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Rules guide · Enchantment

Icy PrisonHow it works & interactions with other cards

By the ManaCount desk· 3 min read· Masters Edition II· September 22, 2008
Carte Magic Icy Prison

Icy Prison is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

01

Official card text

When this enchantment enters, exile target creature. At the beginning of your upkeep, sacrifice this enchantment unless any player pays {3}. When this enchantment leaves the battlefield, return the exiled card to the battlefield under its owner's control.

How it works : Icy Prison

Original English text — Wizards of the Coast / Scryfall

  1. #1· Wizards of the Coast

    If Icy Prison leaves the battlefield before its first ability has resolved, its third ability will trigger and do nothing. Then its first ability will resolve and exile the targeted creature forever.

    No other card is named in this ruling.

02

Popular combos

Real combos played by the community, sorted by popularity.

Abdel Adrian, Gorion's Ward
+Spark Double
+Icy Prison
#1

Abdel Adrian, Gorion's Ward + Spark Double + Icy Prison

Infinite blinkingInfinite creature tokensInfinite creature ETBInfinite creature LTB
  1. 1Cast Spark Double by paying {3}{U}, choosing to have it enter the battlefield as a nonlegendary copy of Abdel Adrian.
  2. 2When Spark Double enters the battlefield, it triggers, exiling Abdel Adrian until Spark Double leaves the battlefield and creating a 1/1 Soldier creature token.
  3. 3When Abdel Adrian leaves the battlefield, Icy Prison returns from exile to the battlefield.
  4. 4When Icy Prison enters the battlefield, its first ability triggers, exiling Spark Double.
  5. 5When Spark Double leaves the battlefield, Abdel Adrian returns from exile to the battlefield.
  6. 6When Abdel Adrian enters the battlefield, it triggers, exiling Icy Prison until Abdel Adrian leaves the battlefield and creating a 1/1 Soldier creature token.
  7. 7When Icy Prison leaves the battlefield, its third ability triggers, returning Spark Double to the battlefield from exile as a nonlegendary copy of Abdel Adrian.
  8. 8Repeat from step 2.
Abdel Adrian, Gorion's Ward
+Sakashima of a Thousand Faces
+Icy Prison
#2

Abdel Adrian, Gorion's Ward + Sakashima of a Thousand Faces + Icy Prison

Infinite blinkingInfinite creature tokensInfinite creature ETBInfinite creature LTB
  1. 1Cast Sakashima of a Thousand Faces either from your hand or from the command zone by paying {3}{U} plus commander tax, if applicable, choosing to have it enter the battlefield as a copy of Abdel Adrian.
  2. 2When Sakashima of a Thousand Faces enters the battlefield, it triggers, exiling Abdel Adrian until Sakashima of a Thousand Faces leaves the battlefield and creating a 1/1 Soldier creature token.
  3. 3When Abdel Adrian leaves the battlefield, Icy Prison returns from exile to the battlefield.
  4. 4When Icy Prison enters the battlefield, its first ability triggers, exiling Sakashima of a Thousand Faces.
  5. 5When Sakashima of a Thousand Faces leaves the battlefield, Abdel Adrian returns from exile to the battlefield.
  6. 6When Abdel Adrian enters the battlefield, it triggers, exiling Icy Prison until Abdel Adrian leaves the battlefield and creating a 1/1 Soldier creature token.
  7. 7When Icy Prison leaves the battlefield, its third ability triggers, returning Sakashima of a Thousand Faces to the battlefield from exile as a copy of Abdel Adrian.
  8. 8Repeat from step 2.
03

Legal formats

legacypaupervintagepennycommanderoathbreakerpaupercommanderduelpremodernpredhtlr
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Official source