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Rules guide · Sorcery

Interpret the SignsHow it works & interactions with other cards

By the ManaCount desk· 2 min read· Commander Legends· November 20, 2020
Carte Magic Interpret the Signs

Interpret the Signs is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

01

Official card text

Scry 3, then reveal the top card of your library. Draw cards equal to that card's mana value. (To scry 3, look at the top three cards of your library, then put any number of them on the bottom and the rest on top in any order.)

How it works : Interpret the Signs

Original English text — Wizards of the Coast / Scryfall

  1. #1· Wizards of the Coast

    If you reveal a card with mana value 0, such as a land card, you won't draw any cards. Otherwise, the card you revealed will be the first card you draw.

    No other card is named in this ruling.

  2. #2· Wizards of the Coast

    If a card in a player's library has {X} in its mana cost, X is considered to be 0.

    No other card is named in this ruling.

02

Legal formats

pioneermodernlegacyvintagecommanderoathbreakerduel
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