Imperial Mask is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.
Official card text
When this enchantment enters, if it's not a token, each of your teammates creates a token that's a copy of this enchantment. You have hexproof. (You can't be the target of spells or abilities your opponents control.)
How it works : Imperial Mask
Original English text — Wizards of the Coast / Scryfall
- #1· Wizards of the Coast
Only teammates within the range of influence of Imperial Mask's controller will get a token. Imperial Mask's controller doesn't get a token; that player just gets the Imperial Mask.
No other card is named in this ruling.
- #2· Wizards of the Coast
Each Imperial Mask permanent is independent and affects only its controller and the opponents of its controller.
No other card is named in this ruling.
- #3· Wizards of the Coast
If Imperial Mask has left the battlefield by the time the triggered ability resolves, the tokens will still enter as copies of Imperial Mask.
No other card is named in this ruling.
- #4· Wizards of the Coast
If Imperial Mask becomes a copy of something else after the ability triggers but before it resolves, the tokens will enter as copies of whatever the ex-Imperial Mask is now. If Imperial Mask became a copy of something else and then left the battlefield, the tokens will enter as copies of whatever it was copying when it last existed on the battlefield.
Card named in this ruling
- #5· Wizards of the Coast
This card creates tokens that enter as enchantments, not creatures.
No other card is named in this ruling.
Related cards and tokens
Legal formats
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Meta decks with Imperial Mask
No archived Top 8 deck with this card yet.





