Incriminate is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.
Official card text
Choose two target creatures controlled by the same player. That player sacrifices one of them of their choice.
Complete guide
Incriminate is a calculated removal spell that forces your opponent to make a difficult decision. By targeting two potential threats, you ensure that at least one must be removed from the battlefield forever. This black sorcery is perfect for breaking through defenses when your opponent relies on multiple key creatures.
What It Does
Incriminate allows you to select two target creatures, provided they are both controlled by the same player. Unlike many removal spells that destroy a target, this card forces the controller to sacrifice one of those two creatures. Because it results in a sacrifice, it bypasses keywords like Indestructible and Ward, though the targets themselves must still be legal when the spell is cast and when it resolves.
Resolving the Spell
First, you cast Incriminate and choose two target creatures controlled by the same opponent. When the spell resolves, both targets must still be legal; if one target becomes illegal (for example, by gaining Hexproof), the spell still resolves, and the opponent must sacrifice the remaining legal target. If both targets are still valid, the opponent chooses which one to send to the graveyard and which one stays on the field.
Common Mistakes
A common error is trying to target two creatures controlled by different players; the spell explicitly requires both targets to be controlled by the same person. Additionally, remember that since the opponent chooses which creature to sacrifice, they will almost always keep their most valuable piece. You cannot use this to force the sacrifice of a specific creature if they have a less important one targeted alongside it.
When to Play It
Incriminate is best used when your opponent has two high-value targets and any outcome is beneficial for you. It is also an excellent tool against creatures with Indestructible, as sacrifice effects do not count as destruction. Use it during your main phase to clear the way for an attack or to remove a pesky utility creature.
Interaction examples
You cast Incriminate targeting your opponent's two biggest blockers. Since they control both, the spell is legal. Upon resolution, your opponent evaluates their board and chooses to sacrifice one, allowing your attackers to potentially move past the remaining creature.
After casting Incriminate and forcing your opponent to sacrifice a powerful creature, you can then cast Reanimate. This allows you to target the creature they just sacrificed in their graveyard and bring it back to the battlefield under your own control.
If your opponent has two dangerous creatures and you need a way to deal with them, you cast Demonic Tutor to search your library for Incriminate. You put Incriminate into your hand, shuffle, and then cast it to force the sacrifice of one of those threats immediately.
Guide written with AI from the official text and rulings. Official English text prevails.
How it works : Incriminate
Original English text — Wizards of the Coast / Scryfall
No additional ruling has been published for this card.
Legal formats
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Meta decks with Incriminate
No archived Top 8 deck with this card yet.



Reanimate
Demonic Tutor