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Minion of the MightyHow it works & interactions with other cards

By the ManaCount desk· 2 min read· Adventures in the Forgotten Realms· July 23, 2021
Carte Magic Minion of the Mighty

Minion of the Mighty is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

01

Official card text

Menace Pack tactics — Whenever this creature attacks, if you attacked with creatures with total power 6 or greater this combat, you may put a Dragon creature card from your hand onto the battlefield tapped and attacking.

Complete guide

Minion of the Mighty is a deceptively small Kobold that can turn a game around by summoning massive threats unexpectedly. By utilizing its Pack tactics ability, you can bypass mana costs and drop legendary Dragons directly into the fray. This card is a staple for aggressive red decks looking to end games before they truly begin.

Unpacking Pack Tactics

The Pack tactics ability is a triggered ability that checks a specific condition: the total power of all creatures you attacked with this combat. To trigger Minion of the Mighty, you must declare attackers such that their combined power is 6 or greater. Note that this includes the Minion's own power, even if it is buffed by other spells or effects before the declare attackers step ends.

Resolution and Placement

When the ability resolves, you may put a Dragon creature card from your hand onto the battlefield already tapped and attacking. You choose which player, planeswalker, or battle that Dragon is attacking at the moment it enters. Importantly, because the Dragon is put onto the battlefield 'attacking,' it never technically 'attacked' for the purposes of triggers that look for the declaration of an attack.

Common Missteps

A frequent mistake is trying to use the Dragon's own 'whenever this creature attacks' abilities. Since the Dragon enters the battlefield already in an attacking state, it skips the step where 'when this creature attacks' triggers would fire. Additionally, ensure your total power is calculated at the moment you declare attackers; if a creature's power changes after the ability has already failed to trigger, it won't retroactively fire.

Strategic Timing

Because Minion of the Mighty has Menace, it is harder to block, ensuring it survives to trigger its ability again in later turns. To maximize its impact, use low-cost creatures with high power or equipment to reach the 6-power threshold as early as turn two or three.

Interaction examples

Early Acceleration

If you control Minion of the Mighty and Ornithopter of Paradise, you only have 0 power combined. However, if you use a spell like Infuriate on the Minion to give it +3/+2, and a similar buff on the Ornithopter, their total power will exceed 6 when they are declared as attackers, allowing you to cheat a Dragon into play.

Treasure and Tactics

If you attack with Minion of the Mighty and Ragavan, Nimble Pilferer, their base power total is 2. You will need an additional 4 power from other attackers or spells to trigger Pack tactics. If successful, Ragavan's ability to create a Treasure upon dealing damage provides the mana needed to protect your newly summoned Dragon with follow-up spells.

Guide written with AI from the official text and rulings. Official English text prevails.

How it works : Minion of the Mighty

Original English text — Wizards of the Coast / Scryfall

  1. #1· Wizards of the Coast

    A Dragon creature card is a creature card with the creature type Dragon, not necessarily a creature card with the word “Dragon” in its name.

    No other card is named in this ruling.

  2. #2· Wizards of the Coast

    You choose which player or planeswalker the Dragon is attacking as you put it onto the battlefield. It doesn't have to be the same player or planeswalker Minion of the Mighty is attacking.

    No other card is named in this ruling.

  3. #3· Wizards of the Coast

    The creature card is already tapped and attacking as it's put onto the battlefield. Any abilities that trigger whenever a creature becomes tapped or whenever a creature attacks won't trigger.

    No other card is named in this ruling.

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Legal formats

historictimelessgladiatorpioneermodernlegacyvintagepennycommanderoathbreakerbrawlcompetitivebrawldueltlr
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