Inscription of Abundance is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.
Official card text
KickerChoose one. If this spell was kicked, choose any number instead. • Put two +1/+1 counters on target creature. • Target player gains X life, where X is the greatest power among creatures they control. • Target creature you control fights target creature you don't control.
How it works : Inscription of Abundance
Original English text — Wizards of the Coast / Scryfall
- #1· Wizards of the Coast
To determine a spell's total cost, start with the mana cost (or an alternative cost if another card's effect allows you to pay one instead), add any cost increases (such as kicker), then apply any cost reductions. The spell's mana value remains unchanged, no matter what the total cost to cast it was.
No other card is named in this ruling.
- #2· Wizards of the Coast
If a spell's kicker cost was paid, the spell is "kicked."
No other card is named in this ruling.
- #3· Wizards of the Coast
The kicker ability doesn't let you pay a kicker cost more than once.
No other card is named in this ruling.
- #4· Wizards of the Coast
If you put a permanent with a kicker ability onto the battlefield without casting it, you can't kick it.
No other card is named in this ruling.
- #5· Wizards of the Coast
If you copy a kicked spell on the stack, the copy is also kicked. If the copied spell is a permanent spell, the token the copy of that spell becomes when it enters is also kicked.
No other card is named in this ruling.
- #6· Wizards of the Coast
If a card or token enters as a copy of a permanent, the new permanent isn't kicked, even if the original was.
No other card is named in this ruling.
- #7· Wizards of the Coast
If more than one mode is chosen, perform them in the order written. Nothing can happen in between, however, and no player may choose to take actions. Any abilities that trigger will be put onto the stack after the spell has finished resolving.
No other card is named in this ruling.
- #8· Wizards of the Coast
If any targets become illegal, the other targets will still be affected as appropriate.
No other card is named in this ruling.
- #9· Wizards of the Coast
If the second mode is chosen and each creature the target player controls has negative power, that player doesn't gain or lose life.
No other card is named in this ruling.
- #10· Wizards of the Coast
If either target creature is an illegal target as Inscription of Abundance resolves with its last mode chosen, no creature will deal or be dealt damage.
No other card is named in this ruling.
- #11· Wizards of the Coast
If you kick Inscription of Abundance, you can't choose any one mode more than once.
No other card is named in this ruling.
Popular combos
Real combos played by the community, sorted by popularity.
Inscription of Abundance + Vito, Thorn of the Dusk Rose + Minion of the Wastes
- 1Cast Minion of the Wastes by paying
, choosing to pay an amount of life equal to an opponent's life total as it enters the battlefield.
- 2Cast Inscription of Abundance by paying
, causing you to gain life equal to Minion of the Wastes' power.
- 3Vito triggers, causing the opponent to lose life equal to the life you gained this way.
- 4The opponent loses the game due to having zero or less life.
Inscription of Abundance + Sanguine Bond + Serra Avatar
- 1Cast Inscription of Abundance by paying
, causing you to gain life equal to Serra Avatar's power.
- 2Sanguine Bond triggers, causing an opponent to lose life equal to the life you gained this way.
- 3The opponent loses the game due to having zero or less life.
Inscription of Abundance + Vito, Thorn of the Dusk Rose + Soul of Eternity
- 1Cast Inscription of Abundance by paying
, causing you to gain life equal to Soul of Eternity's power.
- 2Vito triggers, causing an opponent to lose life equal to the life you gained this way.
- 3The opponent loses the game due to having zero or less life.
Inscription of Abundance + Sanguine Bond + Minion of the Wastes
- 1Cast Minion of the Wastes by paying
, choosing to pay an amount of life equal to an opponent's life total as it enters the battlefield.
- 2Cast Inscription of Abundance by paying
, causing you to gain life equal to Minion of the Wastes' power.
- 3Sanguine Bond triggers, causing the opponent to lose life equal to the life you gained this way.
- 4The opponent loses the game due to having zero or less life.
Inscription of Abundance + Sanguine Bond + Soul of Eternity
- 1Cast Inscription of Abundance by paying
, causing you to gain life equal to Soul of Eternity's power.
- 2Sanguine Bond triggers, causing an opponent to lose life equal to the life you gained this way.
- 3The opponent loses the game due to having zero or less life.
Inscription of Abundance + Vito, Thorn of the Dusk Rose + Serra Avatar
- 1Cast Inscription of Abundance by paying
, causing you to gain life equal to Serra Avatar's power.
- 2Vito triggers, causing an opponent to lose life equal to the life you gained this way.
- 3The opponent loses the game due to having zero or less life.
Legal formats
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Meta decks with Inscription of Abundance
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