Rise of the Dark Realms is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.
Official card text
Put all creature cards from all graveyards onto the battlefield under your control.
Complete guide
Rise of the Dark Realms is a high-impact black sorcery that serves as a definitive finisher in Commander and other casual formats. For nine mana, you can command the entire history of the game's discarded and fallen units to fight on your side.
What It Does
This spell is a mass reanimation effect that targets every graveyard in the game simultaneously. Unlike many smaller reanimation spells, it does not target specific cards, meaning your opponents cannot stop it by removing a single creature in response once the spell begins to resolve.
How It Resolves Step by Step
When Rise of the Dark Realms resolves, you identify every card with the creature type in every player's graveyard. All of these cards enter the battlefield under your control at the same time. If any of these creatures have 'enters-the-battlefield' triggered abilities, they will all trigger once the process is complete, and you will choose the order in which they are placed on the stack.
Common Mistakes
Players often forget that the creatures enter the battlefield simultaneously. If multiple creatures have abilities that trigger when another creature enters, they will 'see' each other and trigger accordingly. Also, remember that you control these creatures now; if they die again, they return to their original owners' graveyards, not yours.
When to Play It
Because it costs nine mana, this is a late-game play. It is most effective after several 'board wipes' have occurred, ensuring the graveyards are full of powerful options. It is the perfect follow-up to spells that clear the battlefield of threats.
Interaction examples
First, you cast Decree of Pain to destroy every creature on the board and draw a massive amount of cards. On a subsequent turn, you cast Rise of the Dark Realms. Since Decree of Pain put all those creatures into the graveyards, you now bring every single one of them back onto the battlefield under your command.
If you cast In Garruk's Wake, you destroy all creatures and planeswalkers your opponents control while keeping your own board intact. By following up with Rise of the Dark Realms, you take all of your opponents' best creatures from their graveyards, adding them to your already surviving army.
Guide written with AI from the official text and rulings. Official English text prevails.
How it works : Rise of the Dark Realms
Original English text — Wizards of the Coast / Scryfall
No additional ruling has been published for this card.
Popular combos
Real combos played by the community, sorted by popularity.
Rise of the Dark Realms + Phyrexian Altar + Eternal Witness
- 1Activate Phyrexian Altar twice by sacrificing Eternal Witness, adding
.
- 2Repeat step 1 for each other nontoken creature you control.
- 3Cast Rise of the Dark Realms by paying
, returning all creature cards from all graveyards to the battlefield under your control.
- 4When Eternal Witness enters the battlefield, it triggers, returning Rise of the Dark Realms to your hand from your graveyard.
- 5Repeat.
Rise of the Dark Realms + Phyrexian Altar + Timeless Witness
- 1Activate Phyrexian Altar twice by sacrificing Timeless Witness, adding
.
- 2Repeat step 1 for each other nontoken creature you control.
- 3Cast Rise of the Dark Realms by paying
, returning all creature cards from all graveyards to the battlefield under your control.
- 4When Timeless Witness enters the battlefield, it triggers, returning Rise of the Dark Realms to your hand from your graveyard.
- 5Repeat.
Rise of the Dark Realms + Phyrexian Altar + Pinnacle Monk // Mystic Peak
- 1Activate Phyrexian Altar twice by sacrificing Pinnacle Monk // Mystic Peak, adding
.
- 2Repeat step 1 for each other nontoken creature you control.
- 3Cast Rise of the Dark Realms by paying
, returning all creature cards from all graveyards to the battlefield under your control.
- 4When Pinnacle Monk // Mystic Peak enters the battlefield, it triggers, returning Rise of the Dark Realms to your hand from your graveyard.
- 5Repeat.
Rise of the Dark Realms + Phyrexian Altar + Archaeomancer
- 1Activate Phyrexian Altar twice by sacrificing Archaeomancer, adding
.
- 2Repeat step 1 for each other nontoken creature you control.
- 3Cast Rise of the Dark Realms by paying
, returning all creature cards from all graveyards to the battlefield under your control.
- 4When Archaeomancer enters the battlefield, it triggers, returning Rise of the Dark Realms to your hand from your graveyard.
- 5Repeat.
Rise of the Dark Realms + Phyrexian Altar + Skullwinder
- 1Activate Phyrexian Altar twice by sacrificing Skullwinder, adding
.
- 2Repeat step 1 for each other nontoken creature you control.
- 3Cast Rise of the Dark Realms by paying
, returning all creature cards from all graveyards to the battlefield under your control.
- 4When Skullwinder enters the battlefield, it triggers, returning Rise of the Dark Realms to your hand from your graveyard and causing an opponent to return a card to their hand from their graveyard.
- 5Repeat.
Rise of the Dark Realms + Phyrexian Altar + Greenwarden of Murasa
- 1Activate Phyrexian Altar twice by sacrificing Greenwarden of Murasa, adding
.
- 2Repeat step 1 for each other nontoken creature you control.
- 3Cast Rise of the Dark Realms by paying
, returning all creature cards from all graveyards to the battlefield under your control.
- 4When Greenwarden of Murasa enters the battlefield, it triggers, returning Rise of the Dark Realms to your hand from your graveyard.
- 5Repeat.
Rise of the Dark Realms + Phyrexian Altar + Ardent Elementalist
- 1Activate Phyrexian Altar twice by sacrificing Ardent Elementalist, adding
.
- 2Repeat step 1 for each other nontoken creature you control.
- 3Cast Rise of the Dark Realms by paying
, returning all creature cards from all graveyards to the battlefield under your control.
- 4When Ardent Elementalist enters the battlefield, it triggers, returning Rise of the Dark Realms to your hand from your graveyard.
- 5Repeat.
Mikaeus, the Unhallowed + Rise of the Dark Realms + Ashnod's Altar + Blood Pet
- 1Activate Blood Pet by sacrificing it, adding
.
- 2When Blood Pet dies, its undying ability triggers, returning it to the battlefield from your graveyard with a +1/+1 counter on it.
- 3Activate Blood Pet by sacrificing it, adding
.
- 4Activate Ashnod's Altar twice by sacrificing Eternal Witness and another nontoken non-Human creature, adding
.
- 5When the non-Human creature dies, its undying ability triggers, returning it to the battlefield from your graveyard with a +1/+1 counter on it.
- 6Activate Ashnod's Altar twice by sacrificing Mikaeus and the non-Human creature, adding
.
- 7Cast Rise of the Dark Realms by paying
, putting all creature cards from all graveyards onto the battlefield under your control.
- 8When Eternal Witness enters the battlefield, it triggers, returning Living Death to your hand from your graveyard.
Legal formats
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Meta decks with Rise of the Dark Realms
No archived Top 8 deck with this card yet.



Decree of Pain
In Garruk's Wake








