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Rules guide · Sorcery

Howl of the HordeHow it works & interactions with other cards

By the ManaCount desk· 6 min read· Khans of Tarkir· September 26, 2014
Carte Magic Howl of the Horde

Howl of the Horde is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

01

Official card text

When you next cast an instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy. Raid — If you attacked this turn, when you next cast an instant or sorcery spell this turn, copy that spell an additional time. You may choose new targets for the copy.

How it works : Howl of the Horde

Original English text — Wizards of the Coast / Scryfall

  1. #1· Wizards of the Coast

    Raid abilities care only that you attacked with a creature. It doesn't matter how many creatures you attacked with or which player, planeswalker, or battle those creatures attacked.

    No other card is named in this ruling.

  2. #2· Wizards of the Coast

    Raid abilities evaluate the entire turn to see if you attacked with a creature. That creature doesn't have to still be on the battlefield. Similarly, the player, planeswalker, or battle it attacked doesn't have to still be in the game or on the battlefield.

    No other card is named in this ruling.

  3. #3· Wizards of the Coast

    When either ability resolves, it creates a copy of the instant or sorcery spell. You control each copy. Each copy is created on the stack, so it's not "cast." Abilities that trigger when a player casts a spell won't trigger. The copy or copies will then resolve like normal spells, after players get a chance to cast spells and activate abilities.

    No other card is named in this ruling.

  4. #4· Wizards of the Coast

    Each copy will have the same targets as the spell it's copying unless you choose new ones. You may change any number of the targets, including all of them or none of them. If, for one of the targets, you can't choose a new legal target, then it remains unchanged (even if the current target is illegal). You can choose different targets for each copy.

    No other card is named in this ruling.

  5. #5· Wizards of the Coast

    Howl of the Horde creates a delayed triggered ability that triggers when you cast your next instant or sorcery spell that turn. The raid ability creates a second, identical delayed triggered ability. Each of these will create a single copy of the next instant or sorcery spell you cast during that turn. If you don't cast another instant or sorcery spell during that turn, both delayed triggered abilities will cease to exist.

    No other card is named in this ruling.

  6. #6· Wizards of the Coast

    If the spell being copied has an X whose value was determined as it was cast (like Crater's Claws has), each copy will have the same value of X.

    No other card is named in this ruling.

  7. #7· Wizards of the Coast

    If the spell being copied is modal (that is, it says "Choose one —" or the like), each copy will have the same mode. You can't choose a different one.

    No other card is named in this ruling.

  8. #8· Wizards of the Coast

    The delayed triggered abilities will copy any instant or sorcery spell, not just one with targets.

    No other card is named in this ruling.

02

Popular combos

Real combos played by the community, sorted by popularity.

Anhelo, the Painter
+Twinning Staff
+Howl of the Horde
+Prologue to Phyresis
#1

Anhelo, the Painter + Twinning Staff + Howl of the Horde + Prologue to Phyresis

Each opponent loses the game
  1. 1Cast Howl of the Horde by paying {2}{R} and sacrificing a creature with power two or greater.
  2. 2Howl of the Horde's casualty ability triggers, creating two copies of it due to Twinning Staff.
  3. 3Resolve each Howl of the Horde, causing you to copy the next instant or sorcery spell you cast six times.
  4. 4Cast Prologue to Phyresis by paying {1}{U}.
  5. 5Each Howl of the Horde triggers, copying Prologue to Phyresis a total of nine times due to Twinning Staff.
  6. 6Resolve each Prologue to Phyresis, causing each opponent to get ten poison counters, and you to draw ten cards.
  7. 7Each opponent loses the game due to having ten or more poison counters.
Anhelo, the Painter
+Twinning Staff
+Howl of the Horde
+Vraska's Fall
#2

Anhelo, the Painter + Twinning Staff + Howl of the Horde + Vraska's Fall

Each opponent loses the game
  1. 1Cast Howl of the Horde by paying {2}{R} and sacrificing a creature with power two or greater.
  2. 2Howl of the Horde's casualty ability triggers, creating two copies of it due to Twinning Staff.
  3. 3Resolve each Howl of the Horde, causing you to copy the next instant or sorcery spell you cast six times.
  4. 4Cast Vraska's Fall by paying {2}{B}.
  5. 5Each Howl of the Horde triggers, copying Vraska's Fall a total of nine times due to Twinning Staff.
  6. 6Resolve each Vraska's Fall, causing each opponent to get ten poison counters and sacrifice ten creatures and/or planeswalkers.
  7. 7Each opponent loses the game due to having ten or more poison counters.
Anhelo, the Painter
+Twinning Staff
+Howl of the Horde
+Infectious Inquiry
#3

Anhelo, the Painter + Twinning Staff + Howl of the Horde + Infectious Inquiry

Each opponent loses the game
  1. 1Cast Howl of the Horde by paying {2}{R} and sacrificing a creature with power two or greater.
  2. 2Howl of the Horde's casualty ability triggers, creating two copies of it due to Twinning Staff.
  3. 3Resolve each Howl of the Horde, causing you to copy the next instant or sorcery spell you cast six times.
  4. 4Cast Infectious Inquiry by paying {2}{B}.
  5. 5Each Howl of the Horde triggers, copying Infectious Inquiry a total of nine times due to Twinning Staff.
  6. 6Resolve each Infectious Inquiry, causing each opponent to get ten poison counters, and causing you to lose twenty life and draw twenty cards.
  7. 7Each opponent loses the game due to having ten or more poison counters.
Anhelo, the Painter
+Twinning Staff
+Howl of the Horde
+Phyresis Outbreak
#4

Anhelo, the Painter + Twinning Staff + Howl of the Horde + Phyresis Outbreak

Each opponent loses the game
  1. 1Cast Howl of the Horde by paying {2}{R} and sacrificing a creature with power two or greater.
  2. 2Howl of the Horde's casualty ability triggers, creating two copies of it due to Twinning Staff.
  3. 3Resolve each Howl of the Horde, causing you to copy the next instant or sorcery spell you cast six times.
  4. 4Cast Phyresis Outbreak by paying {2}{B}.
  5. 5Each Howl of the Horde triggers, copying Phyresis Outbreak a total of nine times due to Twinning Staff.
  6. 6Resolve each Phyresis Outbreak, causing each opponent to get ten poison counters.
  7. 7Each opponent loses the game due to having ten or more poison counters.
Errant, Street Artist
+Reality Spasm
+Howl of the Horde
#5

Errant, Street Artist + Reality Spasm + Howl of the Horde

Infinite untap of permanents you controlInfinite magecraft triggersInfinite mana permanents you control can produce
  1. 1Cast Howl of the Horde by paying {2}{R}, copying the next instant or sorcery spell you cast.
  2. 2Cast Reality Spasm by paying at least {3}{U}{U}, targeting at least three permanents and choosing the untap mode.
  3. 3Howl of the Horde triggers, copying Reality Spasm, targeting at least three permanents.
  4. 4Holding priority, activate at least two mana-producing permanents you control by tapping them, adding at least {1}{U}.
  5. 5Activate Errant by paying {1}{U} and tapping it, copying the Reality Spasm copy, targeting Errant and at least two mana-producing permanents you control.
  6. 6Resolve the copy of Reality Spasm from step 3, untapping Errant and at least two mana-producing permanents you control.
  7. 7Repeat from step 4.
03

Legal formats

historictimelessgladiatorpioneermodernlegacyvintagepennycommanderoathbreakerbrawlcompetitivebrawldueltlr
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