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Rules guide · Sorcery

Hordeling OutburstHow it works & interactions with other cards

By the ManaCount desk· 3 min read· Masters 25· March 16, 2018
Carte Magic Hordeling Outburst

Hordeling Outburst is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

01

Official card text

Create three 1/1 red Goblin creature tokens.

Complete guide

Hordeling Outburst is a classic red sorcery that embodies the chaotic nature of Goblins. For just three mana, you can instantly build a board presence and prepare for a massive aggressive strike. It is a staple for any deck looking to overwhelm opponents with sheer numbers.

What it Does

Hordeling Outburst is a straightforward sorcery that creates three 1/1 red Goblin creature tokens. It provides efficient card economy by giving you three bodies for the price of one card, which is particularly valuable in strategies that care about the number of creatures you control or Goblin tribal synergies.

Step-by-Step Resolution

When you cast Hordeling Outburst, it moves to the stack. Once both players pass priority and the spell resolves, you place three 1/1 red Goblin tokens onto the battlefield simultaneously. These tokens are affected by summoning sickness, meaning they cannot attack or use tap abilities unless they gain haste.

Common Mistakes

A common mistake is forgetting that these tokens do not have haste by default. Additionally, players sometimes forget that if an effect increases the cost of sorceries, you must pay that extra mana; the spell only creates three tokens regardless of how much mana was spent to cast it.

When to Play It

The best time to cast Hordeling Outburst is during your pre-combat main phase to maximize your board presence, or after a board wipe to quickly rebuild. It also pairs perfectly with spells that generate mana based on your hand size or library state to keep the pressure on.

Interaction examples

Fueling the Fire with Jeska's Will

If you use Jeska's Will to exile the top three cards of your library and one of them is Hordeling Outburst, you can cast it immediately using the red mana generated by the first mode of Jeska's Will. This allows you to develop your board without using mana from your lands.

Rebuilding After a Wheel

After casting Wheel of Fortune to refresh your hand, you might draw into Hordeling Outburst. Since you now have a full hand of seven cards, you can spend your remaining mana to cast the Outburst and deploy three Goblin tokens, ensuring you have blockers or attackers ready for the next turn.

Creating the Horde

When Hordeling Outburst resolves, you put three tokens named Goblin onto the battlefield. These tokens are red, have the creature type Goblin, and are 1/1 creatures with no other abilities unless granted by other cards on the field.

Guide written with AI from the official text and rulings. Official English text prevails.

How it works : Hordeling Outburst

Original English text — Wizards of the Coast / Scryfall

No additional ruling has been published for this card.

02

Popular combos

Real combos played by the community, sorted by popularity.

Archaeomancer
+Mystic Reflection
+Capture of Jingzhou
+Hordeling Outburst
#1

Archaeomancer + Mystic Reflection + Capture of Jingzhou + Hordeling Outburst

Infinite turnsLock
  1. 1Cast Capture of Jingzhou by paying {3}{U}{U}, granting you an extra turn after this one.
  2. 2Cast Mystic Reflection by paying {1}{U}, causing the next creatures or planeswalkers to enter the battlefield this turn to enter as copies of Archaeomancer.
  3. 3Cast Hordeling Outburst by paying {1}{R}{R}, creating three token copies of Archaeomancer.
  4. 4Each of the Archaeomancer's ETBs trigger, returning Mystic Reflection, Capture of Jingzhou, and Hordeling Outburst to your hand.
  5. 5Repeat.
Archaeomancer
+Mystic Reflection
+Temporal Manipulation
+Hordeling Outburst
#2

Archaeomancer + Mystic Reflection + Temporal Manipulation + Hordeling Outburst

Infinite turnsLock
  1. 1Cast Temporal Manipulation by paying {3}{U}{U}, granting you an extra turn after this one.
  2. 2Cast Mystic Reflection by paying {1}{U}, causing the next creatures or planeswalkers to enter the battlefield this turn to enter as copies of Archaeomancer.
  3. 3Cast Hordeling Outburst by paying {1}{R}{R}, creating three token copies of Archaeomancer.
  4. 4Each of the Archaeomancer's ETBs trigger, returning Mystic Reflection, Temporal Manipulation, and Hordeling Outburst to your hand.
  5. 5Repeat.
Archaeomancer
+Mystic Reflection
+Time Warp
+Hordeling Outburst
#3

Archaeomancer + Mystic Reflection + Time Warp + Hordeling Outburst

Infinite turnsLock
  1. 1Cast Time Warp by paying {3}{U}{U}, granting you an extra turn after this one.
  2. 2Cast Mystic Reflection by paying {1}{U}, causing the next creatures or planeswalkers to enter the battlefield this turn to enter as copies of Archaeomancer.
  3. 3Cast Hordeling Outburst by paying {1}{R}{R}, creating three token copies of Archaeomancer.
  4. 4Each of the Archaeomancer's ETBs trigger, returning Mystic Reflection, Time Warp, and Hordeling Outburst to your hand.
  5. 5Repeat.

Related cards and tokens

03

Legal formats

historictimelessgladiatorpioneermodernlegacypaupervintagepennycommanderoathbreakerbrawlcompetitivebrawlpaupercommanderdueltlr
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