Immersturm Battlefield is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.
Official card text
Hosted creatures get +2/+0 and have haste. Host(
: Host target creature at this Realm. A Realm can host any number of creatures. Host only as a sorcery.)
How it works : Immersturm Battlefield
Original English text — Wizards of the Coast / Scryfall
- #1· Wizards of the Coast
You can target any creature with Immersturm Battlefield’s host ability, not just creatures you control.
No other card is named in this ruling.
- #2· Wizards of the Coast
Once a creature has been hosted at a Realm, that creature remains hosted until it or the Realm leave the battlefield.
No other card is named in this ruling.
- #3· Wizards of the Coast
Playtest cards aren’t legal for play in any tournament format other than Mystery Booster Limited formats. On the other hand, we expect they will spice up a wide variety of non-tournament games (as long as everyone’s on the same page about using them!).
No other card is named in this ruling.
- #4· Wizards of the Coast
Playtest cards use a modified version of game symbols, such as
and
. These modified symbols should be treated as the standard symbols during play.
No other card is named in this ruling.
- #5· Wizards of the Coast
For many playtest cards, you’ll need to make a generous assumption that basic game rules would be updated to allow them to work. The Mystery Booster 2 Playtest Card Notes section (reproduced here in individual Gatherer rulings) provides guidance for fitting these cards into the existing rules structure.
No other card is named in this ruling.
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Meta decks with Immersturm Battlefield
No archived Top 8 deck with this card yet.




