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Minion of Tevesh SzatHow it works & interactions with other cards

By the ManaCount desk· 2 min read· Masters Edition IV· January 10, 2011
Carte Magic Minion of Tevesh Szat

Minion of Tevesh Szat is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

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Official card text

At the beginning of your upkeep, this creature deals 2 damage to you unless you pay {B}{B}. {T}: Target creature gets +3/-2 until end of turn.

Complete guide

Minion of Tevesh Szat is a powerful, high-cost Demon Minion that embodies the high-risk, high-reward nature of black mana. While its upkeep cost can be taxing, its ability to manipulate the power and toughness of creatures on the board makes it a versatile threat. Understanding how to manage its life-drain and maximize its activated ability is key to dominating the battlefield.

Demonic Upkeep and Sacrifice

Every turn, Minion of Tevesh Szat demands a toll at the beginning of your upkeep. You must choose to either pay two black mana ({B}{B}) or take 2 damage. This is a triggered ability that goes on the stack before you draw for the turn. If you cannot or do not want to pay the mana, the damage is dealt immediately upon resolution. Because this happens every upkeep, players must carefully manage their life total and mana pool to ensure this Demon doesn't become a liability.

The Power of the Tap Ability

The activated ability of Minion of Tevesh Szat is where its utility shines. By tapping the creature, you give a target creature +3/-2 until the end of the turn. This can be used offensively to boost one of your attackers for extra damage, or defensively to remove an opponent's creature by reducing its toughness to zero. Because it is a tap ability, it can be used at instant speed, providing a significant combat trick or removal option during your opponent's turn.

Timing and State-Based Actions

When you use the ability to give a creature +3/-2, the effect lasts until the 'cleanup step' at the end of the turn. If a creature's toughness is reduced to 0 or less by this effect, it is put into its owner's graveyard as a state-based action. This does not count as destruction, so it bypasses keywords like Indestructible. However, if the target creature leaves the battlefield or becomes an illegal target before the ability resolves, the entire effect fails.

Common Mistakes to Avoid

A frequent error is forgetting the upkeep trigger before drawing a card. In tournament play, missing this trigger can lead to penalties, so it is helpful to place a die or marker on top of your library. Another mistake is using the ability on your own creature with only 2 toughness to try and buff its power; unless the creature has a way to increase its toughness, it will die immediately upon the ability resolving.

Interaction examples

Aggressive Removal with Massacre Wurm

If your opponent has a creature with 5 toughness, Massacre Wurm's enter-the-battlefield ability will first reduce it to 3 toughness. You can then tap Minion of Tevesh Szat to give that creature +3/-2. This reduces the creature's toughness to 1. While not enough to kill it alone, if the creature had already taken damage or if you have another effect, this combo allows you to pick off targets that the Wurm couldn't kill by itself, potentially triggering the Wurm's life-loss ability.

Clearing the Path for Sheoldred

During an opponent's upkeep, Sheoldred, Whispering One forces them to sacrifice a creature. If they have a small utility creature they want to keep and a larger one they plan to sacrifice, you can tap Minion of Tevesh Szat to give the small creature +3/-2. If its toughness becomes 0, it dies immediately. This leaves the opponent with fewer choices, forcing them to sacrifice a more valuable creature to Sheoldred's trigger.

Self-Sacrifice Synergy

If you control a creature that has a 'death trigger' (an ability that triggers when it dies), you can use Minion of Tevesh Szat's ability on your own creature. By giving it +3/-2, if its toughness was 2 or less, it will die instantly. This allows you to trigger your own 'when this creature dies' effects at will during any player's turn, while also potentially dealing 3 extra damage if the creature manages to attack before dying.

Guide written with AI from the official text and rulings. Official English text prevails.

How it works : Minion of Tevesh Szat

Original English text — Wizards of the Coast / Scryfall

No additional ruling has been published for this card.

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