Intervention Pact is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.
Official card text
The next time a source of your choice would deal damage to you this turn, prevent that damage. You gain life equal to the damage prevented this way. At the beginning of your next upkeep, pay. If you don't, you lose the game.
How it works : Intervention Pact
Original English text — Wizards of the Coast / Scryfall
- #1· Wizards of the Coast
Although originally printed with a characteristic-defining ability that defined its color, this card now has a color indicator. This color indicator can’t be affected by text-changing effects (such as the one created by Crystal Spray), although color-changing effects can still overwrite it.
No other card is named in this ruling.
- #2· Wizards of the Coast
The delayed triggered ability will trigger regardless of whether any damage is actually prevented.
No other card is named in this ruling.
Popular combos
Real combos played by the community, sorted by popularity.
Wheel of Misfortune + Intervention Pact
- 1Cast Wheel of Misfortune by paying
.
- 2Holding priority, cast Intervention Pact by paying
, preventing all damage dealt by Wheel of Misfortune to you, and causing you to gain that much life.
- 3Resolve Wheel of Misfortune, choosing an arbitrarily large number, and causing you to gain life equal to the number you chose if you chose the largest number.
- 4If you didn't choose the largest number, Wheel of Misfortune deals that much damage to each opponent who chose the largest number.
Legal formats
Commentaires
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Meta decks with Intervention Pact
No archived Top 8 deck with this card yet.





