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Inkling MascotHow it works & interactions with other cards

By the ManaCount desk· 2 min read· Secrets of Strixhaven· April 24, 2026
Carte Magic Inkling Mascot

Inkling Mascot is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

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Official card text

Repartee — Whenever you cast an instant or sorcery spell that targets a creature, this creature gains flying until end of turn. Surveil 1. (Look at the top card of your library. You may put it into your graveyard.)

Complete guide

Meet Inkling Mascot, a versatile addition to your deck that rewards you for focusing on your own creatures or disrupting your opponent's board. This Inkling Cat turns every targeted spell into an opportunity for evasion and library manipulation. By balancing white and black mana, you gain a repeatable way to fly over defenses while ensuring your next draw is exactly what you need.

The Power of Repartee

Inkling Mascot features the Repartee keyword, which triggers whenever you cast an instant or sorcery spell that targets at least one creature. When this happens, the Mascot gains flying until the end of the turn and you get to Surveil 1. This means you look at the top card of your library and choose to either leave it there or put it directly into your graveyard, helping you dig for answers or fuel your graveyard synergies.

Step-by-Step Resolution

When you cast a qualifying spell, the Repartee ability is put onto the stack on top of that spell. First, the ability resolves: Inkling Mascot gains flying and you perform your Surveil 1 action. Only after these effects have finished does the original spell you cast attempt to resolve. Because the ability triggers on casting, it doesn't matter if your spell is countered or if the target of the spell disappears; the Mascot will still gain flying and you will still surveil.

Strategic Timing

To maximize Inkling Mascot, you should aim to cast your spells during your main phase if you need to attack in the air, or during the declare blockers step to surprise an opponent. Since the flying granted by Repartee lasts until the end of the turn, a single cheap spell can turn the Mascot into an evasive threat that also smooths out your future draws.

Common Mistakes

A frequent error is assuming you only surveil if the spell successfully resolves. In reality, Repartee triggers the moment the spell is cast. Another mistake is thinking multiple targets provide multiple triggers; even if your spell targets three different creatures, Repartee only triggers once per spell cast. Lastly, remember that the spell must target a 'creature' specifically—targeting a planeswalker or an enchantment will not trigger the Mascot.

Interaction examples

Flying Over the Sentinel

If you cast a spell like a removal spell targeting your opponent's Esper Sentinel, Inkling Mascot's Repartee triggers immediately. Before your spell resolves (and before the Sentinel's tax ability might even matter for the spell's resolution), the Mascot gains flying and you Surveil 1. This allows you to fly over the Sentinel for damage even if the Sentinel is still on the board when you enter combat.

Draining with Precision

Suppose you cast a spell to sacrifice your own Blood Artist for an effect. Because the spell targets the Blood Artist, Inkling Mascot triggers. You will Surveil 1 and gain flying before the Blood Artist actually leaves the battlefield. This allows you to check your library for another creature to trigger Blood Artist later before the current one dies.

Guide written with AI from the official text and rulings. Official English text prevails.

How it works : Inkling Mascot

Original English text — Wizards of the Coast / Scryfall

  1. #1· Wizards of the Coast

    A repartee ability resolves before the spell that caused it to trigger. It resolves even if that spell is countered or otherwise leaves the stack.

    No other card is named in this ruling.

  2. #2· Wizards of the Coast

    It doesn't matter if the creature or creatures targeted by the spell that caused the repartee ability to trigger leave the battlefield or stop being creatures before that spell resolves. As long as that spell targeted one or more creatures when it was cast, the repartee ability will trigger and later resolve.

    No other card is named in this ruling.

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Legal formats

standardfuturehistorictimelessgladiatorpioneermodernlegacypaupervintagecommanderoathbreakerstandardbrawlbrawlcompetitivebrawlalchemypaupercommanderdueltlr
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