Intimidation Campaign is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.
Official card text
When this enchantment enters, each opponent loses 1 life, you gain 1 life, and you draw a card. Whenever you commit a crime, you may return this enchantment to its owner's hand. (It returns only from the battlefield. Targeting opponents, anything they control, and/or cards in their graveyards is a crime.)
How it works : Intimidation Campaign
Original English text — Wizards of the Coast / Scryfall
- #1· Wizards of the Coast
A player commits a crime as they cast a spell, activate an ability, or put a triggered ability on the stack that targets at least one opponent, at least one permanent, spell, or ability an opponent controls, and/or at least one card in an opponent’s graveyard.
No other card is named in this ruling.
- #2· Wizards of the Coast
The spell or ability that constituted a crime doesn’t have to have resolved yet or at all. As soon as you’re finished casting the spell, activating the ability, or putting the triggered ability on the stack, you’ve committed a crime.
No other card is named in this ruling.
- #3· Wizards of the Coast
For example, an ability that triggers when you cast a spell that targets an opponent will trigger at the same time as an ability that triggers whenever you commit a crime. Those abilities can be put on the stack in either order (if you control them both), and they’ll both resolve before the spell that caused them to trigger.
No other card is named in this ruling.
- #4· Wizards of the Coast
A player can commit only one crime per spell or ability they control. Targeting multiple opponents, permanents, spells, abilities, and/or cards with the same spell or ability doesn’t constitute committing multiple crimes.
No other card is named in this ruling.
- #5· Wizards of the Coast
Changing the target or targets of a spell or ability won’t affect whether or not the controller of that spell or ability has committed a crime. Only the initial targets chosen for that spell or ability are used to determine whether or not its controller committed a crime.
No other card is named in this ruling.
Popular combos
Real combos played by the community, sorted by popularity.
Queza, Augur of Agonies + Intimidation Campaign + Mind Over Matter + Chromatic Orrery
- 1Activate Chromatic Orrery's first ability by tapping it, adding
.
- 2Cast Intimidation Campaign by paying
.
- 3When Intimidation Campaign enters the battlefield, its first ability triggers, causing each opponent to lose 1 life, and you to gain 1 life and draw a card.
- 4Queza triggers, targeting an opponent.
- 5When you commit that crime, Intimidation Campaign's second ability triggers, returning it from the battlefield to your hand.
- 6Resolve the Queza trigger, causing an opponent to lose 1 life and you to gain 1 life.
- 7If you have less than
available, activate Mind Over Matter by discarding a card, untapping Chromatic Orrery.
- 8If Chromatic Orrery is untapped, activate Chromatic Orrery's first ability by tapping it, adding
.
Legal formats
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Meta decks with Intimidation Campaign
No archived Top 8 deck with this card yet.







