfinite death triggersInfinite creature ETBInfinite creature LTB
  1. 1Activate Blasting Station by tapping it and sacrificing Horde Ambusher.
  2. 2When Horde Ambusher dies, Missy's first ability triggers, returning Horde Ambusher from your graveyard to the battlefield face down as a 2/2 Cyberman artifact creature.
  3. 3When Horde Ambusher enters the battlefield, Blasting Station triggers, untapping Blasting Station.
  4. 4Resolve the Blasting Station ability from step 1, dealing 1 damage to any target.
  5. 5Activate Horde Ambusher's morph ability by revealing a red card from your hand, turning it face up.
  6. 6Repeat.
Missy
+Thermopod
+Horde Ambusher
#8

Missy + Thermopod + Horde Ambusher

Infinite death triggersInfinite creature ETBInfinite creature LTBInfinite red mana
  1. 1Activate Thermopod's second ability by sacrificing Horde Ambusher, adding {R}.
  2. 2When Horde Ambusher dies, Missy's first ability triggers, returning Horde Ambusher from your graveyard to the battlefield face down as a 2/2 Cyberman artifact creature.
  3. 3Activate Horde Ambusher's morph ability by revealing a red card from your hand, turning it face up.
  4. 4Repeat.

Related cards and tokens

03

Legal formats

historictimelessgladiatorpioneermodernlegacyvintagepennycommanderoathbreakerbrawlcompetitivebrawldueltlr
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Meta decks with Horde Ambusher

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