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Minion of the WastesHow it works & interactions with other cards

By the ManaCount desk· 3 min read· Tempest· October 14, 1997
Carte Magic Minion of the Wastes

Minion of the Wastes is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

01

Official card text

Trample As this creature enters, pay any amount of life. Minion of the Wastes's power and toughness are each equal to the life paid as it entered.

Complete guide

Minion of the Wastes is a high-risk, high-reward creature that allows you to convert your life total directly into a massive battlefield presence. This classic black creature demands a heavy resource commitment but offers the potential for a one-hit knockout thanks to its built-in trample ability.

Defining Your Power

Unlike many creatures with a set power and toughness, Minion of the Wastes uses a replacement effect that occurs as it enters the battlefield. You choose an amount of life to pay right as the card transitions from the stack to the battlefield. This choice is not a triggered ability, so opponents cannot wait for you to pay the life and then destroy it before its stats are set; it enters with those stats immediately.

The Timing of the Payment

Because the life is paid 'as' it enters, you only make the payment if the spell successfully resolves. If an opponent uses a counterspell, you do not lose any life. However, once the spell begins to resolve, no one can priority or cast spells until the Minion is on the battlefield with its power and toughness determined by your payment.

Strategic Considerations

The most common mistake is paying too much life against an opponent who might have instant-speed burn or removal. Since the Minion's power and toughness are locked in based on the payment made as it entered, losing it to a cheap removal spell can leave you at a dangerously low life total with nothing to show for it. Always ensure you have enough life remaining to survive the next turn.

Interaction examples

Fueling the Minion

First, you cast Gray Merchant of Asphodel to drain your opponents and bolster your life total. With your life now significantly higher, you cast Minion of the Wastes. As it enters, you can safely pay a large amount of life—perhaps 15 or 20—to create a massive trampling threat while still remaining out of lethal range of your opponent's spells.

Death at Any Cost

With Syr Konrad, the Grim on the battlefield, you have a safety net. You cast Minion of the Wastes and pay enough life to make it a lethal attacker. If your opponent manages to destroy the Minion, Syr Konrad's ability triggers because a creature died, dealing 1 damage to each opponent. This ensures that even if your high-life investment is removed, you are still progressing your plan to whittle down the opponent's health.

Guide written with AI from the official text and rulings. Official English text prevails.

How it works : Minion of the Wastes

Original English text — Wizards of the Coast / Scryfall

  1. #1· Wizards of the Coast

    The life is paid as Minion of the Wastes enters. If Minion of the Wastes is countered, you don't get the opportunity to pay any life.

    No other card is named in this ruling.

02

Popular combos

Real combos played by the community, sorted by popularity.

Inscription of Abundance
+Vito, Thorn of the Dusk Rose
+Minion of the Wastes
#1

Inscription of Abundance + Vito, Thorn of the Dusk Rose + Minion of the Wastes

Near-infinite lifegainNear-infinite lifeloss for target opponentNear-infinitely large creatureTarget opponent loses the game
  1. 1Cast Minion of the Wastes by paying {3}{B}{B}{B}, choosing to pay an amount of life equal to an opponent's life total as it enters the battlefield.
  2. 2Cast Inscription of Abundance by paying {1}{G}, causing you to gain life equal to Minion of the Wastes' power.
  3. 3Vito triggers, causing the opponent to lose life equal to the life you gained this way.
  4. 4The opponent loses the game due to having zero or less life.
Inscription of Abundance
+Sanguine Bond
+Minion of the Wastes
#2

Inscription of Abundance + Sanguine Bond + Minion of the Wastes

Near-infinite lifegainNear-infinite lifeloss for target opponentNear-infinitely large creatureTarget opponent loses the game
  1. 1Cast Minion of the Wastes by paying {3}{B}{B}{B}, choosing to pay an amount of life equal to an opponent's life total as it enters the battlefield.
  2. 2Cast Inscription of Abundance by paying {1}{G}, causing you to gain life equal to Minion of the Wastes' power.
  3. 3Sanguine Bond triggers, causing the opponent to lose life equal to the life you gained this way.
  4. 4The opponent loses the game due to having zero or less life.
Mayael's Aria
+Minion of the Wastes
#3

Mayael's Aria + Minion of the Wastes

Win the game at the beginning of your next upkeep
  1. 1Cast Minion of the Wastes by paying {3}{B}{B}{B}.
  2. 2Choose to pay nineteen life as Minion of the Wastes enters the battlefield, causing it to be a 19/19 creature.
  3. 3At the beginning of your next upkeep, Mayael's Aria triggers, causing you to put a +1/+1 counter on each creature you control, gain ten life, and win the game.
03

Legal formats

legacyvintagecommanderoathbreakerduelpremodernpredh
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