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Rules guide · Sorcery

In Garruk's WakeHow it works & interactions with other cards

By the ManaCount desk· 2 min read· Commander Legends: Battle for Baldur's Gate· June 10, 2022
Carte Magic In Garruk's Wake

In Garruk's Wake is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

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Official card text

Destroy all creatures you don't control and all planeswalkers you don't control.

Complete guide

In Garruk's Wake is a devastating sorcery that allows you to clear the path to victory without harming your own army. It stands as one of the most powerful one-sided board wipes in Magic: The Gathering, specifically targeting your opponents' key assets. By wiping out both creatures and planeswalkers, it ensures that your own board state remains untouched while your rivals are left defenseless.

What It Does

In Garruk's Wake is a high-cost black sorcery that destroys two specific permanent types: creatures and planeswalkers. Crucially, it only affects permanents you do not control. This means your own creatures and planeswalkers are completely safe from its effect, allowing you to maintain your board presence while eliminating blockers and opposing threats simultaneously.

How It Resolves Step by Step

When you cast In Garruk's Wake, it is placed on the stack and players have the opportunity to respond. Once it resolves, the game checks for all creatures and planeswalkers currently on the battlefield that are controlled by your opponents. All these permanents are destroyed at the same time. Any 'leaves the battlefield' or 'dies' triggers will trigger accordingly. Note that this spell does not target, so creatures with Hexproof or Shroud will still be destroyed.

Common Mistakes

A common mistake is forgetting that this spell specifically uses the word 'destroy.' It will not remove creatures with Indestructible, as they cannot be destroyed by effects that use that terminology. Additionally, unlike some other sweepers, it does not prevent regeneration, so opponents may use regeneration shields to save their creatures if they have the mana available.

When to Play It

Because of its high mana cost of nine, In Garruk's Wake is best suited for late-game scenarios or decks that can generate significant amounts of mana quickly. It is most effective when your opponents have established a complex board state with multiple blockers or high-loyalty planeswalkers that are difficult to deal with through combat alone.

Interaction examples

Mass Resurrection Combo

First, you cast In Garruk's Wake to destroy every creature your opponents control, sending them all to their respective graveyards. On your next turn (or the same turn if you have the mana), you cast Rise of the Dark Realms. This allows you to take all those freshly destroyed creatures and put them onto the battlefield under your control, effectively turning your opponents' best threats against them.

Comparing Efficiency and Draw Power

While Decree of Pain is a powerful board wipe that draws you cards, it destroys all creatures, including your own. In contrast, In Garruk's Wake costs more mana but is selective. If you have a large army, In Garruk's Wake is the superior choice to keep your pressure on the board, whereas Decree of Pain is better when you need to refill your hand and don't mind losing your creatures.

Guide written with AI from the official text and rulings. Official English text prevails.

How it works : In Garruk's Wake

Original English text — Wizards of the Coast / Scryfall

No additional ruling has been published for this card.

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Legal formats

pioneermodernlegacyvintagepennycommanderoathbreakerduel
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