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Introductions Are in OrderHow it works & interactions with other cards

By the ManaCount desk· 2 min read· Archenemy Schemes· June 18, 2010
Carte Magic Introductions Are in Order

Introductions Are in Order is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

01

Official card text

When you set this scheme in motion, choose one — • Search your library for a creature card, reveal it, put it into your hand, then shuffle. • You may put a creature card from your hand onto the battlefield.

Complete guide

Introductions Are in Order is a powerful scheme card designed for the Archenemy format, providing the villain with immediate board presence or card advantage. Whether you need to find your best creature or drop a behemoth for free, this card ensures you stay ahead of the heroes. As with all schemes, it triggers at the start of your precombat main phase, setting the pace for the turn.

What It Does

This scheme offers a modal ability, meaning you get to choose between two distinct effects when it is set in motion. You can either tutor for any creature card from your library and put it into your hand, or you can take a creature card already in your hand and place it directly onto the battlefield without paying its mana cost. This flexibility makes it useful both in the early game to find utility and in the late game to deploy threats.

Step-by-Step Resolution

First, the scheme is turned face up at the start of your precombat main phase. Second, the triggered ability goes on the stack, and you must choose which mode you are using at this exact moment. Third, if you chose the first mode, you search your library, reveal the card, add it to your hand, and then shuffle. If you chose the second mode, you choose a creature card from your hand as the ability resolves and place it onto the battlefield.

Common Mistakes

One common error is waiting until the ability resolves to pick a mode; remember that you must declare whether you are searching or putting a creature into play as soon as the ability is placed on the stack. Additionally, if you choose the second mode but have no creature cards in your hand when the ability resolves, you simply do nothing—you cannot retroactively change your mind and decide to search your library instead.

When to Play It

Because this scheme is part of the Archenemy deck, it is 'played' automatically at the start of your turn. You should prioritize the second mode if you have a high-cost, high-impact creature in your hand to bypass its mana cost. Choose the first mode if your hand is empty or if you need a specific silver-bullet creature to handle the heroes' current board state.

Interaction examples

Generating Mana for Future Turns

After you use Introductions Are in Order to put a massive creature onto the battlefield for free, you can use your remaining mana and a Sol Ring to further develop your board, effectively doubling your productivity for the turn.

Fixing Your Colors

If you use the first mode to search your library for a specific creature, you can then play a Command Tower for your turn to ensure you have the correct mana colors available to cast that creature later if the heroes manage to remove your current threats.

Guide written with AI from the official text and rulings. Official English text prevails.

How it works : Introductions Are in Order

Original English text — Wizards of the Coast / Scryfall

  1. #1· Wizards of the Coast

    You choose this ability’s mode as you put it on the stack.

    No other card is named in this ruling.

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